Let me preface this with the following disclaimer: I refuse to get drawn into specific details on tech. Ships do what they do because it works from a gaming perspective -- not because that's how they WOULD work in such a setting.
However, the basic assumption is 1900-1910 technology with the addition of two things: Cavorite (for anti-gravity purposes) and the aether (for space navigation).
CPTCole wrote:That means at "typical naval ranges" (10 nautical miles approximately) you would have 20 seconds to react to incoming fire!
Yes. And your point is... ?
Not an issue on Terra Firma, you probably can't see incoming and your speed is limited.
Actually, wet-navy crews (at least those with nothing to do) could and did watch incoming shells, and counted the seconds before impact. As far as "speed" goes, that's not the issue -- if you're worried about the ability to react to enemy fire, then what matters is the time it takes to alter course. That's a different animal than speed.
Besides, changing course was a viable tactic -- ships would often steer towards the last shell splashes to throw off enemy rangefinders.
I say we let the Luminiferous Aether be our magic doohickey.
Yup.
The problem, of course, is that using the "Luminiferous Aether" doesn't solve anything. Whose version of the aether is "real"? What exactly does it do?
There wasn't/isn't exactly unanimity in aether theory...
I want to write some stories and it would help to know this stuff. If anyone could point me to the technical data it would be greatly appreciated.
There is no technical data to point you towards.
In response to a question on how fast a Starfury travels, JMS (creator of Bab5) once replied, "It travels at the speed of the plot." In other words, things work however they need to work in order to tell the story -- or in this case, in order for the game to work.