626

(91 replies, posted in Starmada)

Hello everyone,

I am one of those players who designs ships with main batteries firing out to 30 hx.  I have played a game against ships whose weapons had a maximum range of 15 hx.  My ships are speed 6, my opponant's were speed 7.  I was able to maneuver and keep the hostile ships from closing range for many turns.  My ship was outnumbered, but pounded the shorter-ranged ships.  In the end, they were all destroyed, and my ship had taken light damage.  Being able to fire on the enemy ships when they cannot fire back worked for me... :!:   
If you plan to use ships with shorter-ranged weapons, then make them significantly faster than ships with longer-ranged weapons.

627

(91 replies, posted in Starmada)

Hello;
Great Babylon-5 designs.  I especially like the idea of some the Minbari Ships having Stealth.  I still note that no ships can fire past 18.  :shock: 
This definitely would make them vulnerable to most the ships my friends and I play, which have many weapons firing out to 30 hx.  However these ships are more formitable than most of the ships presented in the SAE-ISS book.

628

(2 replies, posted in Starmada)

Hello,

The way I introduced my Nephew and others to Starmada was to use home built ships.  I have many Star-Trek Micromachines miniatures and have made ships for the Federation, Klingons and others.  I used the Basic Movement that is now in the optional rules.  As for movement-plotting, have only one side plot, and when they are finished writing it down, the other side free-moves.  Then the plotted movement happens.  This worked well, and now all of 'em are designing their own ships. 8)

629

(10 replies, posted in Starmada)

Your prediction from the other thread is essentially correct.   lol
Now if you could predict the numbers for the next Florida Lottery... :shock:

630

(10 replies, posted in Starmada)

I understand what Marcus is saying. 
I have never played against "book ships", and would not really enjoy playing someone else's designs; I like playing my own designs.
The Starmada games I play up here in Jacksonville, and down in S. Florida all have long range weapons on the players' ships that would devistate most the book ships.  The same situation usually happened in BattleTech.  My home-built 'mechs usually devistated the "book mechs". :shock:
Since my ships were designed using official Starmada rules, etc, I consider them book ships too... 8)

631

(10 replies, posted in Starmada)

Impressive stats on interesting ships.  I noted that there are no weapons that shoot farther than 15.  Given that ranges can to up 24 and 30, most of the larger, but slow ships are vulnerable to faster ships carrying weapons of range 24 and 30.  Perhaps each of the bigships should have a long range weapon(s).  If not, they are vulnerable to ships such as my USS Mississippi design:

USS Mississippi, CR=980; Hull=14, Engines=6, Shields=4
Main Battery is 14 Inch Plasma Guns;
Range=30, ROF=1, Acc=3+, Imp=1, Dmg=2 w/ Piercing;
Battery X = 6x[GHIJK]
Battery Y = 6x[HIJKL];
Special = Hyperdrive + Armor Plating + AF batteries + etc...

Just like the WW2 Battleship USS Mississippi, but not a complex design
My fleet also has DDGs that carry strikers and will have a ship or two with an Area-Of-Effect weapon. I will call them the volcano class.


This is not ment as a criticism, but is an attempt to be helpful. 8)

632

(2 replies, posted in Starmada)

There are posts from a year ago or so where we made the Starbalzer "Argo" in Starmada"X". 
We need to make a SAE version. 8)

633

(10 replies, posted in Starmada)

Wow, very detailed descriptions!  Where are the stats for these ships posted?

634

(91 replies, posted in Starmada)

<LOL>  That is what I end up doing; keeping my ships adequately spaced apart.
I think that the range 24 and range 30 are not underpriced. 
When I add in range 30 for the heavy weapons on my BBs, their CR goes way up.  For me, it is Definitely worth it. 8)

635

(91 replies, posted in Starmada)

I usually play a mixed force of battleships and destroyers, but try to limit the number of ships.  This is because some of my gaming friends like to use weapons with AreaEffect.  If I have too many small ships, it becomes almost impossible to disperse them to aviod these.  The AE weapons are usually range 24 & 30.  (My friends also think that having maximum range rocks.<LOL>) :shock:
Does anyone have any thoughts on how to deal with AreaEffect weapons when playing lotsa little ships?

The idea of only Hydrans having leaves out the Kzintis.  They were as much a fighter race as the Hydrans.  Why prohibit them from having fighters?

637

(91 replies, posted in Starmada)

Hello, and welcome to Starmada! 
I have been playing for over 3 years.   Your ship designs are great, but I would suggest that the ranges of the heavy weapons could be increased to 8/16/24.  The medium weapons could be increased also.  I suggest this because there are Starmada plyers (such as me)  who have range 30 on their heavy weapons.  I have played against ships that had inadequate long-range firepower.  Add in that my ships have speed 6,  & the slower short-ranged ships were demolished... :shock:
Other than that, these designs are impressive. 8)

638

(2 replies, posted in Grand Fleets)

Outstanding!  8)    How do I get a copy, or which link should I access?

639

(10 replies, posted in Starmada)

Welcome to Starmada!  I have been playing for several years and have played many, many times.  I really enjoy designing my own ships and seeing how they perform. 8)

640

(62 replies, posted in Starmada)

I have found that if my ships with their range 30 weapons are faster than the opponants, they can have several turns of fire without having to endure return fire.  This also allows me to slow hostile fighters can close, which allows for more AA fire...

641

(62 replies, posted in Starmada)

I will be down in South Florida in the middle of June for c10 days.  I guess my leaner, shielded ships will be facing the BattleStar Galactica.  0r perhaps some Cylons. 
I cannot post my ships here in Drake Notation, because the one minor flaw in Gaming Glenn's excellent shipdesigner program is that the Drake Notation dosen't work properly.  But I can accurately describe one of them: 8)

USS Mississippi,  CR=980;  Hull=14, Engines=6, Shields=4
Main Battery is 14 Inch Plasma Guns;
Range=30, ROF=1, Acc=3+, Imp=1, Dmg=2  w/ Piercing;
Battery X = 6x[GHIJK]     
Battery Y = 6x[HIJKL];
Special = Hyperdrive + Armor Plating + AF batteries + etc...

Just like the WW2 Battleship USS Mississippi, but not a complex design
My fleet also has DDGs that carry strikers and will have a ship or two with an Area-Of-Effect weapon. I will call them the volcano class. :shock:

642

(62 replies, posted in Starmada)

Marcus was correct when he noted that my view is: "a more generalist design might be something you find more fun to play".
Absolutely!  This way I can use my ships whenever I get a chance to play Starmada. 
I have redone my capital ships.  The 20 hull BB with Screens is now a 14 hull BB with Shields.  The main armament has not changed, although it now hits on 3+, instead of 2+.  The speed is still 6.   I also plan to design a Mauna Loa class, which will carry a few r=30 weapons with AreaOfEffect.  I want to be able to deal with others who use screens to make powerful ships less expensive...  8)
The only change I would possibly make would be to add Ammo when I play with those who use this SAE version of "expendables".  I prefer Not to use them tho, but when in Rome-space... :shock:

643

(62 replies, posted in Starmada)

Hello again everyone,

There is one Bad side to remaining in evasive in order to close with an opponant.  If you have a lot of Fighters or Strikers heading your way, your fire at them will be inadequate.  Given the amount of thrust you are using to stay in evasive, your ability to maneuver around then is also limited.  Fighters & Strikers ignore a ship being in evasive.

Did everyone read that the direction (LOS) of the blast from an area of effect weapon is from the blast hex. 
Let's say that my ships are going forward, the enemy is to port, and the two port hexes have 5 points of screens assigned to them, as is my standard procedure.  If one of those hostile ships to port fires an Area-Of-Effect weapon into a hex on the starboard side of one of my ships, it would be unprotected. :shock:
Therefore, I will need to rethink and redesign my Starmada ships. {UGG!<LOL>}
BTW, the ships with ammo-one sound interesting.  A large ship can also carry ammo-one weapons, many of them...

PS:  I will let everyone know what I come up with for my new ships; they will be somewhat smaller :idea:

644

(62 replies, posted in Starmada)

Interesting weapon, the one with Ammo 0ne.  But we don't use the ammo rules with either group of gamers Jacksonville or S.Fla. because these we think that "Ammo 0ne" is as inadequately prices ad the Starmada"X" Expendibles were.
:oops:

645

(62 replies, posted in Starmada)

How will you deal with the speed 15 strikers?  :!:

646

(62 replies, posted in Starmada)

My BBs range in cost from the 18 hull USS Texas BPV=947 to the 20 hull USS Pennsylvania BPV=1125.  They are escorted by DDGs, which carry speed 15 strikers that hit on 3+, have ROF=3, and piercing.  These cantarget fighters or any arracking "torpedo boats".  They are very effective... 8)

In a game at a convention, I played some of my ships against ships that were  similiar to the ISS book ships.  Although heavily outnumbered, my ships destroyed my opponants ships and took trivial damage in the process.  :shock:

647

(17 replies, posted in Starmada)

Also, if the target-ship has armored hull, andyour first roll is a 1, then you do no hull damage and then stop. :shock:

648

(62 replies, posted in Starmada)

Hello everyone. 

I am courious about the types of weapons people put on their ships. 
My battleships have their heaviest weapons fire out to 30 Hx.  The secondaries fire only out to 20.  They all have piercing and are 1/1/2or3 for the heavies, and 1/1/1 for the secondaries.  The secondaries are also the ship's AA weapons.  This guarentees at least one shot at drones or fighters b4 they can hit. 

All my ships also have screens, and armor plating.  The capital ships, hull size 18 to 20,  have speed 6, the cruisers & Destroyers which carry strikers go 8 and the FastAttackCraft go 12. 
All of these ships have been successful so far... 8)
However, I am always open to new ideas.

649

(62 replies, posted in Starmada)

Excellent idea! 8)

:idea: In SFB, drones homed on a specific target.  They should not be strikers, but definitely were seekers... 

My friends and I played SFB from the beginning thru several Captians Editions while we attended the University of Florida.