76

(0 replies, posted in Grand Fleets)

Just posted a new WWI scenario on my Grand Fleets wiki.  Its a 'what if' the opposing fleets had managed to encounter and engage each other during the Scarborough Raid of Dec 14, 1914.

I made minor tweaks to the cruisers present to accomodate miniature selection, and eliminated some peripheral light units. . . but neither would make much of a difference.  We played this scenario here the other night and had a blast!  British won by a margin of half a light cruiser!  smile

I included all the data cards needed to play inside the file. . . but it made it a 3 meg file and I have limited space on the wiki, so I probably won't do that for future scenarios.  All the cards you would need are available on my site or in the yahoo group anyway.  I'm thinking I might go ahead and host the cards for any scenario I post though. . .

So. . . if you want to check it out, you can find it here:

http://grandfleets.pbwiki.com

77

(4 replies, posted in Grand Fleets)

Oh. . . if you want them painted. . . we can do that for you.  smile

You can check out my wife's work at:

http://mywifepaintsbattleships.pbwiki.com

and see if its something you would be interested in.

78

(4 replies, posted in Grand Fleets)

I don't know about the pre-dreadnought.  That might be pretty tough in terms of availability.  Almost certainly going to be pretty expensive.

As far as WWI though, I've got an excellent setup I've been very happy with, in all three categories you mention.

I'm using 1/3000 scale Skytrex/Davco minis.  I've been EXTREMELY happy with them.  The problem with 1/6000 is that from "gaming distance" they just look like blobs of metal on the table. . .  IMO, you might as well use counters at this point.

You can get these ships from here:

http://www.warweb.com/skytrex-miniature … _1676.html



1/3000 is a nice combination of fairly small  to maximize your play surface, while large enough that the ships actually look like ships on the table.  Here's a couple pics of how mine turned out:

<IMG src="http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/BattleshipBusinessCard-1.jpg">http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/BattleshipBusinessCard-1.jpg</IMG>

<IMG src="http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/100_2007.jpg">http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/100_2007.jpg</IMG>

<IMG src="http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/100_2005.jpg">http://i92.photobucket.com/albums/l18/Oldmantree/Grand%20Fleets/100_2005.jpg</IMG>


We mounted them all on laser-cut 3"x1" bases from here:  ($9.99 for 100 bases. . . I had to order 2 bags.  smile  )

http://www.litkoaero.com/



Printed labels on the computer. . . and play on a 3" hex mat from here:

http://www.hotzmats.com/

As you can see, the result is excellent.  We've been EXTREMELY happy with how its turned out and I can't recommend it highly enough.

79

(1 replies, posted in Grand Fleets)

I just posted a scenario to my Grand Fleets wiki. 

Its a hypothetical WWII engagement that assumes Halsey actually detached Task Force 34 at Leyte Gulf - thus setting the stage for the most powerful battleships in history to go nose to nose.

You can download it at my wiki:

http://grandfleets.pbwiki.com

It includes all the data cards you need to play.

I've got another one I'm working on that involves the 7th Fleet Bombardment & Fire Support Group instead, but I've still got cards to make for that one.

Overloading weapons is a mechanic and it shouldn't be included in Trekmada.

I'm not looking for the game to deliver "modern era" trek ships, I understand the limits of the license.  However, given the stats for a Constitution Class cruiser, it should be easy to extrapolate what an Enterprise Class battlecruiser would look like if I were so inclined.

I agree with the other poster that SFB has a lot of stuff in it that really doesn't fit in the star trek universe themewise.  Fighters anyone?

As far as "history" goes. . . that's what I have Grand Fleets for.  From trekmada all I'm looking for is a fast paced, fun starship combat game.

Again, the target market for trekmada are the people who DON'T play SFB.

Ran a battle of the Denmark Straight scenario against my wife the other day (gave her the Brittish.)

We were trying out the rules both for a WWII scenario as well as a hexless approach.

The system worked beautifully.  I just changed each hex of range to 3". . . but I left the movement rates the same, to slow down the ships so they weren't racing across the table.  Worked out well using 1/2400 ships on a 6x4 table.

The Brittish won. . . but without a lucky hit taking out the Hood, and creating some scenario rules to reflectr PoW's gun battery problems, that was pretty much a foregone conclusion.

One thing I would suggest though for fires:

On a roll of 1 on the fire results table, I'd suggest leaving it at 2 additional hull points of damage, but causing another roll on the critical table.  This means that fires left burning unchecked can potentially spread, causing more fires, destroy other critical systems, or even reach the magazines.  Adds a little more of the fear factor to unchecked fires raging on a ship.

Faustus21 wrote:
Soulmage wrote:

I don't want Trekmada to play ANYTHING like SFB.  As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics.  There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
.

You seem to be miss understanting me some what. I am not saying the mechanics should be used, I would prefer as little new rules as possible. But saying that, unless you capture the feel of the setting it is pointless getting a Liscence.

HOW the ships play (not the rules as such but the feel of it) is the setting otherwise all you have is a bunch of names.

Klingon ships should be fast and agile, with quick fireing weapons.
Feds should be slower, better shields with slower fireing but harder hitting weapons.
Kziniti should be able to fill the skies with drones.

Thats what I ment.

See I don't agree with that at all. . . not having played more than a couple demo games of SFB/Fed Com, I really don't have an idea of how the various races ships compare and contrast to one another. . .

But having watched a TON of Star Trek, I would have thought:

Klingons - Tough and hit hard, but slow
Feds - Fast, well protected, but don't hit very hard
Romulans - Slow, moderately protected, hit very hard, but stealthy

As far as Kzinti go - I have no opinion on them whatsoever.  The only time I ever saw them was one episode of the animated series and in that we never learned anything about their ship's combat capabilities.

As far as drones go, I haven't seen a single "drone" in any episode, animated episode, or movie.  Unless you count "Nomad" as a drone from the original series -- but I don't really think he qualifies.

Thus, my point, you guys are trying to make this into another version of SFB, not Trekmada.  Fortunately, it sounds like that's not the approach mj12 is taking.

As far as "the point" of getting a liscence -- the point is to allow for some cross pollination of marketing thus benefitting both systems by saying "if you like this game -- here's a different take on it -- see if you like it too.

The license also gives those of us who are Starmada players some "official" star trek designs instead of constantly having to make our own.  Meaning that people from different places can meet and play trekmada without having to use one person or the other's designs in advance. 

Trekmada needs to be internally consistent with itself, but it doesn't have to have anything to do with SFB at all.

GamingGlen wrote:

Isn't this EXACTLY how shields work in SFB?  And you don't want SFB-lite?  Make up your mind.

Ummmm. . . no.

SFB shields work like rechargable ablative armor.  1 damage point equals one damage point.  Generally speaking. . . when you're out of "shield armor" you start taking damage.

Independently depletable shields work like a die threshhold that has to be beaten to do damage.  That threshhold can be lowered through shield damage, but otherwise remains the same for every hit.

Have you played starmada??

I don't want Trekmada to play ANYTHING like SFB.  As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics.  There's no reason in the world that SFB rules/conventions should be imported into Trekmada.


I will buy Trekmada if it plays like Starmada.  I won't buy it if it "plays" like SFB.  I think chasing after the SFB players is a fools errand.  People who like that system aren't the target market for a rules light system like Starmada, unless they just happen to enjoy both styles of play. . . in which case they'll be willing to play Starmada as it is, instead of some quasi SFB hybrid.

Keep your SFB peanut butter out of my Starmada chocolate!


***** Shields *****

I like the idea of the independently degradable shield ratings even more than I like the screens.

I think screens are a great idea for preserving the Star Trek feel.  I've been using them on my own Star Trek ship designs for that very reason.

I'm pleased to hear that the focus will be on preserving the Starmada rules and using them to replicate Star Trek space combat, rather than importing a bunch of junk (IMO) from SFB that needlessly clutters the system.

If I wanted to play SFB I would.  All I want are some "official" Star Trek ship designs that I can use to play Starmada.

86

(0 replies, posted in Grand Fleets)

Any idea when we might see Grand Fleets 2nd Edition?

87

(5 replies, posted in Grand Fleets)

thedugan wrote:

IMNSHO, You'd have to modify the 'AI Reaction Charts' according to type AND the amount of damage the AI-driven ship had taken...

That actually wouldn't be too tough.  Hull damage is split into 4 sections.  You could just add some sort of modifier to the roll based on which of the four sections the ship was currently on, then structure your table accordingly to group the "more damaged" actions at one end, and the "less damaged" actions at the other.

88

(5 replies, posted in Grand Fleets)

. . . oh BTW. . .

I'd love to see the scenarios you come up with!

89

(5 replies, posted in Grand Fleets)

Interesting. . . I like the idea of solo play rules.  I have some guys that I play with, but this would allow me to play out some really big battles over the course of a few days just a turn or two at a time.

I think the AI rules should have some more development to really add an opponent to the game.  Maybe a simple chart that you roll on for each squadron or ship after you have written your movement orders.

Just an example, some real thought would have to go into this:

1-3 Turn 1 hex side towards nearest ship/squadron of equal or greater class and close the distance.  If none, close with nearest enemy.

4-6  Turn 2 hex sides. . . etc

7-9  Turn 1 hex side away, go evasive 1 hex etc.

10 Attempt to disengage

Maybe have a separate table for destroyers, cruisers and dreadnoughts, since their reactions to different types of targets might tend to vary?

For "closing the distance" some rule would have to be developed for what range the AI would attempt to achieve before turning parallell again.  That can be based on its penetration values for its guns, maybe like blackjack. . . always try to close the range to attempt to get to a penetration vs armor value difference of 6 or less - stop closing and turn parallell as soon as you get it.  If its not possible to get that low, close to the furthest edge of short range? 

Maybe a different rule for ships with torpedoes as primary weapons, like destroyer flotillas.

Shooting orders would simply follow which enemy ship/squadron was the object of their movement orders with squadrons targeting their opposite numbers and doubling up when necessary and with secondaries being fired at targets of opportunity.  I like you torpedo rules.

I'm not sure I understand the halving of the time scale.  Does that mean hexes are 1000 yards each?  If you cut the hexes to 1000 yards, shouldn't gun ranges be doubled since otherwise they will have unrealistically short ranges?

90

(60 replies, posted in Starmada)

I agree with the other poster. . .

You guys are trying to turn Starmada into SFB.  There is absolutely no reason to layer on all those extra rules, or have things move at SFB speeds, or run in phases or any of it. 

If you want to play SFB, play SFB.  The Starmada version should be very rules light pretty much using the existing rules as they stand today, just with some new ship designs.

91

(13 replies, posted in Grand Fleets)

New edition works too!

I've done quite a bit of playtesting and development work for other companies.  I'd love to contribute to any rules work going on with a new edition.  Is there any way I could help?

92

(13 replies, posted in Grand Fleets)

Haven't heard anything on this in a while. . . will we be getting a GF supplement?

93

(3 replies, posted in Grand Fleets)

Oh. . . the Germans got pounded. . . ended with two dreadnoughts limping away from the fight. . . but not before they completely pulverized my battlecruiser and battle squadrons.  LOL!!

94

(3 replies, posted in Grand Fleets)

I'm guessing you found my house rules in the files section?  Any comments?  I know there's not a HUGE amount to them. . . but I don't really feel the game needs a huge amount of house rules.

I'm attending GenCon Indy.

95

(3 replies, posted in Grand Fleets)

We're doing a mini-Jutland/trial game.

2 English battle divisions + an attached cruiser squadron (acting independently) and an attached battlecruiser squadron (acting independently)

vs.

1 German battle squadron & an attached battlecruiser squadron (acting independently)

We're not doing any fancy scenario or anything this time around.  Mainly just getting used to the rules.   That's why every player has some ships that are acting in the independent movement phase so we can get used to all of it. 

We're also trying out some minor house rule tweaks that I've developed.  If they work out I will post them.

I also made some player aids (ship order sheets and such) that again, if they work out well I will post.

I'm thinking about running GF at GenCon. . . we'll see how tonight goes!

96

(4 replies, posted in Grand Fleets)

For Grand Fleets we went with a hex mat with 3" hexes and 1/3000 scale ships which seemed to work perfectly.

If you've already got your 1/2400 scale ships, you can always order hexed game mats from here:

http://www.hotzmats.com/index.html

with hexes upto 5" across to reduce/eliminate overlap.

97

(13 replies, posted in Grand Fleets)

I would vote #1, followed closely by #2.

While GF can handle some of the WWII era surface engagements.  WWII is much more focused on airplanes - which IMO is not a strength of GF.

GF serves an excellent niche in WWI/Pre WWI, I would want to see more expansion there before it branches to other eras.

98

(2 replies, posted in Grand Fleets)

I got my book in today.  (Yay!)

I was dissappointed to see that the "big stuff" by and large wasn't coverted.  (King George V, Orion, etc.)  . . . so I immediately started working on conversions for them!

Had a question though. . .

I can't find anywhere in the conversion rules how you determine what size the ship is?  Was there any particular guideline used for that stat?

99

(0 replies, posted in Grand Fleets)

Just ordered this the other day. . . waiting anxiously for it to come in the mail!

I see references to hexless play.  I read through the demo and must admit the hex-system has an elegant simplicity to it.

However. . . the die hard naval wargamers I will be introducing this too will undoubtedly prefer it as a hexless system.

Is hexless play dealt with in the book, or is that an alternate set of rules posted somewhere?

I picked this up originally because Victory at Sea is quite a ways out from publishing their Age of Dreadnoughts edition and I didn't want to wait.  But the more I think about it, the more I think it might be nice to have two completely different systems.  VaS for WWII and Grand Fleets for WWI.  Hopefully this game will play IRL as cool as it seems on the page.

Any comments from people who have played this game?  Anything you particularly like or dislike about it?  Common house rules you've implemented?  etc?