RiflemanIII wrote:Well, the big thing that comes to mind is that the top and bottom drivers on the Kushan frigate have much wider arcs, and the side turrets can also shoot to the rear.
I'm also not entirely sold on seekers being the best way to represent the Missile destroyer's armament, due to the fact that, for all purposes, the destroyer's launchers do have unlimited ammo. I'm thinking a vessel with a number of slow-firing, anti-fighter standard weapons tagged as missiles. That way you get the missile death syndrome, plus the effects of blowing your wad if you launch all of your missiles at once.
Thanks for the feedback.
I have to say, I've not noticed the ability for the side turrets on the assault frigate to shoot backwards - I'll have to have a look on the game tonight. It'll be difficult to add any more arcs though - it's only got 7 SU's left!
The missile destroyer is a bit of an oddball. I thought I'd have an experiment with using seekers to take down fighters, although I haven't had a chance to playtest it yet. Here is an alternative version - although it is somewhat less potent, I think.
Type: , Perdition Class, Kushan Missile Destroyer (137)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 3 3 2 2 1 1
Shields: [TL0] 4 4 4 3 3 2 2 1 1
Weapons :1[X], 2[X], 3[X], 4[], 5[], 6[]
Weapons
Battery X: Missile Launcher (B) TL0, 5/10/15, 2/3+/1/1 // TL0 0/0+/0/0
No Range Modifiers, Anti-Fighter, Slow Firing
[AB] [AB] [AB] [AB]
Special Equipment
Hyperdrive
Repair (300) :
Just a little explanation behind some of my thinking when designing these ships-
The ion cannon uses inverted range mods, due to being spinal mounted and it being easier to hit things a long way off then close in. Its ROF of 3 represents the duration of the beam as it rakes over the target.
The support frigate is a carrier, equipped with 2 flights of interceptors. I decided on this solution just because I wanted to use the support frigate in a game. I have no idea wether it is sane or not!
The drone frigate is a carrier too - simulating the drones as shown in Homeworld was pretty hard, but I envision the drones as sticking with the frigate all game - they'd have to stay within 1 hex range of it, and would be rendered useless when the frigate is destroyed.
While the ranges are all fairly short, that should lead to fighter skirmishes at long range, and intense fighting up close when the capital ships get stuck in.