Uncle_Joe wrote:Taltos that logic is flawed. It should be reveresed if anything. In order for Dmg to even come into play, the other two rolls must succeed. That means thats its possible to not even get your Dmg rolls, especially vs highly shielded ships or with inaccurate weapons.
Au contraire, it is your logic that is flawed.
Seriously, I take your point. And it makes some sense.
Yet, to my mind at the point of picking up the DMG dice - no matter what has happened before - they are not random. If I have 'DMG 3' that is 3 dice that are guaranteed to do something to the ship. This is where the rubber hits the road for the weapon's results.
OK, I do have to get the other dice to work first... but at best this makes them equal in value. Picking up ROF dice and they "may" get through, and after rolling those then what got through becomes PEN which "may" get through...
But when it is all said and done, I agree with jimbeau:
jimbeau wrote:...there is a flaw in the formula .
However, in the hundreds of Starmada games I've playe, it has made little to no difference in the outcome of the game.
Or at least no difference that I can claim to have noticed.