76

(7 replies, posted in Starmada)

This was a bit of a brainstorm and not very well explained. I will have a go at writing it up properly.

77

(7 replies, posted in Starmada)

A ship with 4 engines would have a turn cost and turn delay of
1 from 1-2
2 from 3-4
3 from 5-6
4 from 7-8
5 from 9-10 (cant turn without emrgency thrust)

A ship with 5 engines would have a turn cost and turn delay of
1 from 1-3
2 from 4-5
3 from 6-8
4 from 9-10

A ship with 8 engines would have a turn cost and turn delay of
1 from 1-4
2 from 5-8
3 from 9-10

Therefore a ship with 5 engines and a drift of 5 could order:

(5)DPDDPDD

This cost the ship 4 of its 5 available engine power (2 for each turn) and would be move forward 1, turn to port, move forward 2, turn to port, move forward 2.

This makes turning a bit more expensive but the fact the ships have free drift moves compensates.

78

(60 replies, posted in Starmada)

2 simple ways to solve spring to mind.

First the present formulae is just about balanced for ROF 1 and 2 weapons and only seems broken for ROF 3. Therefore we are adopting a house rule of no ROF 3 weapons.

The other alternative is a simple mod of the formulae

from (ROF+1) to ((ROF*1.25)+0.5) This should at least minimise the issue and keep the formulae simple.

79

(67 replies, posted in Starmada)

You could just apply a multiplyer as is done for expendable.

0.25 for single shot (0.2 for Starmarda seems to generate a concern over balance therefore 0.25 may be more appropriate)
0.5 for 2 shot weapon
0.75 for 3 shot weapon
No bonus for 4 or more shots.

Use as above and shift multipliers as playtesting suggests. You can always tell where the inbalance is, ship designers home in on it pretty quick.

80

(7 replies, posted in Starmada)

I, like many others quite like the idea of newtonian spaceships but dont want to get bogged down. In another post Dan said "why arnt there simple newtonian rules" or something similar. So I had a think... Forgive me if this is a re-invention.

I always thought the B5W way of doing things gave a little of the best of both worlds. So this is a Starmarda version of the B5W way of moving. Not newtonian but still aiming at the right type of feel.

1 ships have a speed if they do nothing they will continue to move (drift) at this speed turn on turn. The ship's next turn speed is equal to the number of hexes it moved this turn.

2 Ships speed cannot exceed 10, If it does then the speed is reduced to 10 and the ship takes 1 damage roll per point over.

3 Orders are written using the same notations and costs as per Starmarda with the exception of turns, Thrusts and Drifts.

The cost of a turn is based on speed at start of turn and remaining engines.

Up to a speed of 1/2 (rounded up) remaining engines turn cost is 1
Up to a speed of remaining engines turn cost is 2
Up to a speed of 1 1/2 (rounded up) remaining engines turn cost is 3
Up to a speed of twice remaining engines turn cost is 4
etc

A ship must move a number of hexes equal to its turn cost between turns.

T is used to annotate thrusts or forward accelerations cost 1 as per Starmarda

D is used to notate drifts, a ship makes as many drifts as its start speed.

Example turn order Ship has 5 engines

Turn 1 (4)D2PT2D2 (4 engine power used 2 to turn and 2 to accelerate)
Turn 2 (6)SBD6 (5 engine power used 3 to turn and 2 to break)

4 overthrusters generate 2 free thrust to do their free turn if the ship is going faster than its engine rating the ship can save extra engine points from its main engines to use the overthruster.

5 Emergency Thrust generates the extra thrust but all turn costs are based on remaining engines not available power. Use the original remaining engines numbers to calculate turn costs.

That is about it. Comments??

81

(4 replies, posted in Starmada)

TY

82

(4 replies, posted in Starmada)

assume it is this one... have joined and awaiting confirmation.... thanks

http://games.groups.yahoo.com/group/SXShipyard/

83

(4 replies, posted in Starmada)

Found several posts that say there are conversions for B5 somewhere but cannot find a link to them anywhere. Main reason for getting S:X is to use my old B5W stuff.

Where are they please?