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Could someone post the link to the Ship Design Spreadsheet please?
Thanks,
Pat
My question of ramming was more centered on torpedo spars than to actual ramming.
Since IS says ships can't touch, I guess I took this literally and therefore assumed torpedo spars, which require a ram or contact, would be nullified.
As to Aeronef stats in IS, I was just going to build the ships from scratch using your ship design rules. I wasn't going to try and translate the 'Nef rules or stats into IS. Basically I was going to look at the model and build from there. WYSIWYG design.
Just clarifying my questions and intentions.
Thanks!
My question of ramming was more centered on torpedo spars than to actual ramming.
Since IS says ships can't touch, I guess I took this literally and therefore assumed torpedo spars, which require a ram or contact, would be nullified.
As to Aeronef stats in IS, I was just going to build the ships from scratch using your ship design rules. I wasn't going to try and translate the 'Nef rules or stats into IS. Basically I was going to look at the model and build from there. WYSIWYG design.
Just clarifying my questions and intentions.
Thanks!
I have both IS and IS:Merchant War and love them both. I plan on using the rules for both space combat using IS Miniatures and terrestrial combat using Aeronef miniatures.
I was wondering if anyone had developed any additional rules for terrestrial combat, such as elevation, ramming, ground batteries, ships, bombing, etc.
Also, I think fighters would be a bit different on Earth than FACs in space. Most likely lighter armed with maybe one gun and the rest machine guns. Or with bombs and torpedos.
Any thoughts?
Thanks,
Pat
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