Thanks, that make more sense.
Is both in the normal rules or are Unlimited Ad Hoc (EoA p.20) CQB only (as it is listed under these rules)?
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Thanks, that make more sense.
Is both in the normal rules or are Unlimited Ad Hoc (EoA p.20) CQB only (as it is listed under these rules)?
I am a little confused on the new Tactical Advantages regarding Ad Hoc units.
Is the reference to removing restriction from Ad Hoc unit as writen on EoA page 11 Limited & Ad Hoc Units correct, it refer to the Tactical Advantage in the CQB rules (EoA p.20) and not in the "normal" rules (EoA p.8)?
Why two Tactical Advantages that do the same thing? (Although the first one is much better, and cheaper)
Integrated Ad Hoc Units (EoA p.8); cost +1TR, unlock unlimited Ad Hoc and give them access to command cards
Unlimited Ad Hoc (EoA p.20); cost +3TR, but only unlock unlimited Ad Hoc
My thought is that the Integrated Ad Hoc Units should not unlock unlimited Ad Hoc Units and both should have been listed on page 8.
A Crew-Served Weapon may also be either Infantry Loader Weapon or Infantry Powerpack Weapon.
1) Do you need an extra model to be the loader/powerpack (a three man crew) or may one of the crew be the loader/powerpack?
2) If a Crew-Served Weapon is also an Infantry Loader Weapon and it is only one crew left and it is no loader, are the "not fire in two subsequent turns" cumulative (two turn loading and fire on the third)?
I will make it short
Is it possible to combine Hero and Officer as one model?
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