26

(11 replies, posted in Starmada)

OK, although that seems like an extra complication that does exactly the same thing as merely marking off the damage.  Since the engine track is more or less evenly distributed, you reach the endpoint (0 effective engine rating) with the same amount of damage.

A side effect of -1 rating versus marking off damage is that in the latter case you could restore lost engine power with Damage Control.  So you could choose to mark off engine track boxes if you wanted the Emergency Thrust damage to be repairable.

Thanks for the replies

Brian

27

(11 replies, posted in Starmada)

I guess you could reduce the engine rating without reducing the damage track, but I certainly wouldn't want to recompute the rating distribution on the fly, which leaves you just converting the boxes with the lost ratings to the new ones, effectively giving you a big damage buffer at the top of the engine track. 

My assumption is that you mark off the engine track down to the new rating but was wanting to make sure.  Engine damage is engine damage, whether self inflicted or from the enemy's weapons.

Brian

28

(4 replies, posted in Starmada)

So a ship can launch a drone flight in anti-drone mode against each incoming drone flight until they run out?

29

(4 replies, posted in Starmada)

Is a ship limited by the usual hull sized base launch rate for anti-drones?  Would firing drones as anti-drones reduce the capacity of the ship to launch drones offensively in the end phase?

Thanks

Brian

30

(11 replies, posted in Starmada)

Hi All,

I recently got Klingon Armada and love the look of it - allowing me to play fleet games in the interesting SFB universe without having to have 3 days to do it. After one solo game I immediately picked up the core rulebook to add even more options.  After reading through that, I did have a couple of questions...

1)  Is the Rules Annex going to come to e23 at any time?  I really like PDF rules, especially for a mdular game like this where I could just print off the sections I might actually use.

2)  When using emergency thrust, you lose an Engine rating for each 1 rolled.  For those larger ships with multiple engine boxes for each rating point, am I correct in assuming that if you lost a rating you'd mark off all engine boxes needed to get down to the new rating?

Keep up the excellent work

Brian

31

(9 replies, posted in Starmada)

My thought on PF's is that they need a new ship trait that reflects the fact that these ships have very limited combat duration and don't have any (much?) of their hull space taken up with crew quarters, supply storage, etc.  Consequently these should have more available systems space for a given hull size than a fully autonomous ship.  This would require that they be accompanied by a tender which would have the opposite trait - having less available system space than normal since the tender also carries crew space and stores for the PF's.

Brian