101

(26 replies, posted in Starmada)

cricket wrote:
Enpeze wrote:

If you like the idea, do you think that there could be a market (maybe a small) for such a game? I mean it would have no competitors out there.  In other wargaming branches (WW2 etc.) the conflicts are depicted also in several levels, from man-to-man ala Squad leader, to battallion sized, regiment sized up to involving whole continents ala World in Flames. In SF this seems not be the case. Either the conflicts are ship-to-ship or galactic scale between whole star empires, but not the levels in-between.

I agree. Space combat would benefit from some other scales. I myself have always wanted to do something akin to the old "Nth Fleet" series from Victory Games, and as I've already said, Prefect is an old favorite of mine. Never got through a whole game, since it does take quite a while, but I always thought it was cool...

The "nth fleet" series was excellent. But also too complex. Starmada Invasion should be playable in one evening or maybe 2. Not more than 20-30p of rules. The complexity 3-4 on the AH-scala. (I think Prefect was in about 6-7 and the nth Fleet series 8-10) The depth of SI should be much higher or course. Similar to the overall design philosophy of Starmada. (you know simple to learn, difficult to master smile)

Well, I will see, maybe I have some ideas the next days.

102

(26 replies, posted in Starmada)

cricket wrote:
Enpeze wrote:

There are some grand scale games out there which include the fleets, economy etc of whole star empires.
Not so SI. It is intended to be without economics. The players conduct fleet movement and planetary invasions, managing supply and so on. The playing area of this game is only a single system and not a greater part of the galaxy like VBAM or Sovereigns stars.

The only game I'm aware of that is this type of scale is Renegade Legion: Prefect, which I've always been a fan of.

I think it's a great idea... smile

Oh yes, I meant this game. It was called Prefect not Leviathan, as I posted it in my initial post. My fault sorry. I played the smaller scenarios several times, and liked it alot, but it was too complex for me for playing it more often. So Starmada Invasion should be much simpler than Prefect according to the tradition of normal Starmada.

If you like the idea, do you think that there could be a market (maybe a small) for such a game? I mean it would have no competitors out there.  In other wargaming branches (WW2 etc.) the conflicts are depicted also in several levels, from man-to-man ala Squad leader, to battallion sized, regiment sized up to involving whole continents ala World in Flames. In SF this seems not be the case. Either the conflicts are ship-to-ship or galactic scale between whole star empires, but not the levels in-between.

103

(26 replies, posted in Starmada)

jygro wrote:

Check out VBAM starmada edition.  It should do what you are wanting with minimal work.

-Bren

Thank you. I will check it out. The reason why I avoided it to mention was that I thought VBAM is a campaign system with many systems, not just a single one. Starmada Invasion is just for a single system, not many.

There are some grand scale games out there which include the fleets, economy etc of whole star empires.
Not so SI. It is intended to be without economics. The players conduct fleet movement and planetary invasions, managing supply and so on. The playing area of this game is only a single system and not a greater part of the galaxy like VBAM or Sovereigns stars.

104

(26 replies, posted in Starmada)

I just thought about a new additional Starmada game. How about a system level game? (called Starmada Invasion - SI) What this is?

Ok lets see:

-a whole star system is the playing area, if it is hexbased? I dont know. you can see on the map nearly every planet, asteroid and moon of the system

- in SI you can drop troops and attack the enemy installations on a planet - thus the name "Starmada Invasion".

- you can also fight battle campaigns between whole fleets in the orbit of planets or in deep space.

-each side has to establish and maintain bases for their military forces. Fleets have to return to base in order to resupply after battles

-there should not only be fleet battles, there should also be other activities like raid missions, intelligence and recon missions, planetary missions etc.

-SI has no indiviudal ships, it has fleets and flottillas instead which are composed of individual ships.

-a fleet designer to allow some creativity

-the ground troops are regiment and division sized

-there are planetary defensive installations and asteroid bases

-important is to introduce an interesting logistics system, for refueling and repairing combat fleets returning from battle. This system should reward operational preplanning

-fighters could be used as "ranged" strike weapons according to their roles in todays navies

The basic idea is to shift Starmada to the next higher more operational level, and to leave the tactical level of single ship combat it has now. There has been a old SF game which was called "Leviathan" from FASA which could be used as inspiration for the design. But it had flaws and was very rule heavy, so it was never the big success.

So the goal of Starmada Invasion should be simple to learn and difficult to master. (as all MJ12 games)



any opinions about this idea? Would it be interesting for you?