1

(46 replies, posted in News)

Yes, I have read that printing it might fix it but it did not for me.

2

(46 replies, posted in News)

I am not really having to much luck with Drydock v2.

I tried converting it to be compatible with LibreOffice and solved a bunch of errors but have no idea how to fix that weapon display picture on the display page.

So I reverted to using Excel 2010 and I still can't get that picture weapon display to not be distorted.  If I select 0 and 1 it shows fine but obviously displays unnecessary fields.

I like the new options but I think I would prefer the old Drydock simply updated with the new values and options.  At least which ever ones can be done (custome ranges are not that important to me).  I also prefer the look of the older display too.  If possible I would like the option of just using the older Drydock but updated.  If anybody has already done the legwork, please share.

3

(2 replies, posted in Starmada)

Try making the range in the weapon definition negative like -8.  It should convert to 8 MA.

4

(3 replies, posted in Starmada)

mj12games wrote:

Currently, ammo is not supported. The drone racks in Star Fleet Armada are a special case.

I see.  So, as an example, in the standard Unity rule book the Korath Emperor's Might dreadnought, would essentially have 4 atomic missiles and mark off a box for each missile launch?

Playing around with Drydock 1-03, just trying to enter some of the ships already created to learn the tool.  If you have a weapon with the expendable (exp) trait, how do you enter the ammo?  For example, on the drone racks in some of the ships from Klingon Armada.