301

(0 replies, posted in News)

I'm aware of the problem, and endeavoring to fix it.

Pease stand by.

302

(7 replies, posted in Starmada)

MRCAcct wrote:

Just wondering if/when we'll get rules and costs for this?

Not sure when it will be "official", but you can't go too far wrong pricing it out as a Cloaking Device.

303

(4 replies, posted in Starmada)

Yes, all of the SFU books will be updated to Unity standards.

Alien Armada is 99% complete; unfortunately, there have been medical issues at ADB which have delayed completion. Maybe a Christmas delivery? I would expect to see Distant and Battleships Armada first thing next year.

304

(60 replies, posted in Starmada)

ericphillips wrote:

How does the Scatter trait work for Phaser-4s? The IMP is not used.

IMP is used; it just automatically "penetrates". So Phaser-4s do 2 pts of damage at medium range and 3 pts at short range.

305

(60 replies, posted in Starmada)

Gortys wrote:

Federation BURKE-class Frigate, pg 47
The FC FF SSD has shields equal to 18 on all shield facings.
So that gives a shield rating of 18 x 0.3 = 5.4 = 5
So the 7 front shield is wrong, unless theres a different version of the FF out there.

Starmada Fwd = Shield #1 x 30% (rounded up)
Starmada P/S = lower of Shields #2 and #3 x 30% (rounded off)
Starmada Aft = Shield #4 x 30% (rounded down)

If the total Starmada shields do not equal 20% of the total SFB/FC Shield Boxes, a further modification is made, adding one to the forward shields or subtracting one from the Aft shields, as appropriate. In the case of the Burke, there should be 22 shields (108 x 20%), but the calculations only yield 21, so the Fwd shield gets a bump.

I'm trying to work out the costing if any and the conversion values for
science rating, marine rating, wide turn and tight turn. So if anyone
knows, let me know.

Science rating is a bit fiddly, using the ratio of Lab boxes to total boxes in SFB/FC and equating that to a percentage of space units in Starmada.

As noted in the KA/RA book, 3 SFB/FC marine boxes = 1 Starmada marine squad.

Ships with an FC turn mode of AA or A get the Tight Turn trait; turn modes of E or F yield the Wide Turn trait.

306

(60 replies, posted in Starmada)

In case you missed it.

https://www.facebook.com/AmarilloDesignBureauInc/posts/10155487822048280

307

(60 replies, posted in Starmada)

MRCAcct wrote:

The conclusion I've sadly come to at this point is that there is no discernable straight way to convert from SFB/FC to SFB Unity. sad Stuff like weapons and traits seem to be really straight forward; but Hull, Engines, and Screens (along with EPR) just don't follow any set ratios. (And I tried combinations of things, believe me.)

Actually, they do. wink

All conversions are based off of Federation Commander:

* Hull is equal to the total number of FC damage boxes divided by 10.
* Front shields are equal to 30% of FC Shield #1.
* Port/Starboard shields are equal to 30% of the lower of FC Shields #2 and #3.
* Aft shields are equal to 30% of FC Shield #4.
* EPR is 4 times the FC movement cost.

Starmada engine ratings are a little more complicated. They are based off of how much power is left for movement in FC after all weapons have been powered. This number is divided by the EPR to obtain the engine rating.

308

(3 replies, posted in Starmada)

Correct.

309

(4 replies, posted in Starmada)

Spitballing off the top of my head:

I would say "Jump Drives" must be purchased with an associated hull size limit. For example, "Jump Drive (10)".

Such equipment would, in essence, grant a Hyperdrive to friendly ships within two hexes, up to this maximum. Thus, a Jump Drive (10) could give a Hyperdrive to five hull-2 ships, two hull-5 ships, three hull-3 ships and one hull-1 ship, etc.

310

(60 replies, posted in Starmada)

Evp has a 0.7 multiplier.

However, it is correct that for the most part the SFU-specific traits have no impact on the combat rating. I felt that they were mainly "fluff" rather than substantive changes to the manner in which the ships operate; e.g. SFU ships have to account for power, but for the most part they have enough power to do what they want. Further, since ALL ships in that universe have to deal with it, there is no inherent advantage or disadvantage.

At least, that was my thinking. YMMV.

311

(3 replies, posted in Starmada)

Currently, ammo is not supported. The drone racks in Star Fleet Armada are a special case.

312

(3 replies, posted in Starmada)

The Facebook page gets some love, and there is a dedicated SFU/Starmada forum over at the ADB pages. But this is the central hub for all things Starmada.

As has been noted, activity tends to come in spurts... smile

313

(60 replies, posted in Starmada)

PP costs are per individual weapon mount, paid at the time it is fired.

314

(6 replies, posted in Starmada)

Blacklancer99 wrote:

My takeaway from this thread is that Dan purchased d6's. I would have thought that by now He would have a surplus of several thousand idly hanging around his house just waiting for an attack roll.

I do, actually. Just not small enough to fit. smile

315

(60 replies, posted in Starmada)

My understanding is the new Klingon Armada will hit the ADB web store this weekend.

316

(6 replies, posted in Starmada)

Well, yeah. But my bases are 20% cooler. smile

317

(6 replies, posted in Starmada)

While at The Home Depot yesterday, I stumbled across these: http://www.homedepot.com/p/Commercial-Electric-1-in-UV-Mounting-Base-Black-100-Pack-HW-4ACB/203531921

This sparked an idea in my head, and a couple hours (and one 5/32" hole in my finger) later, I ended up with this:
[attachment=0]19787429_10155689489387871_3901038575276613421_o.jpg[/attachment]

The mounting bases are stuck on 1-1/2" wooden disks I had lying around from a previous project  (although I'm thinking of moving to metal washers so they can be stored using magnets). The posts are cut from 5/32" styrene tubes; the side posts are 3/4" long, while the front post is 3/8". I initially put posts on all four sides, but that made it exceedingly difficult to reach the die. smile

Speaking of which, the square in the center holds a 10mm die, which are pretty cheap: I ordered a lot of 30 from Amazon for $8.

Anyway, hope you all find this helpful!

318

(63 replies, posted in Starmada)

You need to hide the unused rows using the filter in cell S1. Make sure only the "1" value is selected, and all the duplicate rows will be hidden.

319

(8 replies, posted in Starmada)

I like this idea very much. smile

320

(60 replies, posted in Starmada)

Yes, the Phaser-2 could be range 9 with ACC 4+ and still generally fit the SFB/FC damage curve, but I opted for range 6 and 3+ for consistency (all phasers 3+, 9/6/3 ranges).

321

(5 replies, posted in Starmada)

Correct. Defensive fire is a medium-range shot vs. a small target.

Originally, it was a short-range shot, with a -1 penalty. The final rule is essentially the same thing, but doesn't unduly reward range-based traits.

322

(5 replies, posted in Starmada)

The affected pages are pp.20 and 77 (removed "Dfn weapon firing defensively" penalty) and p.86 (renamed Arcturan ship classes).

323

(60 replies, posted in Starmada)

ericphillips wrote:

On first glance, IMO, shouldn't the PH-3 have the pinpoint trait?

In previous editions, Phaser-3s had the pinpoint trait to reflect their anti-drone role. However, now all phasers now have the Defensive (Dfn) trait.

324

(60 replies, posted in Starmada)

MRCAcct wrote:

Plasma F & Plasma G - for the PP requirements (which I'm assuming is a new SFU specific rule) it doesn't make sense for the Plasma G to cost less than the Plasma F; the F is the weaker torpedo.

PP costs are the "extra" power required at the time of firing. I am assuming ships are automatically providing the non-firing-turn power as needed. Thus, the G-torp (2-2-3) requires 1 extra PP, while the F-torp (1-1-3) requires 2.

Plasma F DMG - doesn't appear to be consistent. ROF 2 DMG 3 is rather on par with the Plasma G ROF 3 DMG 2 (okay, the math might suggest that the G is slightly stronger). ROF 2 DMG 2 perhaps?

The ROF dictates how many turns the torp is on the board, as the Evaporating (Evp) trait removes one marker per turn. Both the G- and F-torps begin with the same damage potential, but the F-torp is weakened more quickly.

Also, was wondering why Phasers weren't Range-Based ROF (AE)/Diffuse (NE)/Scatter (Unity, logical progression?).

Because phasers were way too powerful at close range in those previous editions.

325

(3 replies, posted in Starmada)

Ah... therein lies the problem. The password-protection is automatically applied, and is a binary off/on option. I am unaware how to apply the protection to one file but not the other(s).

Regardless, a non-password-protected set of components can be downloaded from our web site:

http://www.mj12games.com/starmada/components.zip