76

(80 replies, posted in Starmada)

Cargo Pod (0) All systems are TL+4 (*.50 S.U.).

    Hull (1, 3, 5): 4 3* 2 1.

      Engines (1, 2): ---.

        Shields (3, 4): ---.

          Weapons (5, 6): ---.

            Special Equipment: Cargo (600); Clamp: Size 4 (1); Critical Hit Save (5+); Damage Control (2 Dice).

              VBAM Statistics:

                Cost: 0, Maintenance: 2/3 ~ 1, Defensive Value: 3, anti-Ship: 0, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2. This has 3 Space Units left.

                    Bulk Hauler (182 CR) All systems are TL +4 (*.50 S.U.).

                      Hull (1, 3, 5): 15 14 13 12 11*  10 9 8 7 6*   5 4 3 2 1.

                        Engines (1, 2): 2 2 2 2 2  2 2 2 1 1  1 1 1 1 1.

                          Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]

                            Weapons (5, 6): 1: Z, 2: Z, 3:---, 4: ---, 5: ---, 6: ---.

                              Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                [GHI] [HJL] [IKL]

                                  Special Equipment:Cargo (200); Cargo Pods (6: 2, 428 Capacity); Clamps: Size 15 (4);  Critical Hit Save (4+); Damage Control (3 Dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9; Hyper Range: 3); Passengers (10). This has 1 Space unit left.

                                    VBAM Statistics:

                                      Cost: 25, Maintenance: 11/2 ~ 6, Defensive value: 9, Anti-Ship: 7, Anti-Fighter: 2, Command Rating: 7, Command Cost; 3, Hyperdrive (9). If the Cargo Pods still contain Cargo, this has Supply (2), VBAM Cost is 27, and VBAM Maintenance is 35/6 ~ 6.

                                        The Cargo Pods can be converted to carry 600 Passengers instead of Cargo (though I think it would not be comfortable).

                                          160 Persons plus any in converted Cargo Pods.

                                          77

                                          (80 replies, posted in Starmada)

                                          Prison Barge (140 CR) All systems are TL +4 (*.50 S.U.).

                                            Hull (1, 3, 5): 10 9 8 7* 6  5 4 3* 2 1.

                                              Engines (1, 2): 2 2 2 2 2  1 1 1 1 1.

                                                Shields (3, 4): [2/2/2] [2/2/2] [2/2/2] [2/2/2] [2/2/2]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]

                                                  Weapons (5, 6): 1: Z, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                    Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                      [ABCDEF]

                                                        Special Equipment: Cargo (100); Critical Hit Save (4+); Damage Control (3 Dice); Fuel (8 7 6 5 4  3 2 1); Hyperdrive (4; Hyper Range: 2); Marines (20); Passengers (1, 500).

                                                          VBAM Statistics:

                                                            Cost: 14, Maintenance: 3, Defensive Value: 7, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3, Hyperdrive (4; Hyper Range: 2).

                                                              1, 700 Persons.

                                                                This is not a very useful ship, but it was in the source material. Note that I am arbitrarily counting each Marine Squad as 5 Persons.

                                                                78

                                                                (80 replies, posted in Starmada)

                                                                Research Ship (267 CR) All systems are TL +4 (*.50 S.U.).

                                                                  Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                    Engines (1, 2): 3 3 3 3 2  2 2 2 1 1  1 1.

                                                                      Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1]

                                                                        Weapons (5, 6): 1: Y, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                          Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                            [ABCDEF]

                                                                              Battery Z: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                [ABC] [ABD] [CEF] [DEF]

                                                                                  Special Equipment: Cargo (200); Critical Hit Save (4+); Damage Control (3 Dice); Fuel (108 107 106 105 104  103 102 101 100 99  98 97 96 95 94  93 92 91 90 89  88 87 86 85 84  83 82 81 80 79  78 77 76 75 74  73 72 71 70 69  68 67 66 65 64  63 62 61 60 59  58 57 56 55 54  53 52 51 50 49  48 47 46 45 44  43 42 41 40 39  38 37 36 35 34  33 32 31 30 29  28 27 26 25 24  23 22 21 20 19  18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1); Hyperdrive (9; Hyper Range: 3); Laboratories (600 Capacity); Passengers (60); Sensor Arrays.

                                                                                    This has 5 Space Units left.

                                                                                      VBAM Statistics: Cost: 27; Maintenance: 5; Defensive Value: 7, Anti-Ship: 11, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; Hyperdrive (9).

                                                                                        As a House Rule for this scenario, I am counting Sensor Arrays to take up 10 % of a Ship's Space Units (as modified by Tech Level). Sensor Arrays let a ship make the same Dice rolls for detection of planets, ore deposits, and Fleets that a Fleet does. Such a ship can scout  for Directions to the next Waypoint independantly of the rest of the Fleet.

                                                                                          As to what purpose Labs (10 capacity = 1 Lab Bay) serve in the Scenario, that is largely up to you. If you want to keep track of Research Points generated by the Labs and use them to improve your Technology and design new ships, then there enough ways to do this available (any of the VBAM/Starmada books would contain a useable (though vague and complex) one). If you find this an unnecessary  complication, just use the Labs for Passenger space (I am already counting them as having 1 researcher in residence per Bay).

                                                                                            240 Persons.

                                                                                            79

                                                                                            (80 replies, posted in Starmada)

                                                                                            Medical Ship (368 CR) All systems are TL +4 (*.50 S. U.).

                                                                                              Hull (1, 3, 5): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                Engines (1, 2): 5 5 5 5 4  4 4 3 3 3  2 2 2 1 1  1.

                                                                                                  Shields (3, 4): [3/3/3] [3/3/3] [3/3/3] [3/3/3] [3/3/3]  [3/3/3] [2/2/2] [2/2/2] [2/2/2] [2/2/2]  [2/2/2] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1]

                                                                                                    Weapons (5, 6): 1: Z, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                      Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                        [ABCDEF] [ABCDEF]

                                                                                                          Special Equipment: Cargo (200); Critical Hit Save (3+); Damage Control (4 Dice); Emergency Passengers (180: 90 Capacity); Fuel (150 149 148 147 146  145 144 143 142 141  140 139 138 137 136  135 134 133 132 131  130 129 128 127 126  125 124 123 122 121  120 119 118 117 116  115 114 113 112 111  110 109 108 107 106  105 104 103 102 101  100 99 98 97 96  95 94 93 92 91  90 89 88 87 86  85 84 83 82 81  80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (25; Hyper Range: 5); Medical Bays (1200 Capacity). This has no Space Units left.

                                                                                                            VBAM Statistics:

                                                                                                              Cost: 85, Maintenance: 11, Defensive value: 12, Anti-ship; 9, Anti-Fighter: 1, Command Rating: 8, Command Cost: 4; Hyperdrive (25).

                                                                                                                By my House Rules, in a Campaign, for each Medical Bay (10 Capacity) that you have one person who would otherwise have died during the turn (as a Casualty) will be saved on a Roll of 4+. In the present instance, you have 120 Medical Bays. I would not bother rolling dice. I would simply say that if you have a Medical Ship in your Fleet, 60 Persons are not subtracted as casualties.

                                                                                                                  The presence of a Medical ship in a Fleet also affects the Vital Statistics. Births to Passengers in a Strategic Year rise to 1.5% and deaths to Passengers dwindle to 0.5%. Births to Emergency Passengers rise to 1 % and deaths to Emergency Passengers drop to 1%. The presence of a Medical Ship in a Refugee Fleet will contribute to its' probability of victory.

                                                                                                                    460 Persons.

                                                                                                                    80

                                                                                                                    (80 replies, posted in Starmada)

                                                                                                                    Mobile Construction and Salvage Yard (217 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                      Hull (1, 3, 5): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                        Engines (1, 2): 2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1.

                                                                                                                          Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1]

                                                                                                                            Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                              Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                [ABC] [ABD] [CEF] [DEF]

                                                                                                                                  Special Equipment: Cargo (800); Construction (1, 000); Critical Hit Save (3+); Damage Control (4 Dice); Emergency Passengers (300: 150 Capacity); Fuel (54 53 52 51 50  49 48 47 46 45  44 43 42 41 40  39 38 37 36 35  34 33 32 31 30  29 28 27 26 25  24 23 22 21 20  19 18 17 16 15  14 13 12 11 10 9 8 7 6 5  4 3 2 1); Hyperdrive (9; Hyper Range: 3); Repair (500). This has 3 Space Units left.

                                                                                                                                    VBAM Statistics:

                                                                                                                                      Cost: 102, Maintenance: 101/6 ~ 17, Defensive Value: 10, Anti-Ship: 8, Anti-Fighter: 3, Command Rating: 8, Command Cost; 4; Construction (50), Hyperdrive (9), Repair (17).

                                                                                                                                        In addition to constructing and repairing ships, this may dismantle them and get 2/3 of their Combat Rating in Cargo.

                                                                                                                                        81

                                                                                                                                        (80 replies, posted in Starmada)

                                                                                                                                        Maintenance Ship (143 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                          Hull (1, 3, 5): 8 7 6 5* 4  3 2 1.

                                                                                                                                            Engines (1, 2): 2 2 2 2 1  1 1 1.

                                                                                                                                              Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                  Battery Z: Kinetic Blaster (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                    [ABCDEF] [ABCDEF]

                                                                                                                                                      Special Equipment: Cargo (200); Construction (200); Critical Hit Save (5+); Damage Control (2 Dice); Emergency Passengers (80: 40 Capacity); Fuel (54 53 52 51 50  49 48 47 46 45  44 43 42 41 40  39 38 37 36 35  34 33 32 31 30  29 28 27 26 25  24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1), Hyperdrive (9; Hyper Range: 3); Repair (500). This has 3 Space Units left.

                                                                                                                                                        VBAM Statistics:

                                                                                                                                                          Cost: 51, Maintenance: 53/6 ~ 9, Defensive value: 5, Anti-Ship: 7, Anti-Fighter: 1, Command rating: 5, Command Cost; 3; Construction (10), Hyperdrive (9), Repair (17).

                                                                                                                                                          82

                                                                                                                                                          (80 replies, posted in Starmada)

                                                                                                                                                          Repair Ship (72 CR) All systems are TL +4 (*.50 S.U.)

                                                                                                                                                            Hull (1, 3, 5): 4 3* 2 1.

                                                                                                                                                              Engines (1, 2): 2 2 1 1.

                                                                                                                                                                Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                  Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                    Battery Z: Kinetic Blaster (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                      [ABCDEF]

                                                                                                                                                                        Special Equipment: Cargo (100); Critical Hit Save (5+); Damage Control (2 Dice); Fuel (54 53 52 51 50  49 48 47 46 45  44 43 42 41 40  39 38 37 36 35  34 33 32 31 30  29 28 27 26 25  24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1); Hyperdrive (9: Hyper Range: 3); Repair (50). This has 3 Space Units left.

                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                            Cost: 16, Maintenance: 7/6 ~ 2, Defensive Value: 3, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2; Hyperdrive (9), Repair (2).

                                                                                                                                                                            83

                                                                                                                                                                            (80 replies, posted in Starmada)

                                                                                                                                                                            Resort Liner with Gravity Wheel (880 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                              Hull (1, 3, 5): 21 20 19 18 17  16* 15 14 13 12  11 10* 9 8 7  6 5 4* 3 2  1.

                                                                                                                                                                                Engines (1, 2): 3 3 3 3 3  3 3 2 2 2  2 2 2 2 1  1 1 1 1 1  1.

                                                                                                                                                                                  Shields (3, 4): [3/3/3] [3/3/3] [3/3/3] [3/3/3] [3/3/3]  [3/3/3] [3/3/3] [2/2/2] [2/2/2] [2/2/2]  [2/2/2] [2/2/2] [2/2/2] [2/2/2] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1]

                                                                                                                                                                                    Weapons (5, 6): 1: X, 2: X, 3: Y, 4: Y, 5: Z, 6: Z.

                                                                                                                                                                                      Battery X: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                        [GHI] [ADC] [ABD] [CEF] [DEF] [JKL]

                                                                                                                                                                                          Battery Y: Port Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                            [GHJ] [GHJ] [GHJ] [HJL] [HJL] [HJL]

                                                                                                                                                                                              Battery Z: Starboard Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                [GIK] [GIK] [GIK] [IKL] [IKL] [IKL]

                                                                                                                                                                                                  Special Equipment: Cargo (440); Critical Hit Save (3+); Damage Control (4 Dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66   65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16; Hyper Range: 4); Passengers (1500). This has no Space units left.

                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                      Cost: 63, Maintenance: 53/6 ~ 9, Defensive value: 14, Anti-Ship: 21, Anti-Fighter; 14, Command Rating: 9, Command Cost: 4; Hyperdrive (16).

                                                                                                                                                                                                        1, 710 Persons.

                                                                                                                                                                                                          One of the nicer looking ships in the fleet.

                                                                                                                                                                                                          84

                                                                                                                                                                                                          (80 replies, posted in Starmada)

                                                                                                                                                                                                          Resort Liner with Recreation Park (619 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                            Hull (1, 3, 5): 17 16 15 14 13*  12 11 10 9 8*  7 6 5 4 3*  2 1.

                                                                                                                                                                                                              Engines (1, 2): 3 3 3 3 3  3 2 2 2 2  2 2 1 1 1  1 1.

                                                                                                                                                                                                                Shields (3, 4): [3/3/3] [3/3/3] [3/3/3] [3/3/3] [3/3/3]  [3/3/3] [2/2/2] [2/2/2] [2/2/2] [2/2/2]  [2/2/2] [2/2/2] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1]

                                                                                                                                                                                                                  Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                    Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                      [ACE] [BDF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                        Battery Y: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                          [ABC] [ABD] [CEF] [DEF] [ACE] [BDF]

                                                                                                                                                                                                                            Special Equipment: Cargo (500); Critical Hit Save (3+); Damage Control (4 Dice); Farm (200); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41 40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16; Hyper Range: 4); Passengers (1, 000). This has 4 Space Units left.

                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                Cost: 61, Maintenance: 49/6 ~ 9, Defensive Value: 12, Anti-Ship: 16, Anti-Fighter: 8, Command Rating: 8, Command Cost: 4; Hyperdrive (16).

                                                                                                                                                                                                                                  1,170 Persons

                                                                                                                                                                                                                                    Converting the forested parkland in the recreational dome into farmland extends the Supply range of both the ship and the fleet that it is in.

                                                                                                                                                                                                                                    85

                                                                                                                                                                                                                                    (80 replies, posted in Starmada)

                                                                                                                                                                                                                                    Medium Passenger Liner (407 CR) All systems are TL+4 (*.50 S.U.).

                                                                                                                                                                                                                                      Hull (1, 3, 5): 13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                        Engines (1, 2): 4 4 4 4 3  3 3 2 2 2  1 1 1.

                                                                                                                                                                                                                                          Shields (3, 4): [2/2/2] [2/2/2] [2/2/2] [2/2/2] [2/2/2]  [2/2/2] [2/2/2] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                            Weapons (5, 6): 1: Y, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                              Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade;  Increased Hits.

                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                  Battery Z: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                    [GHI] [ABC] [ABD] [CEF] [DEF] [JKL]

                                                                                                                                                                                                                                                      Special Equipment: Cargo (400); Critical Hit Save (4+); Damage Control (3 Dice); Fuel (45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  3029 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11   10 9 8 7 6  5 4 3 2 1); Hyperdrive (9; Hyper Range: 3); Passengers (820). This has 7 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                          Cost: 29, Maintenance: 31/6 ~ 6; Defensive Value: 9, Anti-Ship: 15, Anti-Fighter; 6, Command Rating: 7, Command Cost: 7; Hyperdrive (9).

                                                                                                                                                                                                                                                            950 Persons.

                                                                                                                                                                                                                                                              Since this already had a few weapons to protect it from pirates, it took few resources to upgrade its' defenses. Some large liners are for this cause quite formidable.

                                                                                                                                                                                                                                                              86

                                                                                                                                                                                                                                                              (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                              Small Passenger Liner (179 CR) All systems are TL +4 (*.50 S. U.).

                                                                                                                                                                                                                                                                Hull (1, 3, 5): 8 7 6 5* 4  3 2 1.

                                                                                                                                                                                                                                                                  Engines (1, 2): 4 4 3 3 2  2 1 1.

                                                                                                                                                                                                                                                                    Shields (3, 4): [2/2/2] [2/2/2] [2/2/2] [2/2/2] [1/1/1]  [1/1/1] [1/1/1] [1/1/1].

                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                        Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                          [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                            Special Equipment: Cargo (300); Critical Hit Save (5+); Damage Control (2 Dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9; Hyper Range: 3); Passengers (520). This has no Space Units left.

                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                Cost: 25, Maintenance: 13/3 ~ 5, Defensive Value: 6, Anti-Ship: 8, Anti-Fighter: 1, Command Rating: 5, Command Cost: 3; Hyperdrive (9).

                                                                                                                                                                                                                                                                                  600 Persons.

                                                                                                                                                                                                                                                                                  87

                                                                                                                                                                                                                                                                                  (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                  Passenger Transport (58 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 4 3* 2 1.

                                                                                                                                                                                                                                                                                      Engines (1, 2): 3 3 2 1.

                                                                                                                                                                                                                                                                                        Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                            Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                              [ABCDEF]

                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (200); Critical Hit Save (5+); Damage Control (2 Dice); Fuel (24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1); Hyperdrive (1: Hyper Range: 1); Passengers (240). This has 5 Space units left.

                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                    Cost: 5, Maintenance: 5/6 ~ 1, Defensive Value: 3, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2; Hyperdrive (1).

                                                                                                                                                                                                                                                                                                      280 Persons.

                                                                                                                                                                                                                                                                                                        This is to be thought of as in-system transport pressed into service as an evacuation ship. The overcroaded passengers have nothing that they can do but remain in their seats and worry about deep vein thrombosis; but at least the space that they occupy was actually intended for human habitation and they may count themselves better off than those crammed into Tankers and Maintenance Ships.

                                                                                                                                                                                                                                                                                                          This isn't a very good choice to put in a Fleet, but the fleet in the source material had dozens of them (slowing escape from their enemies quite a lot). Perhaps you might try randomizing the selection of ships for the Refugee Fleet.

                                                                                                                                                                                                                                                                                                          88

                                                                                                                                                                                                                                                                                                          (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                          Fleet Tanker (395 CR) All systems are TL+4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                              Engines (1, 2): 5 5 5 4 4  4 4 4 3 3  3 2 2 2 2  1 1 1.

                                                                                                                                                                                                                                                                                                                Shields (3, 4): [3/1/1] [3/1/2] [3/1/2] [3/1/2] [3/1/2]  [3/1/2] [2/1/2] [2/1/2] [2/1/2] [2/1/1]  [2/1/1] [2/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                    Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                      {ABC] [ABD] [CEF] [DEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (200); Critical Hit Save (3+); Damage Control (4 Dice); Emergency Passengers (620: 310 Capacity); Fuel (223 222 221 220 219  218 217 216 215 214  213 212 211 210 209  208 207 206 205 204  203 202 201 200 199  198 197 196 195 194  193 192 191 190 189  188 187 186 185 184  183 182 181 180 179  178 177 176 175 174  173 172 171 170 169  168 167 166 165 164  163 162 161 160 159  158 157 156 155 154  153 152 151 150 149  148 147 146 145 144  143 142 141 140 139   138 137 136 135 134  133 132 131 130 129  128 127 126 125 124  123 122 121 120 119  118 117 116 115 114  113 112 111 110 109  108 107 106 105 104  103 102 101 100 99  98 97 96 95 94  93 92 91 90 89  88 87 86 85 84  83 82 81 80 79  78 77 76 75 74  73 72 71 70 69  68 67 66 65 64  63 62 61 60 59  58 57 56 55 54  53 52 51 50 49  48 47 46 45 44  43 42 41 40 39  38 37 36 35 34  33 32 31 30 29  28 27 26 25 24  23 22 21 20 19  18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1); Hyperdrive (16; Hyper Range: 4). This has 4 Space Units left.

                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                            Cost: 58, Maintenance: 25/3 ~ 9, Defensive Value: 12, Anti-Ship: 11, Anti-Fighter: 4, Command Rating: 8, Command Cost: 4; Hyperdrive (16).

                                                                                                                                                                                                                                                                                                                              800 Persons.

                                                                                                                                                                                                                                                                                                                              89

                                                                                                                                                                                                                                                                                                                              (6 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                              Marauder wrote:

                                                                                                                                                                                                                                                                                                                              Is it permissible to take both ignore shields and non-piercing on a weapon?

                                                                                                                                                                                                                                                                                                                                I wouldn't think so. It wouldn't be logically possible for a weapon to have both traits (non-piercing would be completely meaningless under the circumstances). It would be against  the spirit of the game to give a weapon a meaningless Trait just to reduce its' cost in Space Units. Either use a higher Tech Level if you need more room or give it a Trait such as Starship-Exclusive that carries a Penalty for the reduction in size.

                                                                                                                                                                                                                                                                                                                                  Of course, the decision whether doing this is against the Rules is properly between you and whomever you are playing the game with. But if you spring too many surprises like this upon them, they are likely to find playing with you much less fun.

                                                                                                                                                                                                                                                                                                                                  90

                                                                                                                                                                                                                                                                                                                                  (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                  Civilian Tanker (187 CR) All systems are TL+4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): [3/1/2] [3/1/2] [3/1/2] [2/1/2] [2/1/2]  [2/1/1] [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                            Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                              [ABCD] [ACEF] [BDEF]

                                                                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (100); Critical Hit Save (4+); Damage Control (3 Dice); Emergency Passengers (140: 70 Capacity); Fuel (246 245 244 243 242  241 240 239 238 237  236 235 234 233 232  231 230 229 228 227  226 225 224 223 222  221 220 219 218 217  216 215 214 213 212  211 210 209 208 207  206 205 204 203 202  201 200 199 198 197  196 195 194 193 192  191 190 189 188 187  186 185 184 183 182  181 180 179 178 177  176 175 174 173 172  171 170 169 168 167  166 165 164 163 162  161 160 159 158 157  156 155 154 153 152  151 150 149 148 147  146 145 144 143 142  141 140 139 138 137  136 135 134 133 132  131 130 129 128 127  126 125 124 123 122  121 120 119 118 117  116 115 114 113 112  111 110 109 108 107  106 105 104 103 102  101 100 99 98 97  96 95 94 93 92  91 90 89 88 87  86 85 84 83 82  81 80 79 78 77  76 75 74 73 72  71 70 69 68 67  66 65 64 63 62  61 60 59 58 57  56 55 54 53 52  51 50 49 48 47  46 45 44 43 42  41 40 39 38 37  36 35 34 33 32   31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9; Hyper Range: 3). This has only 2 Space Units left.

                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                    Cost: 25, Maintenance: 9/2 ~ 5, Defensive Value: 6, Anti-Ship: 8, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                      230 Persons.

                                                                                                                                                                                                                                                                                                                                                      91

                                                                                                                                                                                                                                                                                                                                                      (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                      While there are a number of ships remaining to list, there are enough now for the Strategic Scenario. Take a sheet of paper and mark about a dozen Star Systems on it (more if you want a longer game). This does not have to be on a hex-grid (it will suffice that the distance between systems be marked).

                                                                                                                                                                                                                                                                                                                                                        One Player should pick a Fleet from the Enemy ships and one player should pick a Fleet from the Refugee ships. A fleet or sub-fleet (you may divide a Fleet as you wish) must contain at least three ships.

                                                                                                                                                                                                                                                                                                                                                          They should both begin in the same system. Whenever elements of both fleets are in the same system, roll a die 6 for each fleet on each Strategic Turn. Any Fleet that rolls a 6 is aware of the present location of his opponent in the system and may initiate an attack with such elements of his Fleet in the system as he chooses. Tactical play proceeds against the opponent Fleet in normal Starmada fashion. Any Fleet that does not roll a 6 has lost contact with his opponent and may not attack them.

                                                                                                                                                                                                                                                                                                                                                            Whenever a Fleet enters a System, roll 2 die 6 (count rolls of 6 as equalling Zero). This will give you the number of Planets that you have discovered in the System (0-10). For each Planet, roll a die 6. On a roll of 4 or 5, this Planet will have useful minerals or organics that you may mine for Cargo. On a roll of 6, this Planet may be mined for Ore. Make a note of the results, they will remain true for any subsequent  entry of the System by either Fleet.

                                                                                                                                                                                                                                                                                                                                                              Every Strategic Turn that a Fleet is in a System, roll 2 die 6.If both dice roll a 6, you have discovered directions to the next Waypoint (considered for purposes of tracking Cargo and Fuel Consumption to be 12 Strategic Turns away).

                                                                                                                                                                                                                                                                                                                                                                You will need to use a second piece of paper marked with Star Systems like the first. You will proceed to explore it as you did the first. How many Waypoints are required to reach the distant shining Planet that is the Refugee Fleet's destination will be determined by how long a Campaign you agree to play.The final Waypoint is simply the destination Planet.

                                                                                                                                                                                                                                                                                                                                                                  Track the Refugee fleet population every Strategic Year. How many of the Refugees reach their destination is the Refugee Fleet score. How many of them die is the Enemy Fleet score. Of course, if the Enemy Fleet destroys the Refugee Fleet, Enemy Fleet Victory is total.

                                                                                                                                                                                                                                                                                                                                                                    It is a very bad thing (from the Refugee Fleet point of view) to let the Enemy Fleet reach a Waypoint first. It is an equally bad thing (from the Enemy Fleet point of view) to let the Refugee Fleet get more than one Waypoint ahead.

                                                                                                                                                                                                                                                                                                                                                                    92

                                                                                                                                                                                                                                                                                                                                                                    (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                    Refinery Ship (185 CR) All Systems are TL +4 (*.50 S. U.).

                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Z, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (100); Conversion Refinery; Critical Hit Save (4+); Damage Control (3 Dice); Emercency Passengers (440: 220 Capacity); Fuel (127 126 125 124 123  122 121 120 119 118  117 116 115 114 113  112 111 110 109 108  107 106 105 104 103  102 101 100 99 98  97 96 95 94 93  92 91 90 89 88  87 86 85 84 83  82 81 80 79 78  77 76 75 74 73  72 71 70 69 68  67 66 65 64 63  62 61 60 59 58  57 56 55 54 53  52 51 50 49 48  47 46 45 44 43  42 41 40 39 38  37 36 35 34 33  32 31 30 29 28  27 26 25 24 23  22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1); Hyperdrive (4; Hyper Range: 2); Ore (1, 100); Re-Fueling Equipment. This has 6 Space Units left.

                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                      Cost: 19, Maintenance: 4, Defensive Value: 10, Anti-ship: 7, Anti-Fighter: 1, Command Rating: 8, Command Cost: 4; Hyperdrive (4).

                                                                                                                                                                                                                                                                                                                                                                                        Conversion Refinery is assumed to take up 10% (as adjusted by Tech Levels) of the ship's Space Units.It is intended to turn a percentage of Ore into Fuel (I am thinking 3 Ore to make 2 Fuel by volume, but you can adjust this to suit yourself). Please note that I said by Volume (Fuel times Hull Size), not by point of Fuel. The 1, 100 Ore that this Refinery Ship can convert into Fuel in a single Strategic Turn will not even suffice to fill half its tanks. Re-Fueling Equipment takes up 10 % of the ship's Space Units (as adjusted by Tech Level). It transfers refined Fuel between all the ship's in the Fleet.

                                                                                                                                                                                                                                                                                                                                                                                          586 Persons.

                                                                                                                                                                                                                                                                                                                                                                                          93

                                                                                                                                                                                                                                                                                                                                                                                          (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                          Mining Ship (203 CR) All systems are TL +4 (*.50 S. U.).

                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 3 3 3 3 2  2 2 2 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: Y, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                          [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (600); Critical Hit Save (4+); Damage Control (3 Dice); Emergency Passengers (360: 180 Capacity); Fuel (54 53 52 51 50  49 48 47 46 45  44 43 42 41 40  39 38 37 36 35  34 33 32 31 30  29 28 27 26 25  24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1); Hyperdrive (9; Hyper Range: 3); Ore (600); Remote Mining Equipment. This has only one Space unit left.

                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 26, Maintenance: 5, Defensive Value: 7, Anti-Ship: 11, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                                  480 Persons

                                                                                                                                                                                                                                                                                                                                                                                                                    Remote Mining Equipment is a House Rule that takes up 10% of the Hull Space Units at TL 0 (*1 S. U.). It fills the Cargo Capacity of the ship in one Strategic Turn if it is in the same Strategic hex as a System with Planets. If It is in the same system with an Ore-bearing Planet (a fleet of at least three ships or a ship with Sensor Arrays roll 1 die 6 and on a roll of 6, there is an Ore-bearing Planet), it fills its' Ore Bays.

                                                                                                                                                                                                                                                                                                                                                                                                                      Every 12 Strategic Turns count as 1 Strategic Year. Crew and Passengers count as Standard Population. This remains constant (Population * 1% = Births; Population * 1 % = Deaths) because the cramped environment of a spaceship is not conducive to raising families. Emergency Passengers dwindle (Emergency Passengers *0.5% = Births; Emergency Passengers *1.5% = Deaths) because their overly cramped quarters (never intended for human habitation) tend to promote disease and violence. Changes in total population are calculated every Strategic Year. Combat losses are subtracted. It should be noted that in this scenario, ships lose Passengers in the same Percentage that they lose crew in Combat.

                                                                                                                                                                                                                                                                                                                                                                                                                      94

                                                                                                                                                                                                                                                                                                                                                                                                                      (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                      Large Cargo Freighter (257 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 2 2 2 2 2  2 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                  [ACE] [BDF] [ACE] [BDF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (1300); Critical Hit Save (4+); Damage Control (3 Dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9; Hyper Range: 3); Passengers (320). This has 6 Space units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 38, Maintenance: 31/6 ~ 7, Defensive Value: 7, Anti-Ship: 11, Anti-Fighter: 4, Command Rating: 6, Command Cost: 3; Hyperdrive (9), Supply (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                          440 Persons

                                                                                                                                                                                                                                                                                                                                                                                                                                          95

                                                                                                                                                                                                                                                                                                                                                                                                                                          (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                          Medium Cargo Freighter (143 CR) All systems are TL +4 (*.50 S. U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 8 7 6 5*4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 2 2 2 2 1  1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (800); Critical Hit Save (5+); Damage Control (2 Dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Passengers (210). This Has 6 extra Space Units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 24, Maintenance: 13/3 ~ 5, Defensive Value: 5, Anti-Ship: 7, Anti-Fighter: 1, Command Rating: 5, Command Cost: 3; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                              290 Persons.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              96

                                                                                                                                                                                                                                                                                                                                                                                                                                                              (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Small Cargo Freighter (70 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (300); Critical Hit Save (5+); Damage Control (2 Dice); Fuel (18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1); Hyperdrive (4; Hyper Range: 2); Passengers (100). This has 3 Space Units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 9, Maintenance: 4/3 ~ 2, Defensive Value: 3, Anti-Ship: 5, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2; Hyperdrive (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  140 Persons.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  97

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Garden Cruiser (198 CR). All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ACE] [BDF] [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (200); Critical Hit Save (3+); Damage Control (4 Dice); Farm (2, 860);Fuel (16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (4; Hyper Range: 2). This has only 3 Space Units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 20, Maintenance: 4, Defensive Value: 10, Anti-Ship: 8, Anti-Fighter: 3, Command Rating: 8, Command Cost: 4; Hyperdrive (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      160 Persons.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      98

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      As you cannot have a Refugee Fleet without Refugee Ships, I will provide statistics for some of them. I am assuming that these ships already have whatever Defensive Weapons that would be retro-fitted to them after their enemies started attacking the fleeing Fleet. I am also assuming that, while I know that each Hull Point has two Crew Points associated with it, these two Crew Points represent about 10 people. As a House Rule, I am assuming that each 10 S.U. spent on Passengers represents 10 people. Further, I assume that 10 people take up only 5 S. U. as Emergency Passengers. I shall state what penalties are incurred by transporting people as Emergency Passengers later.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Agricultural Ship (66 CR) All systems are TL +4 (*.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2): 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): [1/1/1] [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Kinetic Blasters (Ballistic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (100); Critical Hit Save (5+); Damage Control (2 Dice); Farm (320); Fuel (12 11 10 9 8  7 6 5 4 3  2 1); Hyperdrive (4; Hyper Range: 2). This has 8 extra Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 9, Maintenance: 5/6 ~ 1, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2; Hyperdrive (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            As a House Rule, I am assuming that 1 Farm Bay (10 S.U.) grows 1 Cargo per Strategic Turn. If I were being meticulous about tracking consumables, I would track both production and usage of food separately from other Cargo. However, for a Campaign Scenario based on Starmada, leaving the Cargo undifferentiated and saying that a Ship will use up its own Hull Size in Cargo every Strategic Turn seems to be a sufficient way to keep track of expended Food, Spare Parts, and other Supplies.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              40 Persons.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              99

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Refugee Fleet Mercury Class Battle Star (2, 525 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 48 47 46 45 44  43 42 41 40 39*  38 37 36 35 34  33 32 31 30 29*  28 27 26 25 24  23 22 21 20 19*  18 17 16 15 14  13 12 11 10 9*  8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 5 5 5 5 5  5 5 5 5 5  4 4 4 4 4  4 4 4 4 4  3 3 3 3 3  3 3 3 3 3  2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [4/3/5] [4/3/5] [4/3/5] [4/3/5] [4/3/5 ]  [4/3/5] [4/3/5] [4/3/5] [4/3/5] [4/3/5]  [4/3/4] [4/3/4] [3/3/4] [3/3/4] [3/3/4]  [3/3/4] [3/2/4] [3/2/4] [3/2/4] [3/2/4]  [3/2/3] [3/2/3] [3/2/3] [3/2/3] [2/2/3]  [2/2/3] [2/2/3] [2/2/3] [2/2/3] [2/2/3]  [2/2/2] [2/2/2] [2/1/2] [2/1/2] [2/1/2]  [2/1/2] [1/1/2] [1/1/2] [1/1/2] [1/1/2]  [1/1/1] [1/1/1] [1/1/1] [1/1/1] [1/1/1]  [1/1/1] [1/1/1] [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: V, 2: W, 3: X, 4: Y, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery V: Spinal Rail Guns (Kinetic): 1-8/9-16/---, 5/2+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery W: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABC] [ACE] [CEF] [ABD] [BDF] [DEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 12 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery X: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABC] [ACE] [CEF] [ABD] [BDF] [DEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Ammunition: 6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABCD] [ABCD] [ABCD] [CDEF] [CDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Kinetic Blasters (Kinetic): 1-2/3-4/---, 4/2+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (600); Carrier (2 Boarding Pods: 26 Capacity; Launch: 5, Recover: 3); Construction (300); Critical Hit Save (2+); Damage Control (5 Dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (4; Hyper Range: 16); Marines (18); Repair (300); Tender ( 3, 600 Capacity). This has no Space units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 115, Maintenance: 106/6 ~ 18, Defensive Value: 33, Anti-Ship: 31, Anti-Fighter: 9, Command Rating: 13, Command Cost: 5; Ballistic, Construction (15), Hyperdrive (16), Repair (10).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          If you penalize this ship for its' excessive Hull Size by adding +1 to any To-Hit Roll against it, its' Combat rating drops to 2, 081 CR, its' VBAM Cost drops to 112, and its' VBAM Defensive Value drops to 31.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            570 Persons.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            100

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (80 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Viper Mark I Fighter Flotilla (50 CR). All Systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull: 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines: 14.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields: [0/2/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [G] [G]  [G] [G]  [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 4, Maintenance: 2/3 ~ 1, Defensive Value: 2, Anti-Ship: 8, Anti-Fighter: 1, Command Rating: 3, Command Cost: 2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This Flotilla takes up 150 Tender Capacity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              A Hypercapable Viper Mark I has Engine: 12, Hyperdrive (1; Hyper Range: 1), a Combat Rating of 53, a VBAM Cost of 5, and VBAM Maintenance of 5/6 ~ 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Viper Mark II Fighter Flotilla (78 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull: 3 2 1

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines: 14.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields: [1/0/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G] [G]  [G] [G]  [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ammunition: 48 47 46 45 44  43 42 41 40 39  38 37 36 35 34  33 32 31 30 29  28 27 26 25 24  23 22 21 20 19  18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Fighter Nuclear Missles (Ballistic): 1-4/5-8/---, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Alternate Mode: Size: 4, Speed: 6, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ammunition: 9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: CounterMeasures.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 5, Maintenance: 2/3 ~ 1, Defensive Value: 2, Anti-Ship: 11, Anti-Fighter: 1, Command Rating: 3, Command Cost: 2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This Flotilla takes up 150 Tender Capacity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                A Hypercapable Viper Mark II has Hyperdrive (1: Hyper Range: 1), a Combat Rating of 70 CR, a VBAM Cost of 6, and VBAM Maintenance of 5/6 ~ 1. It loses its' CounterMeasures.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Viper Mark VII Fighter Flotilla (78 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull: 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines: 14.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields: [1/0/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [G] [G] [G]  [G] [G] [G]  [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Ammunition: 45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Fighter Nuclear Missles (Ballistic): 1-4/5-8/---, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [G] [G]  [G] [G]  [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ammunition: 6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: CounterMeasures.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 5, Maintenance: 2/3 ~ 1, Defensive Value: 2, Anti-Ship: 11, Anti-Fighter: 1, Command Rating: 3, Command Cost: 2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This Flotilla takes up 150 Tender Capacity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                A Hypercapable Viper Mark VII has Hyperdrive (1; Hyper Range: 1) in place of CounterMeasures, a Combat Rating of 70, a VBAM Cost of 6, and VBAM Maintenance of 5/6 ~ 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Raptor class Attack Transport Flotilla (47 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull: 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines: 16.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields: [1/0/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Kinetic Blasters (Kinetic): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [G]  [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Ammunition: 8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Fighter Nuclear Missles (Ballistic): 1-4/5-8/---, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Alternate Mode: Size: 4, Speed: 6, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Ammunition: 8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: CounterMeasures; Decoys (4 3 2 1); Hyperdrive (9; Hyper Range: 3); Marines (2).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 13, Maintenance: 11/6 ~ 2; Defensive Value: 2, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Hyperspace (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Since these ships have no Cargo (unless they replace the Marine Squads with it), they can travel no more than one Hyperjump away from their supporting vessel. This Flotilla takes up 100 Tender Capacity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  I should explain what I mean by Decoys. This is not the same as the Decoys previously used in Starmada and rightfully abandoned as requiring more Dice Rolls than they were worth. These are simpler things and make for a less cumbersome House Rule. The Damage inflicted on the launching Ship (or Flotilla in this case) is divided by the number of expendable Decoys launched during the Turn (they only last one) plus one (round the result up) before the Damage is applied to the launching Ship or Flotilla. As an example, let us presume that all 4 Decoys were launched by a Raptor Flotilla and that 5 Damage were scored against the Flotilla. Then, the Damage would be divided by 5 and the Flotilla would lose only one Raptor. I would give this a cost of 10 % of the Hull S.U. per Decoy (adjusted by the Tech Level Modifier) because it absorbs the same Damage as a Hull, but only lasts for one Turn. Similarly, this should multiply the Defensive Rating by 1.1 per Decoy. A Decoy that was permanent would take the same share of Damage as the Hull ( having a Defensive modifer of times 2), but since it only lasts one turn, it has a Defensive Modifier of (1+(1/10)).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    I added these because the source that I used for the Raptors says that Decoys are an important part of their Defenses. Of course, it also says that Raptors are much more heavily armed than I have made them, but I could not contrive to fit that on a Flotilla.