1

(12 replies, posted in Starmada)

Nice.  Will come in handy.

2

(7 replies, posted in Starmada)

That's one of those rare cinematic moments when the defending ship thinks it's safe, only to learn that that assumption is false just as the particle beams rip into their shields.   yikes

3

(4 replies, posted in Miniatures)

jimbeau wrote:

those are ninja magic magnetic stands. one of the best inventions EVER!

(Looks like a piece of wire too)

Yes, on both points.  The little missile frigates don't have a mounting pad, so I had to drill directly into the hull and use the wire.  Holds pretty good so far, and easy repair if anything happens.

4

(7 replies, posted in Starmada)

Just wondering what size hex maps everyone is using?  Or [heresy mode on] are you using a different movement system that does not require hexes? [/heresy off]

We've been using a mix of 1, 1 1/4, 1 1/2, and 2 inch boards.  Still haven't settled on a standard for our group, yet.  I'm leaning twords the 1 1/2, as that seems to be a good mix/spread, with plenty of room to maneuver a fairly sizeable number of ships, and makes maneuver more necessary since we've limited max range to 18.  Our standard board is 4x6, but for some smaller engagements we're staying 4x4.

What say you?  :?:

5

(4 replies, posted in Miniatures)

Hopefully this will work, just a preview:

<IMG src="http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/1ATheFleet.jpg">http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/1ATheFleet.jpg</IMG>

<IMG src="http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/ContractorMissileDestroyer1.jpg">http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/ContractorMissileDestroyer1.jpg</IMG>

<IMG src="http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/MercenaryAssaultFrigate1.jpg">http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/MercenaryAssaultFrigate1.jpg</IMG>

<IMG src="http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/NegotiatorHeavyDestroyer2.jpg">http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/NegotiatorHeavyDestroyer2.jpg</IMG>

<IMG src="http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/ThugMissileFrigate3.jpg">http://i2.photobucket.com/albums/y17/tkeith9512/Space%20Ships/ThugMissileFrigate3.jpg</IMG>

6

(4 replies, posted in Miniatures)

http://s2.photobucket.com/albums/y17/tk … e%20Ships/

I hope that worked!  You can click on the link to see some of the Zandris IV ships that I've been working on.

Some background:  I haven't been able to paint ANYTHING since September when I was diagnosed with some pinched nerves at C6 and C7.  I have terrible pain and constant numbness and tingling in my right hand and right arm.  Physical therapy has been helping, but sometime soon they're going to check the MRI and see just what else they need to do (inside), since it's only help just enough to relieve the pain, not enough to bring back any strength.  For now, I'm pain free, if somewhat numb, and the tingling comes and goes.

So, since I've been painting minis since I was 15 (almost 40 now!!!), and seeing as I wanted to work through some of my lingering fears that I may never be able to paint effectively again, I ordered some new ships.  After two weeks, they arrived!  More reinforcements are on the way, and I'll keep updating the album as I go.

Initial tests with Andre's colors (Iyandeen yellow for the aztecing base coat) didn't work out too well for me, so I went back to my old standby of bright yellow.  Most of my star ship fleets over the past 25 years have featured some shade of yellow, so no reason to quit now!  I kept with the theme of aztecing the gray areas, and it makes an interesting contrast to the starkness of the bright yellow and the darkness of the reds.

The pics, suprisingly, show many flaws that I just didn't see.  No harm, though, as you can't see the flaws on the star field during play!

Ignore the dates on the pics, I was having camera trouble, and only recently found the instruction book to properly set the date, LOL.

Let me know what you think!

Tom

7

(11 replies, posted in Starmada)

Great that you got your little one in on the game.  My middle daughter was all into games until she turned 12.  Now, it's my 3 year old boy.  He helps move ships, and completely enjoys moving the asteroids.  True random movement!

For smaller missles, a la rocket size, I generally use the standard battery design rules.  For larger ordinance, such as torpedo to ICBM size, I use seekers.

It depends a lot on your given background or flavor of the universe in which you're playing.  For example, some Anime missiles fire in big packs much like a flight of seekers, but they're susceptible to intercept fire from point defense systems.  In other Anime shows, those very same missiles are simply too smart/small/agile to be shot down.  Thus, in Starmada, you could model them effectively either way.

I think, in many ways, we often tend to design weapons and/or ships to power game in the larger metagame, and forget the joys that come from using a set of limitations by common agreement to model a particular universe or story.  This is especially true when designing ships/weapons for open gaming or ships to go against official published designs. 

Conversions from one system to another are particularly prone to this.  We tend to design the LARGEST ships to fit our perceptions and desired weapons load out instead of finding the smallest and most efficient design that captures the flavor of the original design or miniature used.  This represents more of a focus on cause instead of effect.  The ORAT, DRAT, and CRAT all help address balance, but sometimes it seems like a ship with a 200 rating is measureabley more effective than two ships of 100 each.

One of the cool ways that I've seen to address this type of thing during an open design campaign is to use resource points of some sort, keep track of different marks of ships, and design and deploy upgraded/updated/refitted ships so that the players can respond to each other's different strategies, just like historically happens!

Incidently, I agree on the H&C flavor text.  I have just assumed that each fleet has a 'subsystem name' for any given type of beam weapon, much like we do in modern weaponry by assigning a system name.  Sidewinder, sparrow, RAM, TOW, Patriot and Javelin are all modern missile examples.

8

(14 replies, posted in Starmada)

go0gleplex wrote:

Welcome and congratulations. You and your ship have been assigned to the forward screening elements of task force 1.  :geek:

Great, new ships straight out of dry dock, new systems, green crew, no shakedown, and....cannon fodder.  What else could go wrong today?   big_smile

By the way, what's the secret to designing carriers?  I either end up with a bubble carrier with lots of empty space that goes "pop" as soon as it's hit, or a battle ship with lots of empty space, or one that costs a galactic butt ton.  Where's the balance?

9

(5 replies, posted in Starmada)

I use, mostly, Ninja Magic base adapters.  All of my ships pretty much fit (off of the bases) in Sabol foam trays of various sizes.  Once you have enough bases converted, they're universal, and you can buy adapters for additional ships in packs of 8.  Not the most economical, overall, but I've found them to be MUCH more secure and less pain in the butt overall to convert ships because there's much more surface area to either crazy glue, epoxy, or glue-and-pin, as necessary.  Unlike every other method I've used (and since 1985 I've tried them all), the NM adapters are the only ones that don't break ships and don't break bases.

For uber small minis, like corvette class through most destroyer class, I bought a ton of small rare earth magnets from ebay for less than $5 with shipping and glue one to the mini and another to the flight base with epoxy (make sure you orient the magnet the right way, and the SAME way for all of your ships.  Ask me how I know!).  Paint the magnet and/or adapter black to blend with the stand, and once on the table, it disappears.

I have plastic stands with Ninja Magic adapters, plastic stands for small ships, and the GZG metal stands with Ninja Magic adapters for large/heavy/unbalanced ships.  They'll all fit in a properly prepared 2 inch foam tray.

I spent a LOT of time through the years drilling ships to fit flight base stems, fixing broken stems and drilling the broken pieces OUT of the ships, and ruining ships converting to jewelery barrel connecters.

The heart of all of this is the Sabol foam tray or equavilent.  Lets you store everything flat, or in the case of the bases standing up where they're most stable.  If you don't want one of the Sabol carriers, here's what I did=take a foam tray to Wal Mart and go back to the sporting goods department.  Somewhere back there, especially in spring and summer, will be a soft sided cooler that will hold8-12 inches of foam trays for less than half of what you would pay for one that says SABOL on the side!

If you're very astute, you can get one that will hold a three ring binder of rules and have a pocket for dice and tape measures and pens, too!

10

(14 replies, posted in Starmada)

Hello all, I hope that everyone had a great Christmas/New Years celebration.

I just got back in to starship games, having passed quite a few years ago through just about all of them (going back to 1985).  I've been searching through the forums here, and have garnered a great bit of information that I and my gaming group have incorporated into our games (most notably the 18 hex max range proposition).

The 'official' ship builder is pretty easy to use, but I'm wondering: will it be updated to include the option of V and W batteries, as well as the other variables related to strikers, etc, or is that being left to 'aftermarket' enthusiasts (no offense intended, the shipyard in the above forums is AWESOME, but somewhat overwhelming).

I've got some Z4 minis in the shipyard (paint) table now (pics coming soon), and some GZG and Brigade ships on the way!

Just thought I'd check in and say Hi   big_smile

Tom