326

(3 replies, posted in Starmada)

From where did you purchase it?

327

(5 replies, posted in Starmada)

Marauder wrote:

Okay, thanks - pretty good way to avoid them then - just overrun!

True. Then again, the main use of seeking weapons (moreso even than causing damage with them) is dictating your opponent's movement. Overrunning them may be exactly what you're MEANT to do. big_smile

328

(63 replies, posted in Starmada)

Updated download to v1.03, fixing the identified issues, as well as fixing weapon ORATs so they round up, rather than to the nearest integer.

329

(3 replies, posted in Starmada)

murtalianconfederacy wrote:

1) how does a weapon with both Deadly and Incapacitating interact with screens?

The Incapacitating trait affects the "base" damage point(s) from the weapon. The extra point(s) from the Deadly trait are applied normally. Thus, a Dly/Inc weapon with DMG-2 would roll two dice when it hits, checking off one screen for each roll of 3+ PLUS an additional two screens.

2) Can a dual-mode weapon have one mode with the Expendable trait and not the other, or do both modes have to have the trait?

I believe I intended for weapons to require Exp in BOTH modes. But as the rulebook does not explicitly state this, I would say you can have Exp only in one mode. Once fired in the Exp mode, the weapon can only fire in the non-Exp mode.

330

(1 replies, posted in Starmada)

Rounded up after all multipliers are applied.

331

(5 replies, posted in Starmada)

Marauder wrote:

Nothing?  Seeking weapon attacks the ship?

Nothing.

Seeking weapons only attack during the Fighter Phase.

I love this idea. wink

333

(5 replies, posted in Starmada)

drneuro wrote:

Yes I am looking forward to KA, and is there any word on when RA and all the other Starfleet universe modules for Starmada,  especially the new war and peace module, will be ready for purchase?

I hate giving dates, especially because the timing is often not up to me. But it shouldn't be too long now.

if I order the new Unity rule book, will that have rules/gameplay  applicable to use in the star fleet universe modules? Will it help me prepare  for the new rule set/gameplay  in those modules?

Of course, I would love for you to buy the new rulebook, but it would be disingenuous for me not to point out that if you want to prepare for gameplay in the new edition, you can get a demo version of the rules here: http://www.mj12games.com/starmada/mjg0140.pdf

334

(5 replies, posted in Starmada)

Yes. ADB wants to be able to reuse the covers. wink

335

(6 replies, posted in Starmada)

Literally wrote:

I did made a mistake on my first question, it should have been 'Sct or Tls' and not 'Bls or Crn,' sorry. I'm still all too new to the terms and abilities.

Ah... I get it.

Weapons with Sct/Tls are assumed to have an IMP of 1.

Also, is it really possible to design >35 hull size ships?

Sure. If you HAVE to. smile

336

(6 replies, posted in Starmada)

You are correct. Editing my response accordingly.

337

(5 replies, posted in Starmada)

I cannot speak for ADB. You will need to ask them about the mechanics/logistics thereof.

I am hoping the new version of Klingon Armada will be available by the end of this month.

338

(1 replies, posted in Grand Fleets)

Haven't had the chance to listen yet, but thanks for the publicity! smile

339

(6 replies, posted in Starmada)

Literally wrote:

Hello everyone! First time around this sector.

Welcome!

If a weapon is Crn or Bls, what is the value of ACC + 0.25 when computing base SU?

The weapon traits are applied to the final base SU product. Thus, (IMP+0.25) is always (IMP+0.25). (Assuming you mean IMP and not ACC.)

If a ship has Fire Control and LRS, are SU costs increases added separately to the battery cost and then added, or multiplied? Is the cost increased by 80% or 95%?

80%

Nice to meet you all, and thank you for the great game.

Glad you like it! smile

340

(63 replies, posted in Starmada)

Grrr.

341

(17 replies, posted in Starmada)

That's the part I'm perhaps most happy with. smile

342

(63 replies, posted in Starmada)

Thanks for catching those!

Download link updated to v1.02.

343

(14 replies, posted in Starmada)

Life caught up with me over the weekend and into the first part of this week. But I'm good, thanks. wink

344

(17 replies, posted in Starmada)

falstaffe wrote:

Looking over the Unity rules, it looks like movement is fairly limited in terms of what you can do in a single turn: generally in one direction, all turns in the same direction. So, no Millennium Falcon-style slaloming though asteroid fields, correct?

Not exactly. Slaloming is possible, but it requires the use of sideslips.

345

(15 replies, posted in News)

UPDATE: All orders to-date of the Starmada Unity Rulebook have shipped. If you haven't received a shipping notice and/or your actual purchase, please let us know.

346

(14 replies, posted in Starmada)

All of the above?

I'll type up some formal guidelines and post tomorrow.

347

(14 replies, posted in Starmada)

Yes, six different designs.

348

(14 replies, posted in Starmada)

MRCAcct wrote:

Total CR is equal or less than 2000? (CR =< 2000).

Oops. Edited to correct.

Fighters should be TL >0?

No, that one is right. You can't offset +1 TL somewhere else by taking a negative fighter TL unless you have significant carrier representation in your fleet.

349

(14 replies, posted in Starmada)

Okay, so I guess we need to start hashing out the guidelines.

Six ship designs, total CR <=2000.
Net tech level 0; you cannot have fighter TL <0 unless your ships have a Carrier total of at least 20.
No hull size constraints; everything is based on CR.

What else?

350

(14 replies, posted in Starmada)

Mulling over some ideas for a "fleet design challenge", in which contestants are asked to design a fleet, developing X ship designs using Y parameters. We might then consider a virtual tournament or somesuch.

Would anyone be interested in such a thing?