26

(15 replies, posted in Starmada)

Dan,

After much wrangling, we have decided for option-

3) Change it to R*(P+1)*(D+1)/2


Now the big question is ...what cell in the ship builder has the weapon formula?

(PS OldNGrey  if you would be so kind as to answer for your sheet as well, it would be much appreciated!)

thanks!

27

(15 replies, posted in Starmada)

There are really two issues with the existing forumula.

Because ROF is cheaper than P & D, there is no reason to spend points on P&D. 

ROF is equally useful vs ships or Fighters,  P&D are not useful vs fighters.

Having 1/1/1 weapons is fine, but from a design standpoint, one might want to limit the number of weapons to reduce the number of a b or c  hits on the damage chart. 

(Although I will build some ships with all 1/1/1 weapons just to try it.)

28

(15 replies, posted in Starmada)

Thanks for the reply.  We will take a look at the options you presented.  Here is something I did as well.  ( added ^1.8, or ^1.9 to the ROF formula)
This file shows both options, and a comparison to the original formula.

These make ROF more expensive than p & d, but dont change the costs of rof 1 weapons.

enjoy

29

(15 replies, posted in Starmada)

First...Great rules set.  Just picked up Starmada Brigade X and my droogs  are all very impressed.....But everyone noted that ROF is the easiest way to get increased firepower for the lowest cost, makes for great fighter defense, and stacks well with range based ROF.

Seems to be a bit of a balance issue here.   Since the forum posts indicate that Dan had intended ROF to be more expensive than P or D,  what formulas or mods do any of you use to balance this?


thanks and keep up the great work!