1

(2 replies, posted in Iron Stars)

Found it, thanks...

2

(2 replies, posted in Iron Stars)

Could someone post the link to the Ship Design Spreadsheet please?

Thanks,

Pat

3

(18 replies, posted in Iron Stars)

My question of ramming was more centered on torpedo spars than to actual ramming.

Since IS says ships can't touch, I guess I took this literally and therefore assumed torpedo spars, which require a ram or contact, would be nullified.

As to Aeronef stats in IS, I was just going to build the ships from scratch using your ship design rules.  I wasn't going to try and translate the 'Nef rules or stats into IS.  Basically I was going to look at the model and build from there.  WYSIWYG design.


Just clarifying my questions and intentions.

Thanks!

4

(18 replies, posted in Iron Stars)

My question of ramming was more centered on torpedo spars than to actual ramming.

Since IS says ships can't touch, I guess I took this literally and therefore assumed torpedo spars, which require a ram or contact, would be nullified.

As to Aeronef stats in IS, I was just going to build the ships from scratch using your ship design rules.  I wasn't going to try and translate the 'Nef rules or stats into IS.  Basically I was going to look at the model and build from there.  WYSIWYG design.


Just clarifying my questions and intentions.

Thanks!

5

(18 replies, posted in Iron Stars)

I have both IS and IS:Merchant War and love them both.  I plan on using the rules for both space combat using IS Miniatures and terrestrial combat using Aeronef miniatures. 

I was wondering if anyone had developed any additional rules for terrestrial combat, such as elevation, ramming, ground batteries, ships, bombing, etc.

Also, I think fighters would be a bit different on Earth than FACs in space.  Most likely lighter armed with maybe one gun and the rest machine guns.  Or with bombs and torpedos.

Any thoughts?

Thanks,

Pat