1

(18 replies, posted in Starmada)

The only issue with that Brian, and this is purely from the SFU perspective, is that a lot of the escorts don't have the majority of their weapons as anti-fighter ones, ie. the E4E Escort has 4 Phaser-2's and  4 ADD racks, that I would imagine would become straight drone racks, I'll have to investigate some of the official conversions to see whats been done with ships heavy on ADD racks.  Admittedly this is an old and not very good escort, but it's not alone in its lack of Ph-3's.

I'm not sure how much of a problem that would be, might have to throw together a carrier group and play around with it.

Matt

2

(18 replies, posted in Starmada)

Aegis allows you to fire, judge the results, then fire again, up to twice for limited Aegis or 4 times for full.  Each weapon can still only fire once, but you don't have to declare all weapons at the start of the impulse like normal.  However, Aegis can only target shuttles/fighters and drones, which is why I thought the Fighter Exclusive trait was important.

I'm interested to hear if anyone knows is the limited Aegis on the Klink D5 made it to Fed Comm.  I suspect not which is why the KA D5 doesn't have it (mind you with my method the only effect this would have would be to add fighter exclusive to the Ph-3's anyway  wink )

Your escort fire control probably emulates it better (btw Aegis allows you to use the connected weapons at up to their max range) than my idea. One drawback is that a lot of the Aegis ships only have it on some of their weapons (usually Ph-3's and the non-existent ADD's, and others have it on all weapons, so maybe 2 versions, one that works with only Anti-fighter weapons, and one that works with all weapons?

This feels very close to simulating the whole SFB fighter/escort system in a much simpler and fleet friendly way.

Matt

3

(18 replies, posted in Starmada)

Damn you page 28!! I missed the Fighter exclusive! After playing around with it a little, I'm thinking of just a second mode for the Phasers on an Aegis armed ship with the Anti-Fighter and Fighter Exclusive traits.  Ignoring the difference between limited and full Aegis

Right back to scribbling designs

Matt

4

(18 replies, posted in Starmada)

Another thing thats occurred to me as I'm statting up some fighters and a light carrier for testing, escorts.  In SFB you don't deploy carriers, you deploy carrier groups, which include the carrier and it's escorts, and since the ships in KA are based on Fed Comm. and it uses fully refitted ships, that means that almost all the appropriate escorts will have Aegis.

I've been trying to come up with a way of simulating Aegis using Starmada rules, and the most logical way to me seems to be making the Weapons Dual Mode, with Anti-Fighter & +1 ROF for Limited Aegis, and Anti-Fighter & ROF+1 and a better hit chance for Full Aegis. However I see 3 issues to this;
1 - There is no existing trait to make a weapon fighter only, though I suppose Starship-Exclusive could be a template for Fighter-Exclusive, I'm trying to stay in the rules as written.
2 - Existing Dual Mode weapons ie. Photons & Disruptors, can you have a 3-mode weapon? Though I can see good reason for not applying Aegis to heavy weapons, using Photons on fighters is a little extreme, SFB does include it.
3 - The Klingon D5, which is already in the game has limited Aegis on it's Ph-3's and it has nothing to represent that (I assume the D5 they did in Fed Comm. is the same as when it was released in that game the Stingers were still in the future, so there were no fighters).

Ideas?

BTW thanks for the ideas above, they've all been useful, and helped me break out of my 2-dimensional thinking from too many years of SFB wink

Matt

5

(18 replies, posted in Starmada)

OK, but by my understanding that would mean both shots from the 2 shot disruptors go off on one turn? so you can't fire it once, then again on a later turn? 

Just trying to wrap my head around it.

Not completely how i was thinking of it, but pdc (pretty darn close)

Matt

6

(18 replies, posted in Starmada)

I believe you're correct about the Stinger (don't have & never played FC) my main interest is to open up some of the more interesting SFB scenarios now that I've run out of SFB opponents (Starmada is much easier to convince people to try, a lot less intimidating, and a much quicker learning curve than SFB).

Of course, thats a perfect way of dealing with the heavy weapons fighters, though how would you handle the limited charges for the heavy weapons? ie the single shot photons, or disruptors? Can fighters use the ammunition trait?

Matt

7

(18 replies, posted in Starmada)

Yeah, wouldn't even want to think about doing an F-111, A-20 or the bombers, but then I've managed to avoid them in SFB for the same reason.

The idea of just adding the cost of the drones to the fighter, and using Dual Mode for the firing seems like the simplest way to get the closest to the source material, though I'm a bit stumped on dealing with the Ph-3 & heavy weapons of some of the later direct fire fighters (like the Fed A-10 with 2 Ph-3 and a Photon, or Klingon Z-D with Ph-3 and Disruptor)

Matt

8

(18 replies, posted in Starmada)

Greetings, I'm looking on feedback on rules for adding strikers/seekers to a starmada fighter.  Mainly for KA/RA as most SFU (at least most of the useful ones) use drones.

Any ideas on how to add fighters to fighters so to speak??

Matt