26

(19 replies, posted in Grand Fleets)

OK guys, well here it is. Some things to note:
1: Yellow squares are input, red is output.
2: The gun calculator and torpedo calculator is only needed if you don't know the game specs of the weapon, but you do know the RL specs.
2: The various battery calculators are only there to work out the odds of a mount being hit, and the point value of the ship. You need to know the arcs of the mounts, but you only input the number of arcs/mount(i.e. a mount with arcs of ABCD is 4 arcs. A mount withe the arcs of CDEF and the same no./type of gun goes on the same line). If two gun mounts have the same number of arcs, the same number of guns, and the same gun type, they will take up one row on the battery calculator.

Any other questions, ask and all will be made clear

Cheers


Bruce

27

(19 replies, posted in Grand Fleets)

I've knocked up a simple spreadsheet. It doesn't generate SSD's, but it gives you all the data you need to fill one out. If anyone wants it, give me a shout and I'll post it.

Cheers


Bruce

28

(1 replies, posted in Grand Fleets)

Updated to include Austrian navy. Unfortunately the info on destroyers seems to be hard to come across, so there is only 1 class included.

Cheers

Bruce

29

(3 replies, posted in Grand Fleets)

It seems that part of the problem was in fact mine - I made a mistake in the DRAT. Point value is in fact 35.

Regarding the loss of loosing damage potential, it is not actually 42%, as the 4.1" ship could fire a broadside of only 6 guns, the 5.9" can fire 5 guns, so the extra guns only come into play if the 4.1" brought the other side to bear.

Perhaps an additional value could be worked into the ship's value to reflect the ships ability to concentrate it's firepower?

Edit: Another hidden advantage the 5.9" ship has over the 4.1" is that it's guns are not hit as often as the 4.1" (1-5 for 5.9, 1-9 for the 4.1). The 4.1" would (in theory) rapidly become combat ineffective, whereas the 5.9" would last somewhat longer. It seems that the point formula doesn't account for this.

Cheers


Bruce

30

(3 replies, posted in Grand Fleets)

Hi guys
I'm in the process of creating values for the Kaiserliche Marine, and I've encountered a bit of a problem. As the thread title suggests, I think the rate of fire modifier is over-valued in the formula for working out the value of the ship. An example is as follows:
 
Magdeburg class CL of 1912 (12x 4.1" guns) is worth 41 points. The same ship with the 1915 refit (7x 5.9" guns) is worth 26 points. It seems the higher ROF modifier of the 4.1" (+3) and short range pen (2) is worth a lot more than the 5.9" (ROF +1, pen 4). Other than adding a couple of 88mm AA guns, the refit ship makes no other changes.

I actually noticed this in a minor way when I was doing the values for the RN, but this example seems a bit extreme. I'm thinking this is also why the German dreadnoughts average value is significantly higher than the RN ones - the German 11" and 12" guns have a ROF of +1, whereas the British have no modifier.

If the 5.9" is a better gun (which it must be otherwise the above refit would not have happened) then the point value should reflect this.

Any thoughts?


Cheers


Bruce

31

(1 replies, posted in Grand Fleets)

Hi guys,
I have compiled  the data for the ships of the WW1 Royal Navy. This info is presented as charts, not SSD's, but I figured some people here would have a use for it.

Unfortunately, I could not get a whole lot of info 'bout the destroyers, so there is some guesswork there. If anyone has more info 'bout them (or any other class), let me know and I'll update the file.

I'm intending to do the Kaiserliche Marine next, then work my way through the other WW1 navies before moving on to WW2. I have little to no info 'bout the WW1 Japanese navy, so if someone could steer me in the required direction, it would be appreciated.

Edit: BTW you need a copy of gundata.pdf available from the stuff.zip file

Edit 20/04/2010: Updated with the Kaiserliche Marine.
22/04/2010 Updated to include Austrian navy

Cheers


Bruce

32

(2 replies, posted in Grand Fleets)

Posted version 2 in 1st post. Added some tables for radar and variable visibility. These are modified rules from TFG games "battlewagon".

Cheers


Bruce

33

(6 replies, posted in Starmada)

The problem is that their postage rates are stratospheric - literally. I live in New Zealand, and they want $43USD for postage. No way that's gonna happen.

Cheers


Bruce

34

(6 replies, posted in Starmada)

Hi guys,
Just a query 'bout Klingon Armada - does it come with map board and counters, or is it just a rulebook?

Cheers


Bruce

35

(2 replies, posted in Grand Fleets)

Hi guys,
1st post here. I have slapped together a QRC for GF2 and I thought it might be useful for someone else, so here it is. It has a couple of extra's that I use myself. If you want them explained, drop me a line,otherwise you can just ignore them.

Edit: update to v2

Cheers


Bruce