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I dont know if this is the right place to post but ive been working on a set of rules for a generic strategic game
i have rielly enjoyed the star trek nova edition but i do have afew complaints. there are way to much filler 34 pgs of filler in each. the other complaint and this a major complaint is no webs. why bother with tholians if your not going to include webs. thank you for your work
i recently got klingon and romulon nova armada and have 1 minor complaint and 1 major complaint. the minor was there was a lot of filler (approximatly 34 pages in each) i have all versions of starmada and am a big fan i could see having it in just one of the 2 for people who dont use your product. the major complaint is why include tholians if your not going to include web. that ommission is probably the sillist thing you could do. to say that iwas diappointed ,wouldbe ahuge understatement. it was woorse then call to arms ust saying any ship with web was invulnerable to drones, but having said that i was plwased over all. im sorry one more question why no salidin dd?
evan miller
do mines affect fighters?
this is my first try at ships. tech level -2. fighters are the primay long range weapon. this is th first of 4
a question. what tech level did u choose for your ships? also i rielly liked the whole concept.
hello
im not the most computer literate person. ive been going to the b5 vault (which is cool) and try to open or download counters it sends me to tesarta.com which apparently doesnr\t exis t.if you could hel me it would be appreciated
youve got to decide ifems that the campaign is the game or does it exist to generate scenarios. i have seen some
systems that you keep your armed forces the same thruo tught out but count victories and losses as a point system.
these syystems are primarily a system for generating scenarios. where if you are trying to win the campaign you will generate the uneven battles that happen in real life. The desperate battle to knock out a base to force a break thruogh
or the decision to build a lot of cruisers to patrol a large area or that super deathstar battleship.
i was thinking today. one of the first things is the campaign the game or does it exist to give you game scenarios? i would like a campaign game.
i would love to help. this is somthing that would enhance the system greatly
has any one thought about the cost of ships in economic units i see orat for making one off games but what about campaigns and such where there is economic consideration?
Posts found: 11