76

(59 replies, posted in Starmada)

I figure we keep tyring long enough, someone will come up with ablative shielding...or atleast a simulation there of.

77

(59 replies, posted in Starmada)

Depends...
The way it works in Starmada is that there is always a chance that hit will get through...whether they are up or not. That is why I was trying to figure out a way to make ablative shields that always offer an absorbtion amount until enough damage has been scored to down the shield.  In FC, there are a certain number of shield boxes that can absorb damage before being dropped in each arc.

78

(59 replies, posted in Starmada)

The game is more of a port of FC, not SFB, right?  FC took SFB and streamlined it significantly.
I own FC and have been going through that to compare to Starmada.
I have been trying to come up with someway to make the Starmada shields feel like FC...

79

(59 replies, posted in Starmada)

What about ships with ablative shielding..

Couldn't each shield be treated in such a way that if it is hit, that arc is reduced by a point.  Instead of a dice roll to determine if the shield actually blocked the hit, if the ship is hit, you reduce that arc by one point. This would mean that each arc just has some value that it can block, then when enough damage has been done to the shield, it's done. All hits directly contact the ship. Once you determine the attack hits the ship, it automatically goes towards reducing the shield strength before hitting the hull.
Photon torpedo comes in, succesfully hits the target, but the shields are up and this is the first attack and the shields are at full strength.  The torpedo reduces "some protection value" of that shield arc. Each additional hit does the same until the shield is down for that sequence. Assuming the shield generator is undamaged, the shield will recharge.  So instead of a shield rating of 5,4,3, etc... you might have a shield rating of, say 20 which means you have arcs that can absorb a total of 20 hits before downing.  This means just giving a bucket of damage absorbtion points to each ship. Maybe you can make a fixed number...what ever the Starmada shield rating is, multiply by X and that is your total shield points of protection.
Might be just gibberish, but it just rolled out of the back of my mind.

Terminology:
Since Dreadnoughts uses "Armor" and not "Shields."  It might be nice to convert "teleporters" to "transporters."  Wait, just saw the D7 says transporters, but the CA doesn't

Don't me wrong, I LOVE the fact you made this happen. Please consider all of this constructive crit.

80

(59 replies, posted in Starmada)

outstanding...looking forward to testing..

shields: are you using the faceted rules out of IS or a variation of? Can you post?

81

(46 replies, posted in Starmada)

We are getting close to "the end of May," anything brewing??

82

(46 replies, posted in Starmada)

I have a group itching to playtest and be humbled to do so if you would like to include me..

83

(46 replies, posted in Starmada)

Dan,
any tidbits you could drop on shields in KA that we could start tossing around??
I like the idea of each arc having a certain number of damage points that can be absorbed before damage drops that shield. Of course, shield reinforcement, damage repairs, etc.  could all find their way into this.

I am sure there will be some weapons, like ion, weapons that could ignore shields until you factor that defensive technology into it.  I assume that their will be different strength levels.
The shields of Dreadnought will be able to absorb more than a  Heavy Cruiser.


oh wink look for an order from me later tonight or tomorrow on mj12

84

(166 replies, posted in Starmada)

guess I'll be ordering that one tonight...

85

(166 replies, posted in Starmada)

I don't have Dreadnoughts, what does it have that can be used with starships?

86

(4 replies, posted in Starmada)

That makes sense. What about a sticky in the forum that just had the latest revision number listed??

87

(4 replies, posted in Starmada)

Is my suggestion a possibility?  It would serve the purpose of always knowing what the "latest" revision is as well as what version you were downloading...

88

(4 replies, posted in Starmada)

recapping: I have SAE book, revision 0/0. I was wondering what the latest version available is from mj12games.com (both print and pdf), and rpgnow. I see that you answered 1.0. You mentioned that Revision 2 would not be available until more changes would be needed. That pretty much answered my question on that one.

So, on to my next question:

Does mj12games.com have a system set up so that if a product is updated, via a revision number, that you are given one chance to download the "newer" copy. I would much rather give you directly the money than anyone else.

Suggestion: you could you put in the title for each product what revision number it is...this way, it's easy to always see what the latest version is...

89

(166 replies, posted in Starmada)

sorry, didn't mean to de-rail and hijack, I will start a new thread and fix the stuff already posted so it doens't confuse this thread..my bad guys.

90

(166 replies, posted in Starmada)

moved..

91

(166 replies, posted in Starmada)

moved

92

(166 replies, posted in Starmada)

moved

93

(166 replies, posted in Starmada)

cricket wrote:
OldnGrey wrote:

The version at RPGNow.com still shows as Revision 1.0 January 2008 on pages 2 & 10.

Huh. I guess I never actually made the update. Don't worry -- I've checked the files on mj12games.com and at our print-on-demand site; nobody's got revision 2, except me on my hard drive. smile

The only change was to add the following paragraph under section B.3: Cloaking Device:

A cloaked ship may not be attacked by opposing weapons and/or fighter flights (even those with the “Area Effect” trait; see option C.4: Weapon Traits) unless it has been detected (see below). However, a cloaked ship is subject to other forms of damage, such as from minefields (see option B.8: Mines).

Dan, When will 2.0 be able to be downloaded as a PDF from your site, Rpg now, and hard copy?
I plan on getting new copies at that point. Does mj12games have the same feature to get a newer copy when updated?.

94

(166 replies, posted in Starmada)

OldnGrey wrote:

SAE Revision 2?

The version at RPGNow.com still shows as Revision 1.0 January 2008 on pages 2 & 10.

Paul


I was over at RPG now, where do you see what revision it is, does it list it before you download it??

95

(166 replies, posted in Starmada)

Does mj12games.com send you updates when a new revision comes out?  Someone had said if you buy version 1.x from RPG now, then version 1.1 comes out, you get to get one download of it for free. Is that true?? That said, if you have the same thing, I will ALWAYS buy them from mj12games.... wink

...if you don't, would you consider just posting an official sticky or something that always had listed what the latest revisions are and then lists the changes in that revision, thus you would not need to redownload the entire product. Then, you could just print those and add it to your book, binder, or whatever.  I would prefer giving the money to directly to you!

96

(166 replies, posted in Starmada)

cricket wrote:
kehrer1701 wrote:

If you a second, what are the latest revision numbers for the SA products?  I want to compare the core rulebook, Hammer & Claw, etc...to the print versions I have to see if I should invest in the pdf versions.

SAE Rulebook: Revision 2
Imperial Starmada Sourcebook: Revision 1
Hammer & Claw: Revision 0
Dreadnoughts: Revision 0
Iron Stars: Revision 0

I currently have hard copies, bought via mj12games online:
SAE Rulebook: Revision: 0/0
Imperial  Starmada Sourcebook: Revision 0/0
Hammer & Claw: "original version"
Iron Stars: "original version"

If I order from mj12games or rpg.now, either print or pdf, would I get R2 of SAE and R1 of ISS?

97

(46 replies, posted in Starmada)

In the SAE edition, I don't think we have seen either ablative armor or ablative shielding.

98

(46 replies, posted in Starmada)

If Dan does post some thoughts on shields, I could see playtesting right away to give him feedback to at least either confirm or ruleout possibilities.

99

(166 replies, posted in Starmada)

If you a second, what are the latest revision numbers for the SA products?  I want to compare the core rulebook, Hammer & Claw, etc...to the print versions I have to see if I should invest in the pdf versions.


Would it be possible to find a way to list the revisions numbers along with the titles of each product on your store?  If the revisions were extensive enough, I would look at the copies I have and pay for another round to get the latest revisions from time to time.

If you buy the print versions, you get the latest printings/revisions  (meaning they just don't have them lying around, they have to print them)?

sorry for all the questions.

100

(166 replies, posted in Starmada)

Is buying the pdf from your site the same??