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Yes I have.
It was a scenario with 6 pirates against 4 transport protected by 2 big ships. Both fleets are equally sized. The transports and the big ships were placed in line on the cented of the board. The 6 pirates arrive from a randomn direction determined by a d6.
The transports were not unarmed and all ships had only sidewards firing guns like 17th and 18th century ships of line. In the battle that follows the big ships were screening the transports. I liked the scenario which I designed. My opponent didn't.
Regards,
Henri
OK Daniel,
I've read quickly through the Demo Rules.
I saw that in an example the Iron Duke sails 4 nm while firing long range at 12 nm. That is a more or less acceptable proportion if you ask me.
Regards,
Henri
WW.I Naval Wargaming is something I would like to pick up somewhere in upcoming months. A half a year ago or longer I kept an eye on Grand Fleets and I new a second edition was coming. So I decided to wait.
Now that the second edition has been released I wonder:
* What are the differences with the first edition.
* I read through the demo rules and noted that the gun ranges are somewhat short compared with the speed. Is this still the situation? Or do optional rules exist to solve this?
Thanks for your answers.
Regards,
Henri
Posts found: 3