1

(9 replies, posted in Starmada)

Thanks for the clarification on the fighters.  Works the way I thought it did, but it is good to have a second opinion to that effect.

Blacklancer99 wrote:

Personally, I never really liked PFs. That aside, the problem in making them tough fighter flights is that you lose their weapon's range. Tech levels seem to be what the designers used to make the designs of the SFU ships "fit". It might also be possible to "tone down" or tweak the weapons suite of a PF (PF-classed weapons with equivalent damage damage and effects but shorter range?) to get something that is representative without being a 100% accurate conversion. Personally I find that the construction mechanics of Starmada a great for finding "broken designs" from other systems. This usually occurs with over-gunned ships done without a construction mechanic other than, "hey this looks cool!"

Over-gunned is the definition of a PF!

I liked carriers better than PF tenders.  I'm being completionist with my plans.  It is a bad habit of mine. 

Most PFs had shorter range weapons.  Disruptors topped out at 10 hexes and phasers at 15.  I'll have to play with it once the holidays are over. 

I don't suppose there is a discussion of what tech each race/ship used to make it "fit"?

Chris

2

(9 replies, posted in Starmada)

I'm working on Star Fleet Universe Fighters and PF ships.  I think it will be some time, if ever, that we get them officially as they aren't used in FC (except for Hydrans).  Since I'm new to Starmada I have a few questions.  I have both the core rules and the Rules Annex.

1.  Dual-mode fighters.  If the Fighter has a dual-mode of Striker is the unit removed from the board after it uses the Striker mode?  I thought no, but it is one-use.

2.  Dual-mode fighters.  If the Fighter has a second fighter mode, is that mode able to be used multiple times?  Yes?

3.  Creating PFs.  Help?  PFs are the quintessential eggshells armed with hammers.  I thought the flotilla rules would best reflect  that, but flotillas are so small that none of the weapon systems will fit inside.  Would playing with Tech Levels help that out or should I redesign the weapons for PFs?  Maybe a really tough Fighter flight would best represent them.

Thanks for the advise!