26

(102 replies, posted in The Admiralty Edition)

You mean this?

http://www.mj12games.com/forum/viewtopi … amp;t=1912

Your approach also looks quite interesting. Go on!  8-)

27

(12 replies, posted in The Admiralty Edition)

Based on  the Star Wars conversion by bekosh I got inspired by the idea and looked at something again which I tried long ago but did not came to an end. Enjoy!

Type: ARROW IV-class TERRAN CONFEDERATION LIGHT FIGHTER (72)               
Hull: 5 4 3 2 1                
Engines: [TL0] 10 8 6 4 2                                        
Shields: [TL0] 3 3 2 2 1                                        
               
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[W] 6:[W]               
Battery V: Laser Cannon, 3/6/9, 1/4+/1/1,                
               
[G] [G]                
Battery W: Ion Cannon, 3/6/9, 1/4+/2/1,                
               
[G] [G]                
Battery X: Dart Dumbfire, 4/8/12, 1/4+/4/1,                
               
[G]                
Battery Y: Javelin Heat-Seeker, 4/8/12, 1/4+/3/1, Doubled Range Mods; Piercing +1

Type: HELLCAT V-class TERRAN CONFEDERATION MEDIUM FIGHTER (72)               
Hull: 5 4 3 2 1                
Engines: [TL0] 8 7 5 4 2                                        
Shields: [TL0] 3 3 2 2 1                                        
               
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[W] 6:[W]               
Battery V: Mass Driver, 2/4/6, 2/4+/1/2,                
               
[G] [G]                
Battery W: Ion Cannon, 3/6/9, 1/4+/2/1,                
               
[G] [G]                
Battery X: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1               
               
[G]                
Battery Y: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1



Type: DARKET-class KILRATHI EMPIRE LIGHT FIGHTER (40)               
Hull: 3 2 1                
Engines: [TL0] 12 8 4                                          
Shields: [TL0] 2 2 1                                          
               
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Meson Blaster, 3/6/9, 1/4+/1/1, Extra Hull Damage; Non-Piercing -1               
               
[G] [G]                
Battery W: Javelin Heat-Seeker, 4/8/12, 1/4+/3/1, Doubled Range Mods; Piercing +1

Type: DRALTHI IV-class KILRATHI EMPIRE MEDIUM FIGHTER (62)               
Hull: 5 4 3 2 1                
Engines: [TL0] 10 8 6 4 2                                        
Shields: [TL0] 2 2 2 1 1                                        
               
Weapons: [TL0] 1:[VX] 2:[V] 3:[V] 4:[W] 5:[W] 6:[X]               
Battery V: Meson Blaster, 3/6/9, 1/4+/1/1, Extra Hull Damage; Non-Piercing -1               
               
[G] [G]                
Battery W: Particle Cannon, 3/6/9, 1/4+/1/2, Extra Hull Damage               
               
[G]                
Battery X: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1

The weapons are not fixed by now and some are quite odd to me by now.

Ion Cannon            9    1    4+    2    1       
WEAPON TRAITS >>                                       
Cost: 9
                                       
Laser Cannon            9    1    4+    1    1       
WEAPON TRAITS >>                                       
Cost: 5
                                       
Mass Driver            6    2    4+    1    2       
WEAPON TRAITS >>                                       
Cost:10
                           
Meson Blaster            9    1    4+    1    1       
WEAPON TRAITS >>        Extra Hull Damage        Non-Piercing -1                   
Cost: 11
                                       
Neutron Gun            12    1    3+    2    1       
WEAPON TRAITS >>        Carronade                               
Cost: 11
                                       
Particle Cannon            9    1    4+    1    2       
WEAPON TRAITS >>        Extra Hull Damage                               
Cost: 22
                                       
Photon Cannon            9    1    4+    2    1       
WEAPON TRAITS >>                                       
Cost: 9
                    5+                   
Plasma Gun            9    1    4+    2    2           
WEAPON TRAITS >>        Carronade        Piercing +1                       
Cost: 14
                                       
Reaper Cannon            9    2    4+    2    1           
WEAPON TRAITS >>                                       
Cost: 17
                                       
Tachyon Gun            9    1    4+    1    2       
WEAPON TRAITS >>        Piercing +1                           
Cost: 11
                                       
Dart Dumbfire            12    1    4+    4    1           
WEAPON TRAITS >>                                       
Cost: 21
                                       
Javelin Heat-Seeker            12    1    4+    3    1       
WEAPON TRAITS >>        Doubled Range Mods        Piercing +1                       
Cost: 23
                                       
Spiculum Image Recognition            12    1    3+    2    1           
WEAPON TRAITS >>        Piercing +1                               
Cost: 21
                                       
Pilum Friend or Foe            12    1    4+    2    1        10,80   
WEAPON TRAITS >>        Piercing +1        No Range Mods                       
Cost: 19

I've not found a way to simulate the energy usage or the heavy weapons used by the border worlds and have not found a way to solve the problem by now.

So, what do you think?

28

(59 replies, posted in Starmada)

Yeah, tried to do a conversion a while back but after the hugh number of weapons and weapon types I gave up.

Turbo laser, double, quad Turbo Laser, Heavy T-Laser in Batteries of up to eight was a bit much for me. If someone comes up with a playable version I would gladly try it.  smile

29

(44 replies, posted in Starmada)

+1 for Hydrans and Lyrans, then ISC and perhaps Wyn?

30

(12 replies, posted in Starmada)

As someone who has seen the show more than once it would be sad, but who knows what Warner thinks.

31

(12 replies, posted in Starmada)

It's Warner. They did it to AOG and tried it again with MGP. I'm not sure that due to the costs we'll see an official book or something. Until JMS puts out something new for B5 and not only a "lost tales" DVD-release the license will die.

32

(14 replies, posted in Wardogs)

Looks good. Where can I get those minis? I didn't found them on ebay.

33

(4 replies, posted in Starmada)

To be fragile is imo the sense of higher tech levels, especially for the whitestar. Once you get it, it'll die quite fast. Also, be glad to have never seen the original WS from B5 Wars, it was a real horror with stealth, pin point pulsars and the agility of a fighter. :shrugs:
Concerning the Molecular Pulsar, I might one day write up a whole ISA Fleet based on ACTA, which then might change some stats on the Star.

34

(4 replies, posted in Starmada)

Hello. Are you talking about the conversion in the file section? I onced calculated it. I used the shipbuilder for it but did not double check the final results. Perhaps an oversight on my part  :roll: .
For SU I greatly used tech levels for the league and Minbari/Shadows/Vorlons. In the games we played we did not have much problems. Could you be more specific and I'll double check with my stats if time allows.

35

(4 replies, posted in The Admiralty Edition)

Sounds like a very good idea.  smile  The setting somehow reminds me to the old Colony Wars(I - III) on my old psone. Great games.

36

(7 replies, posted in Starmada)

So, how did the game went?  :geek:

37

(7 replies, posted in Starmada)

That would be great.

So other comments?  8-)

38

(7 replies, posted in Starmada)

It's been a while since I last visited here due to real live kicking in. I was quite shocked when I saw in the files section the number of downloads of the B5 conversion since I myself didn't had much time running them personally.

So, as many have downloaded, how does it play? Don't hold anything back. I'm presently planning on improving on your criticism.  smile

39

(15 replies, posted in Starmada)

We also perefer in our gaming group, the longest being 18.

40

(60 replies, posted in Starmada)

That sounds interesting.  smile
I'm just wondering what Figher Exclusive means and what factor it has.

41

(12 replies, posted in Starmada)

Ok then, I'll wait and us a multiplicator 0.8 for fighter only weapons until then.  wink

42

(12 replies, posted in Starmada)

Sorry to ask again, but somehow I'm missing the trait. I find Starship exclusive and Anti-Fighter, but no trait that seems to imply that a weapon with it is only allowed to attack fighters.  :oops:

43

(12 replies, posted in Starmada)

Great! Thanks a lot!  smile

44

(12 replies, posted in Starmada)

Hello, I found this trait in the Shipbuilder but don't know from which book it is. It's not mentioned in  Hammer & Claw or the Imperial book.
Do I guess right that this trait means that a given weapon is only able to attack other capital ships?
Also, does an exact counter trait, Fighter Exclusive, exist? (This would greatly help my idea of a BSG-Conversion giving Galacticas Railguns an Anti-Ship and an Anti-Fighter Flechett mode as seen in the Mini Series  :twisted:  )

45

(6 replies, posted in Starmada)

Thanks for the clarification. That covers it well.

46

(6 replies, posted in Starmada)

After some games of Starmada and the implementation of some special rules my gaming group came up with some rules questions:

1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?

2. Is there any rule that covers ramming ships and regular fighters?

47

(8 replies, posted in Starmada)

Another problem is the Cylon base star. We see it continously lob normal or nuclear ordonance. Strikers and seekers would represent those missiles very good but that seem to be all weapons a base star mounts. No guns or turrets, only a missile tube and massive waves of raiders. The ship would come out very expensive due to a carrier score of mere 1000 or something. As an alternative, to simplify a base may mount an rof 4, slow loading 360° missile tube and raiders.

Something like that:

(1367) Cylon Base Star

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 6 6 5 5 4 4 3 3 2 2 1 1           
Shields: 4 4 4 3 3 3 2 2 2 1 1 1           
Weapons:
1:X 2: 3: 4: 5: 6:

X: Missile Tube: 5/10/15, 3/4+/1/2
No Range Mods; Slow-Firing
[ABCDEF][ABCDEF]

Special: Carrier (1000); Hyperdrive; Launch Tubes

48

(8 replies, posted in Starmada)

Basing the ships stats on the tv-show, an Acropolis class should mount app. 8 fighter wings, dual railguns with ap and flechett rounds, launchtubes, a hyperdrive, armorplating, point defense as well as an unholy anti-fighter trait and countermeasures. One problem is the nature of the new point defense grid which seems to be an anti fighter weapon which in essence attacks a target and the misses saturate the area further building a dead zone. Normal AFB don't work that way and only barely do so when using a house rule to let them fire in the fighter phase before fighters fire.

Another problem I see is that you can only build such a ship like Galactica and Pegasus for SM without being disappointed somehow.

49

(60 replies, posted in Starmada)

As there are weapons that only may fire at starhips how about some who may only fire at fighters? (modifier of x 0.4 or something)

50

(8 replies, posted in Starmada)

Until now I haven't found anything. I once tried to convert the new Galactica and Cylon Basestars but got the problem to give justice to the point defense grid. Railguns were no problem so far. Perphaps I can find the stats I wrote somewhere on my pc.  wink

------------------------------------------------------------------------------------------------------------------------------------------------
That was my guess on the Galactica:


(1243) Acropolis-class Colonial Battlestar

Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1         
Engines: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1         
Shields: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1         
Weapons:
1:XY 2:XY 3:XY 4:X 5:X 6:X

X: Railgun: 4/8/12, 1/4+/2/1
[AC][AC][BD][BD][HJ][HJ][HJ][HJ][IK][IK][IK][IK][CE][DF]

Y: Point Defense Grid: 3/6/9, 2/4+/1/1
Anti-Fighter
[ACE][ACE][ACE][BDF][BDF][BDF]

Special: Carrier (600); Countermeasures; Hyperdrive; Launch Tubes; Point Defense