madpax wrote about there being no ignore shields, ignore armore:
"I'm not glad at all. It would remove some Starfire weapons like Energy Beam (Ignore armor), Laser (ignore Shield) and Primary beam (ignore both)."
I used to play Starfire long ago. Energy beam damage can be delt with using overload dampeners that absorb some of the damage. To deal with laser beam hits, especially from fighters, ther was Laser-reflect armor that halved laser damage. I think that these would overly complicate this new Edition of Starmada. If you like these, the SAE version of the game is still ligit and these Starfire-type weapons can be used there.
The Weapon Abilities "Extra Hull Ability" and "Catastrofic Damage" would still be valad, but extra hull damage would now be the same as Double Damage...
I am excited about this new edition and really look forward to it. My friends and I play with each player on a side having 2500 or even 3000 points. It is fun, but sometimes the game boggs down a little from all of the dice rolling. My ships have weapons that are 1/3+/1/1,2,3,4,or5 with Piercing or Starship exclusive on some of them. This reduces the amount of dice I need to roll and makes my ships easier to play.
The new system looks great. I look forward to playing it. I am sure that most will like it once you see how it works.
My friends down here in S. Fla are playing Starmada on Monday Dec 26th at Noon at Gaming Glenn's excellent store near Fort Lauderdale.
PS: I just got out of the pool and am enjoying a S. Florida vacation...
Cheers