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(7 replies, posted in Starmada)

Glad you liked it! I figured square root was the Starmada way.

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(7 replies, posted in Starmada)

Hey, thanks for the comment.
I wasn't sure whether 'armour' or 'shields' would be the right terminology but figured I'd go with shields so as to avoid confusion - as all the SFU ship stats refer to armour boxes as shields.
One area I'm still unsure on is the recharge rules.  They were originally there as the rules were initially inspired by SFB/FC batteries (I changed the name to avoid confusion with weapons batteries) but I left them in as a way of limiting the use of energy points.  After all, Starmada doesn't (and shouldn't) revolve around energy allocation the way SFB/FC does.
Recharge does add a bit of work though and I've been toying with the idea of resolving it with a dice roll.  For instance, in each Initiative Phase, the player rolls a number of dice equal to the number of spent but undamaged APR boxes they have.  Each result of 5 or 6 indicates a box that has recharged.
I think I also need to add a limit on shield reinforcement.  I don't think any shield should be reinforced by more points than the number of boxes it has left undamaged.

3

(7 replies, posted in Starmada)

As a recent convert to Starmada, I have to admit that I have come to the game from Star Fleet Battles (via Federation Commander).  SFB is still a great game but one I admire more than I actually play these days.  FC is much more playable (to me) and yet Starmada somehow manages to be simpler, more streamlined and more comprehensive all at the same time!  Great game design.
Anyway, all this aside, I've been toying with an optional rule that adds a bit more SFB/FC flavour to the Starmada Nova Edition SFU rules - apologies if this has already been done elsewhere and I've missed it.  The idea is to add a bit more complexity to Starmada without getting too much in the way of the standard rules (hopefully).  These rules do add a bit more work and will probably work better with smaller skirmishes rather than bigger battles.
I haven't fully playtested them yet so I'd really appreciate any comments and constructive criticism from more experienced players.
EDIT - forgot the starbase rule.