1

(79 replies, posted in Defiance)

Thanks for your fast reply.
yes, the orca is really a overarmed model ( and I think it was even overarmed in warzone-maybe the number one reason I have 7 of them; beside the fact that I bought them with a large discount)
well,I think too, that the maximum size should be 3 and I also think that an orca should not be a mecha; they arent simply that maneuverable.
Now I have to think about the "crew-served weapon" approach, but maybe thats a solution.
Designing them as a vehicle should be no problem because it seems to be possible to design Size 3-vehicles ( so maybe I should even design them as very small AFVs (maybe M6,AR-1; DC 2 or 3; Damage chart: Exposed Weaponry or Weak Superstructure))---maybe this approach is too gamey.
Now- how about designing a mixed PI/ SI squad with the SI units unable to move on their own ( this would give an attacker the opportunity to choose to attack either the SI trooper or the PI trooper of the closest model) ? Of course I have then the problem of mixing frames in one squad; and the squad will be very expensive.
ciao
david

2

(79 replies, posted in Defiance)

Having some Warzone: Capitol Orca battlesuits, I wonder how to build them in Defiance.
For those of you who dont know orca battlesuits: they are small bipedal vehicles or PI maybe size 3 mounting a heavy weapon on their side ( rocket launcher/flamethrower/cannon) and a light anti infantry weapon. in addition there is one infantry tooper riding this unit wielding a heavy MG. so every battlesuit mounts 3 weapons. should I design theese units as light vehicle ( and maybe even allow them a third weapon slot) ?  of course I could design the suit( and then I would classify the suit as PI) and its rider as two separate units but then I have to create some sort of " cavalary" rules, that either the transporting suit or the trooper is affected by incomming fire etc. 
so...what do you think!
ciao
david

p.s. Beeing a "design for effect" guy I think I will design them as a light vehicle with only two weapon slots: one heavy main armament and one HMG with an increased FR due to the additional light anti infantry weapon.
I think I dont like to make the two soldiers of this suit to be different targets-thats simply too fiddly in my opinion.

3

(79 replies, posted in Defiance)

Hi,
I am new to Defiance and I must confess I have only skimmed through the rule book, so maybe my question could easily be aswerd when I read the book thoroughly. I wonder how to design troops wielding two pistols as their main armament. By definition pistols are sidearms ( so the cannot fire supressive fire) and I think the easiest way is to simply buy the two pistols, but as far as I understand a SI unit may only fire one weapon each turn, making the second pistol obsolete. so should I buy only one pistol with a high rate of fire and assume that this ROF is derived from the second pistol and when I do this should I define the pistol not as an side arm, but as a primary weapon ( which it in fact is for this unit) ?
ciao
david