You mean this?
http://www.mj12games.com/forum/viewtopi … amp;t=1912
Your approach also looks quite interesting. Go on! 8-)
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mj12games.com/forum → Posts by Lone Gunman
You mean this?
http://www.mj12games.com/forum/viewtopi … amp;t=1912
Your approach also looks quite interesting. Go on! 8-)
Based on the Star Wars conversion by bekosh I got inspired by the idea and looked at something again which I tried long ago but did not came to an end. Enjoy!
Type: ARROW IV-class TERRAN CONFEDERATION LIGHT FIGHTER (72)
Hull: 5 4 3 2 1
Engines: [TL0] 10 8 6 4 2
Shields: [TL0] 3 3 2 2 1
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[W] 6:[W]
Battery V: Laser Cannon, 3/6/9, 1/4+/1/1,
[G] [G]
Battery W: Ion Cannon, 3/6/9, 1/4+/2/1,
[G] [G]
Battery X: Dart Dumbfire, 4/8/12, 1/4+/4/1,
[G]
Battery Y: Javelin Heat-Seeker, 4/8/12, 1/4+/3/1, Doubled Range Mods; Piercing +1
Type: HELLCAT V-class TERRAN CONFEDERATION MEDIUM FIGHTER (72)
Hull: 5 4 3 2 1
Engines: [TL0] 8 7 5 4 2
Shields: [TL0] 3 3 2 2 1
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[W] 6:[W]
Battery V: Mass Driver, 2/4/6, 2/4+/1/2,
[G] [G]
Battery W: Ion Cannon, 3/6/9, 1/4+/2/1,
[G] [G]
Battery X: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1
[G]
Battery Y: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1
Type: DARKET-class KILRATHI EMPIRE LIGHT FIGHTER (40)
Hull: 3 2 1
Engines: [TL0] 12 8 4
Shields: [TL0] 2 2 1
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[W] 6:[W]
Battery V: Meson Blaster, 3/6/9, 1/4+/1/1, Extra Hull Damage; Non-Piercing -1
[G] [G]
Battery W: Javelin Heat-Seeker, 4/8/12, 1/4+/3/1, Doubled Range Mods; Piercing +1
Type: DRALTHI IV-class KILRATHI EMPIRE MEDIUM FIGHTER (62)
Hull: 5 4 3 2 1
Engines: [TL0] 10 8 6 4 2
Shields: [TL0] 2 2 2 1 1
Weapons: [TL0] 1:[VX] 2:[V] 3:[V] 4:[W] 5:[W] 6:[X]
Battery V: Meson Blaster, 3/6/9, 1/4+/1/1, Extra Hull Damage; Non-Piercing -1
[G] [G]
Battery W: Particle Cannon, 3/6/9, 1/4+/1/2, Extra Hull Damage
[G]
Battery X: Spiculum Image Recognition, 4/8/12, 1/3+/2/1, Piercing +1
The weapons are not fixed by now and some are quite odd to me by now.
Ion Cannon 9 1 4+ 2 1
WEAPON TRAITS >>
Cost: 9
Laser Cannon 9 1 4+ 1 1
WEAPON TRAITS >>
Cost: 5
Mass Driver 6 2 4+ 1 2
WEAPON TRAITS >>
Cost:10
Meson Blaster 9 1 4+ 1 1
WEAPON TRAITS >> Extra Hull Damage Non-Piercing -1
Cost: 11
Neutron Gun 12 1 3+ 2 1
WEAPON TRAITS >> Carronade
Cost: 11
Particle Cannon 9 1 4+ 1 2
WEAPON TRAITS >> Extra Hull Damage
Cost: 22
Photon Cannon 9 1 4+ 2 1
WEAPON TRAITS >>
Cost: 9
5+
Plasma Gun 9 1 4+ 2 2
WEAPON TRAITS >> Carronade Piercing +1
Cost: 14
Reaper Cannon 9 2 4+ 2 1
WEAPON TRAITS >>
Cost: 17
Tachyon Gun 9 1 4+ 1 2
WEAPON TRAITS >> Piercing +1
Cost: 11
Dart Dumbfire 12 1 4+ 4 1
WEAPON TRAITS >>
Cost: 21
Javelin Heat-Seeker 12 1 4+ 3 1
WEAPON TRAITS >> Doubled Range Mods Piercing +1
Cost: 23
Spiculum Image Recognition 12 1 3+ 2 1
WEAPON TRAITS >> Piercing +1
Cost: 21
Pilum Friend or Foe 12 1 4+ 2 1 10,80
WEAPON TRAITS >> Piercing +1 No Range Mods
Cost: 19
I've not found a way to simulate the energy usage or the heavy weapons used by the border worlds and have not found a way to solve the problem by now.
So, what do you think?
Yeah, tried to do a conversion a while back but after the hugh number of weapons and weapon types I gave up.
Turbo laser, double, quad Turbo Laser, Heavy T-Laser in Batteries of up to eight was a bit much for me. If someone comes up with a playable version I would gladly try it.
+1 for Hydrans and Lyrans, then ISC and perhaps Wyn?
As someone who has seen the show more than once it would be sad, but who knows what Warner thinks.
It's Warner. They did it to AOG and tried it again with MGP. I'm not sure that due to the costs we'll see an official book or something. Until JMS puts out something new for B5 and not only a "lost tales" DVD-release the license will die.
Looks good. Where can I get those minis? I didn't found them on ebay.
To be fragile is imo the sense of higher tech levels, especially for the whitestar. Once you get it, it'll die quite fast. Also, be glad to have never seen the original WS from B5 Wars, it was a real horror with stealth, pin point pulsars and the agility of a fighter. :shrugs:
Concerning the Molecular Pulsar, I might one day write up a whole ISA Fleet based on ACTA, which then might change some stats on the Star.
Hello. Are you talking about the conversion in the file section? I onced calculated it. I used the shipbuilder for it but did not double check the final results. Perhaps an oversight on my part :roll: .
For SU I greatly used tech levels for the league and Minbari/Shadows/Vorlons. In the games we played we did not have much problems. Could you be more specific and I'll double check with my stats if time allows.
Sounds like a very good idea. The setting somehow reminds me to the old Colony Wars(I - III) on my old psone. Great games.
So, how did the game went? :geek:
That would be great.
So other comments? 8-)
It's been a while since I last visited here due to real live kicking in. I was quite shocked when I saw in the files section the number of downloads of the B5 conversion since I myself didn't had much time running them personally.
So, as many have downloaded, how does it play? Don't hold anything back. I'm presently planning on improving on your criticism.
We also perefer in our gaming group, the longest being 18.
That sounds interesting.
I'm just wondering what Figher Exclusive means and what factor it has.
Ok then, I'll wait and us a multiplicator 0.8 for fighter only weapons until then.
Sorry to ask again, but somehow I'm missing the trait. I find Starship exclusive and Anti-Fighter, but no trait that seems to imply that a weapon with it is only allowed to attack fighters. :oops:
Great! Thanks a lot!
Hello, I found this trait in the Shipbuilder but don't know from which book it is. It's not mentioned in Hammer & Claw or the Imperial book.
Do I guess right that this trait means that a given weapon is only able to attack other capital ships?
Also, does an exact counter trait, Fighter Exclusive, exist? (This would greatly help my idea of a BSG-Conversion giving Galacticas Railguns an Anti-Ship and an Anti-Fighter Flechett mode as seen in the Mini Series :twisted: )
Thanks for the clarification. That covers it well.
After some games of Starmada and the implementation of some special rules my gaming group came up with some rules questions:
1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?
2. Is there any rule that covers ramming ships and regular fighters?
Another problem is the Cylon base star. We see it continously lob normal or nuclear ordonance. Strikers and seekers would represent those missiles very good but that seem to be all weapons a base star mounts. No guns or turrets, only a missile tube and massive waves of raiders. The ship would come out very expensive due to a carrier score of mere 1000 or something. As an alternative, to simplify a base may mount an rof 4, slow loading 360° missile tube and raiders.
Something like that:
(1367) Cylon Base Star
Hull: 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 5 5 4 4 3 3 2 2 1 1
Shields: 4 4 4 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2: 3: 4: 5: 6:X: Missile Tube: 5/10/15, 3/4+/1/2
No Range Mods; Slow-Firing
[ABCDEF][ABCDEF]Special: Carrier (1000); Hyperdrive; Launch Tubes
Basing the ships stats on the tv-show, an Acropolis class should mount app. 8 fighter wings, dual railguns with ap and flechett rounds, launchtubes, a hyperdrive, armorplating, point defense as well as an unholy anti-fighter trait and countermeasures. One problem is the nature of the new point defense grid which seems to be an anti fighter weapon which in essence attacks a target and the misses saturate the area further building a dead zone. Normal AFB don't work that way and only barely do so when using a house rule to let them fire in the fighter phase before fighters fire.
Another problem I see is that you can only build such a ship like Galactica and Pegasus for SM without being disappointed somehow.
As there are weapons that only may fire at starhips how about some who may only fire at fighters? (modifier of x 0.4 or something)
Until now I haven't found anything. I once tried to convert the new Galactica and Cylon Basestars but got the problem to give justice to the point defense grid. Railguns were no problem so far. Perphaps I can find the stats I wrote somewhere on my pc.
------------------------------------------------------------------------------------------------------------------------------------------------
That was my guess on the Galactica:
(1243) Acropolis-class Colonial Battlestar
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
Shields: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
Weapons:
1:XY 2:XY 3:XY 4:X 5:X 6:XX: Railgun: 4/8/12, 1/4+/2/1
[AC][AC][BD][BD][HJ][HJ][HJ][HJ][IK][IK][IK][IK][CE][DF]Y: Point Defense Grid: 3/6/9, 2/4+/1/1
Anti-Fighter
[ACE][ACE][ACE][BDF][BDF][BDF]Special: Carrier (600); Countermeasures; Hyperdrive; Launch Tubes; Point Defense
mj12games.com/forum → Posts by Lone Gunman
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