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(7 replies, posted in Starmada)

Thanks for the welcome.  I came up with that SOP for a Star Trek version of FT that didn't have PD and allowed any weapons to hit fighters with a -1 penalty (sound familiar).  I'll try it with Starmada and let you know what I think.

A good compromise may be letting anti-fighter weapons and seekers defend ships during the Fighter Phase.  Perhaps even nearby ships within range (escorts).  So the Fighter Phase would be something like 1) move fighters 2) resolve ship defenses 3) fighters attack. 

I'm a big Trek fan and since I have all the minis and rules, that's the universe we play in.  Anyway, I modified phasers a bit from their KA and RA descriptions.  Phaser Is are 15,1/3+/1/1; phaser III's : 3,2/5+/1/1, Anti-Fighter.  I might try the above Fighter Phase sequence to see if it is the right flavor.  Marc may be right though and it may reduce to much the combat effectiveness of fighters/seekers.

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(7 replies, posted in Starmada)

Hi, I'm a long-time lurker.  Before I get to the point, let me first explain that I love Starmada.  I think it's an elegant and internally consistent rule set, a rare achievement.  It took me a long time to find it.  Full Thrust was an old passion, but I was never happy with it.  I tried a long time to fix FT and mold it more to my liking, changing it so much that it was becoming a game unto its own.  I won't go into detail, but many of the things I was trying to "fix" in FT are handled very nicely by Starmada.  One thing that I developed for my version of FT was an alternate sequence of play, like this:

1. Written Orders Phase
2. Movement Phase
--Starships move
--Seekers move
--Fighters move
3. Combat
--Starships fire, record damage
--Fighters fire, record damage
--Seekers attack targets
4. End Phase
-Damage control--launch fighters/seekers

I was wondering how/if it would work with Starmada (some of us were born to tinker  :cry: ).  Like I said, Starmada is great just the way it is, so please ignore if talking about modding the game seriously pisses you off.  I think I just really like the idea of ships having a shot at defending themselves before the fighters descend upon them.