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(15 replies, posted in News)

mj12games wrote:

(Idle curiosity... Are you the same Weirdo from the ADB/FedCom Forum?)

And Starship Combat News,
and CGL's Battletech forum, if you go to any of those. smile

Oh, you want more detail?

Yep. smile
As things stand, I still don't know exactly what's in Unity that's different from AE. And my budget's tight enough these days that I'm not getting anything sought unseen.

...I suppose the rules modifications COULD have been presented in Rules Annex II, but for a couple things:

1) That still would have required you to buy another book.

2) Presenting it as "(Admiralty) Rules Annex II" would have implicitly maintained the Admiralty/Nova split, which was the primary problem this edition is meant to address in the first place. It is called UNITY, after all.

From my perspective, you've yet to list a downside. My biggest priority here is to NOT move away from AE.

What can't you live without?

A) A finely-crafted rules set taking what was best from each prior iteration of the game and building something even better. A comprehensive sequence of play is provided, and the rules are fully cross-referenced.

B) Our most streamlined and balanced construction/point-costing system to date.

C) Dedicated seeking weapons.

AE has all of these. Okay, Seekers aren't technically weapons, but I like that right now they don't eat up one of my extremely limited weapon types.

D) Six brand-new scenario templates, adding to the six from previous editions.

E) 48 sample ship displays from 14 different fleets across five separate universes.

If that isn't worth $13, I don't know what else to tell you. smile

Okay, the scenario templates are cool. smile

Which universes? If they're ones I already play in, you've got my attention. No idea where you'd get the licenses, though.

Honestly, the only thing I thought AE was missing was a way for ships to support each other, kinda like the ELINT and shared point defense rules from B5Wars. As is, there really isn't anything an escort ship can do to protect another ship aside from shooting at his buddy's attackers, and hope that convinces them to go away.

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(15 replies, posted in News)

Upfront disclosure: I love AE, and view it as 98% perfect.

With that in mind...why should I buy this? What's in it that I can't live without, that couldn't have been put in Rules Annex II, Unobtanium Boogaloo?

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(2 replies, posted in Starmada)

Shame about the inability to represent EW support ships or dedicated escorts, but I can understand the potential for abuse. Guess I'll need to find some other way to represent things like Babylong 5-style scout or defense ships.

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(2 replies, posted in Starmada)

Hello. I'm trying to build some stuff in Starmada AE, but cannot find a way to do what I'm trying to represent. Is there any rule, trait, or equipment in AE that allows a ship to protect another through screening(or any process other than shooting at the attacking enemies), or a way to provide electronics support to a friendly ship? I own the core rulebook and the rules annex. If there's any other products out there with rules for AE, I'm not aware of them. (Okay, I do know about the Star Trek Armada books, but don't know of any helpful mechanisms in them.)

Thanks for any help you might be able to give me!