Quantum Legions

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Re: Quantum Legions

Postby cricket on 07 Feb 2010 04:55

Erik M wrote:Is this getting anywhere? I want something else than Wardog, perhaps this is it?

Yes, it's getting somewhere.

Yes, it is something else than Wardogs -- two completely different games... but whether it's what you want depends on, well, what you want...
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Re: Quantum Legions

Postby underling on 07 Feb 2010 05:27

cricket wrote:
Erik M wrote:Is this getting anywhere? I want something else than Wardog, perhaps this is it?

Yes, it's getting somewhere.
Yes, it is something else than Wardogs -- two completely different games... but whether it's what you want depends on, well, what you want...

Heh heh...
Very nice answer.
Vague, somewhat cryptic, and *almost* totally uninformative. ;)
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Re: Quantum Legions

Postby Erik M on 07 Feb 2010 07:14

Yes, I have noticed.
As long as my two copies of SAE is on their way I don't mind cryptic. I'll get that game sorted while Daniel ponder other parts.
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Re: Quantum Legions

Postby thedugan on 10 Feb 2010 15:24

Trooper005_head.JPG
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Re: Quantum Legions

Postby thedugan on 10 Feb 2010 17:07

This is by NO means reflective of certain recent discussions - here or via email....

That is all.
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Re: Quantum Legions

Postby Enpeze on 13 Feb 2010 16:20

I really like the idea of a SF tactical game with abstract grafics in the way ogre or similar games does it. The way Dan thinks with his "minimalistic" style suits wonderful to me. So possibly I can contribute one or another idea to it.

For example here is the counter layout of an older ame from Mayfair. "Hammer-Slammers" which theme is about high tech mercs vs. conventional ground troops on exotic planets.

The above are the Hover troops and below are conventional units.

Possibly Dan could tell us something about the background of his quantum legion idea? I think the grafical style of map and counters should represent the theme of a game to some extent.

Some elements I would like in quantum legion are:

-simple to grasp, but difficult to master ruleset (not more complicated than lets say SJGs ogre - or even simpler)
-coloured and beautiful grafical style for map, counters and game tables.
-Big counters which are easy to hold and stack (how about standup counters?)
-modular rules - easy to modify ruleset for further add-ons from MJ12 and user-made mods/units
-exotic terrain rules and rules for different gravity/athmospheres
-supply options? (I dont know about the scale of the game, so this is just a guess)
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Re: Quantum Legions

Postby jimbeau on 13 Feb 2010 16:52

I like the map very much. However, in my opinion, the counters have got to be absolutely beautiful or we'll lose people.

I wonder if tiny plastic minis would be cool, like Memoir 44?

(expensive, yes, but cool, eh?)
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Re: Quantum Legions

Postby Enpeze on 13 Feb 2010 21:07

jimbeau wrote:I like the map very much. However, in my opinion, the counters have got to be absolutely beautiful or we'll lose people.

I wonder if tiny plastic minis would be cool, like Memoir 44?

(expensive, yes, but cool, eh?)



Plastik minis would be cool but I doubt that this is a feasible idea. They have disadvantages too:

-high production costs and thus a big financial risk
-dan has to find someone who is able to sculpt them
-the game has to be sold as box (no pdf)
-big hexes or you cannot stack units
-you cannot depict game stats on them

I am a big A&A fan and I really like those minis, but IMO this is a level too risky for a such a small company like MJ12. (except Dan is quite wealthy and is willing to take the risk - which I of course dont know :lol: )
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Re: Quantum Legions

Postby thedugan on 15 Feb 2010 20:13

jimbeau wrote:I like the map very much. However, in my opinion, the counters have got to be absolutely beautiful or we'll lose people.

I wonder if tiny plastic minis would be cool, like Memoir 44?

(expensive, yes, but cool, eh?)


Yeah, cool.....We're working on the 'absolutely beautiful' part. The trooper above did not make the first cut....
:)

I'd be working on that, but my computer's network connectivity dissappeared, so I'm taking a break from working on THAT.

Ironic, yes Jim? :)
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Re: Quantum Legions

Postby thedugan on 04 Mar 2010 05:54

Okay, since I killed all discussion, here's something pretty to look at.....
Trooper_001H_b.jpg


..yeah, there were a LOT of iterations to get here. The other units - not so much. :)
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Re: Quantum Legions

Postby smokingwreckage on 17 Mar 2010 10:51

I like it, but how does it move?
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Re: Quantum Legions

Postby thedugan on 19 Mar 2010 15:06

It moonwalks nicely....
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Re: Quantum Legions

Postby cricket on 23 Jul 2010 21:20

So, do the counters look better with a "paint job" or as a solid black silhouette?
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Re: Quantum Legions

Postby go0gleplex on 24 Jul 2010 01:42

They look really cool with the paint jobs Dan. But I think legibility-wise the black silhouette is easier to register.
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Re: Quantum Legions

Postby thedugan on 25 Jul 2010 06:18

I'm thinking a full color 3D illustration for the book, Black(gray, white - maybe faction-based coloring) Silhouettes for the counters.
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