1

(133 replies, posted in Starmada)

I may be way off base (have yet to play my first game of Starmada and all my mini's are still on the painting bench!) but isn't the easy answer to the cheap 1-2-3 exp-weapon ships, well, lots of drones and/or fighters? The expendable guy has to waste a bunch of dice (if he can even bring his weapons to bear) and precious shots if he shoots at the fighters/drones or else watch his ships cook off in short order.  The fighter/drone player just keeps his distance (maybe taking long range shots - perhaps with seekers?) till his little friends do their work?

2

(133 replies, posted in Starmada)

I'm afraid I'm a Starmada newbie, so forgive me if this is an obvious question, but pg. 13 seems to take pains to distinguish between boxes and icons, so can I take the rules at their word that a shield class 6 vessel will never have more than the first two (shield) boxes crossed out due to damage? (The last ICON is in the third box, with no icons in boxes 4 & 5.)  It seems a little odd to me that ships can never have their shields totally knocked down due to damage, given the ubiquity of this kind of thing in most space opera fiction, though I have no problem with it from a game play perspective.

FWIW this is the only rule so far that has appeared unclear to me - which seems a pretty good testament to the author(s) writing skills. (Well, apart from the stuff addressed in the errata posts already.  Also the ship design section didn't really fall into place until I'd performed a practice design of my own.)

I look forward to the release of the final draft.  If (as I assume) this includes blank ship data sheets, I'd vote for including dedicated space on them for movement plotting, even if this is no longer an 'official - standard' game mechanic.

3

(55 replies, posted in Starmada)

Still waiting on Nomads first post - I actually thought the intent was that only range based trait combinations indicated in the table were permitted, rather than no more than two (though I confess these may be the same - I'm a little too lazy to suss out all the range based traits permutations.)