Enpeze wrote:If you like the idea, do you think that there could be a market (maybe a small) for such a game? I mean it would have no competitors out there. In other wargaming branches (WW2 etc.) the conflicts are depicted also in several levels, from man-to-man ala Squad leader, to battallion sized, regiment sized up to involving whole continents ala World in Flames. In SF this seems not be the case. Either the conflicts are ship-to-ship or galactic scale between whole star empires, but not the levels in-between.
I agree. Space combat would benefit from some other scales. I myself have always wanted to do something akin to the old "Nth Fleet" series from Victory Games, and as I've already said, Prefect is an old favorite of mine. Never got through a whole game, since it does take quite a while, but I always thought it was cool...
The "nth fleet" series was excellent. But also too complex. Starmada Invasion should be playable in one evening or maybe 2. Not more than 20-30p of rules. The complexity 3-4 on the AH-scala. (I think Prefect was in about 6-7 and the nth Fleet series 8-10) The depth of SI should be much higher or course. Similar to the overall design philosophy of Starmada. (you know simple to learn, difficult to master )
Well, I will see, maybe I have some ideas the next days.