1

(10 replies, posted in Starmada)

What's the chance of us getting more of a deluxe hardback rulebook option? Even through something like drivethrustuff?  It would be nice to have a compiled unity rulebook combined with the rules annex and may be even a little additional content? A nice durable hardback with all the current content would be absolutely amazing!

2

(22 replies, posted in Starmada)

I'm glad to see that this is still on the agenda. I've been meaning to get brigade minis for quite sometime.

3

(6 replies, posted in Starmada)

cnuzzi wrote:

I can tell you that the Unity version of Starmada SFU is the most true to the original ADB incarnation of the SFU - it plays much more like FC/SFB than the earlier versions (in a good way). It is hands-down my favorite SFU game, ever, and I started with Star Fleet Battles in 1983, and eventually made the move to Federation Commander. Everything from firing arcs to movement to the way that weapons work and damage is handled is much more "SFU" than the earlier editions. If I were you, I would bite the bullet and invest in the three Unity books that are currently available. If you are a fan of the SFU, it is the best $40 you'll ever spend.

Having said that, there is a guide to converting between the early editions of Starmada and Unity - look for it linked in this thread: http://mj12gamescom.ipage.com/forum/viewtopic.php?f=2&t=12672&p=41295&sid=1d359679e06002258cc7a0229a74d20a#p41295

There should hopefully be a Unity version of Distant Armada coming soon, as well.

As for your question re: movement, I never played non-SFU Starmada, so I can't really answer that. I will, however, say that I constructed a 10-impulse movement chart for Starmada SFU that I've used with great success. Let me know if you would like me to post it.

Attempting to use impulse movement sounds compelling but I am curious how it effects the rate of play - does it slow the game down much? I would be interested in checking it out if you wouldn't mind posting it!

4

(6 replies, posted in Starmada)

Hi all. I have a few questions as I'm trying to get back into Starmada with my boys now being old enough and interested in playing.

Is there a big difference between Unity and Admiralty regarding how weapons batteries work? Mainly referring to how they are organized on ship cards where unity seems to reflect more of the firing arcs only and not x, y, z groupings seen in admiralty.

For people playing Unity and Admiralty what are people's perspectives and opinions about the thrust requirement changes from Admiralty to Unity?

For Starfleet products I have all the admiralty versions purchased through drive thru. What do I need to know and/or buy to consider backwards compatibility with unity?

Is there any news or updates regarding upcoming Unity products including the v1.1 updated version, the quick start rules, brigade, and/or full thrust?

5

(9 replies, posted in Starmada)

To my last post the Custom Chessex order info is here: http://chessex.com/Dice/Custom_Dice_Home.htm

6

(1 replies, posted in ARES)

Want to do a non violent game with your kids. Modify ARES and play with Donald Duck and others. Duckberg Models here: http://www.seite42.de/76_2e.htm

Free Paper Model Dice: http://www.puam.be/freedice/

Many Free & Purchasable Miniatures: http://onemonk.com/

Purchase 3D Fantasy Terrain from Fat Dragon Games: http://www.fatdragongames.com/fdgfiles/fantasy/3d-paper-terrain

Purchase 3D Fantasy Terrain from World Works Games: http://www.worldworksgames.com/store/index.php?view=catalog&cat_id=1&genre_id=1

7

(1 replies, posted in ARES)

Starting this thread so people can point out links for paper dice, terrain, figures that they can purchase and download or download for free. I got many links to follow here soon today:

8

(4 replies, posted in ARES)

New Dynamic Rules has been put up in files: http://www.mj12games.com/forum/viewtopic.php?f=43&t=2932

9

(35 replies, posted in Game Design)

I never got to play the original Sovereign Stars so hopefully this will be valued input. also agree with having ships being tracked individually, but it might be nice if there was options for integrating it with Fleet Ops if people wanted. Fleet Ops may not be the main focus, but it might be nice to have the possibility of having epic endgame battles. For campaign play thoughts I have done a little bit here and there myself. I'll put what I have right now in and add more in later when I can find my other notes. If anyone has ever done the Solaris 7 stuff for mech warrior dark ages way back when it was good in the beginning that was kind of my idea and feel. In that being able to repair, modify, upgrade, downgrade my fleet along with being able to modify my base/spacestation etc. Another clarification I should add for fleet ops is that perhaps this could reflect more team based play. My ships are my fleet. For epic battles my fleet is my portion of the team.

These are my campaign notes I have on me right now for Admiral:

Enhanced Auxiliary Services:

Cargo -
This is still on a 1 for 1 SU basis materials are effected by tech levels. Bulky materials have -1 level while Compact materials have +1.

Hospital -
A hospital allows for use of the Damage Control option, and being able to reclaim up to 100% or your marines. You can only  keep up the the same percentage of marines that your hospital can support. In otherwords the hospital acts as a performance cap. A hospital with SUs that is only 40% of your total marines SUs can only reclaim up to 40% at once.

Transport -
This can now carry both vehicles and ground units. Ground units are .5 SU and vehicles a 1 SU.

Science -
This is a side note really. I can't remember the specifics anymore, but Science allowed minor ability for a ship to increase its tech levels.

Market Sales & Purchases:

Market Purchase Environment (affects the SU total)-
Cheap = x .99 or less
Average = x 1
High Quality = x 1.1 - 1.49
Restricted = x 1.5 or more

Market Sell/Trade Environment (affects the SU total)-
Favorable = x .75 or more
Average = x .5 - .74
Unfavorable = x .25 - .49
Hostile x .24 or less

10

(9 replies, posted in Starmada)

Not nearly as affordable, but you can also do a custom order with Chessex. Minimum order of 10 dice is $66 after shipping. Here's my general design concept.

[attachment=0]DiceConcept.png[/attachment]

11

(18 replies, posted in Starmada)

Gotta love dual-mode "kamikaze" Fighter Strikers...

12

(0 replies, posted in Starmada)

X collaborated with VBAM, and Admiral Edition collaborated with ADB... Any ideas of what might be in store for the future?

13

(3 replies, posted in Starmada)

Just curious on the pdf sales...

I am currently missing the AE Rules Annex, X Brigade, VBAM's Terran Civil War, and 5th ed's Compendium. Though I also want to scan the StarFleet Armada material for personal digital backups.

What does everyone have in pdf format for Starmada: Admiral Edition or otherwise?

14

(3 replies, posted in Starmada)

Yeah I've used Vassal and it's fine. The play by post thing was meant as an option for those who didn't want or couldn't use vassal for whatever reasons. With Drake Notation and a little expanding on it, it allows others another option to play by. I admit it obviously won't be as popular, but it is another method of helping promote cricket's genius.

Oh, and by strict font above I meant fixed-width... Not sure why I said that...

15

(3 replies, posted in Starmada)

I'm thinking of getting a new play-by-post drake-notation site together. I started SAECGG a while back been when I found out that Google groups was on it's way out there seemed to be no point in developing it further. I'm considering revitalizing the effort through Yahoo Groups or somewhere else. The posting needs strict font options so things space properly in ASCII and needs file hosting options for some pdf guides to the group and such.

Anyone have any thoughts or suggestions?

16

(4 replies, posted in ARES)

Yeah I can completely relate to that. But this will get done. I want to get it done with a good layout, graphics, etc. Given my available time that can be difficult. However, if it really is taking a ridiculous amount of time to complete then I will just slap it together and release it anyway so the content can at least get out there.

At this point I have the unit record done, but I still want to work on it because in the program used the Old English fonts don't stick. I want to go and fix that with image files so that those who don't have the font on their system aren't losing out on anything.

I also have tokens done (though I still want to do better ones), the weather mechanics are... I suppose in beta status, trap mechanics are still being developed, and the same with the scenarios. So I am at least a good portion of the way there. If I do three scenarios and just stick with what I have I could slap something together in pretty much no time. But I want to give fans more than that.

17

(4 replies, posted in ARES)

I am working on a new supplement/expansion for ARES entitled "Dynamic Warfare". Fair warning I am very busy in real life so this will be a slow process in getting released, but I promise it will be. I will be putting together various different rules, scenarios, and extras including: enhanced elevation rules, new weather mechanics, new trap mechanics, 3-6 complete scenarios (basic rules, basic rules plus grimoire, and all including dynamic rules - options for all), an advanced unit record (which manages all on the standard sheet plus more unit slots, cr actual, cr max, player name, faction, unit name, victory points, notes, and system reference sheet), conditions and modifier tokens page, tips for 3d and 2d terrain play, and a brief bit about medieval warfare tactics.

Whoops my misinterpretation. As you can see that I thought you meant that this was more of an inclusive factor rather than personal preference. I was reading it surface level and not really reading into it. My mistake.

I was unaware about that for Vassal. But then that means this should help. I'm hoping that it will lead to more interest in Starmada and get people playing it more by giving an ease of access to players. So hopefully people get into this and it proves a fruitfull effort for Starmada in general.

I also got the playing board with coordinates done as well, but decided to keep it consitent with the rest of the files and made it pdf rather than a jpeg.

Everything is up in it's entirety too. I have a couple other assisting tools I'm working on as well which I should hopefully have done in the near future including a full ASCII gameboard with coordinates in jpeg format, and a fully fleshed demo game already posted so people can see how a full game will look once past setup.

I hope this will be something people will like and give people a place to play online, esp. until the vassal update is complete.

I started a Google Group for people to play Starmada online now in a play by post fashion. Anyone can join (google account) so no need for invitations though anyone can send invites. It is open for all and I maintain it so that people have a place they can all join in and play together. If anyone is interested just follow the link and check out the welcome message which should take care of most questions and concerns.

http://groups.google.com/group/saecgg