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Yes, I have read that printing it might fix it but it did not for me.
I am not really having to much luck with Drydock v2.
I tried converting it to be compatible with LibreOffice and solved a bunch of errors but have no idea how to fix that weapon display picture on the display page.
So I reverted to using Excel 2010 and I still can't get that picture weapon display to not be distorted. If I select 0 and 1 it shows fine but obviously displays unnecessary fields.
I like the new options but I think I would prefer the old Drydock simply updated with the new values and options. At least which ever ones can be done (custome ranges are not that important to me). I also prefer the look of the older display too. If possible I would like the option of just using the older Drydock but updated. If anybody has already done the legwork, please share.
Try making the range in the weapon definition negative like -8. It should convert to 8 MA.
mj12games wrote:Currently, ammo is not supported. The drone racks in Star Fleet Armada are a special case.
I see. So, as an example, in the standard Unity rule book the Korath Emperor's Might dreadnought, would essentially have 4 atomic missiles and mark off a box for each missile launch?
Playing around with Drydock 1-03, just trying to enter some of the ships already created to learn the tool. If you have a weapon with the expendable (exp) trait, how do you enter the ammo? For example, on the drone racks in some of the ships from Klingon Armada.
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