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I'm a little confused again .. :oops:
If a SHIP with a THRUST of 4 has a SPEED of 4 when performing a "Reverse Course" action does it effectively "spin on the spot" and change facing in the HEX its in ?? :?:
Have I missed the bit somewhere where it says you have to move a minimum of 1HEX before turning again ?? :idea:
OK so in the regular movement rules "sideslips" do not count towards the minimum required move (ie: number of hexes).
Considering that a minimum is only stipulated when moving straight ahead how is it that a thrust in the general direction you were previously pointing, albeit one not directly ahead (ie: a sideslip) counts for nothing ?? Three sideslips in a row still take you a little forward afterall so should it not account in some part for any necessary minimum distance .. :?: :?
Well at least that means my understanding of all the various movement systems is complete ..
Thanks.
On page 30:
In the above example, a ship with a current speed of 4 and a thrust rating of 2 is conducting a straight ahead maneuver. It must move between two and seiz hexes. The ship moves forward three hexes, and pivots two hexsides (120°) to starboard. The ship is considered to have moved four hexes, coming in below its maximum move, but its speed is only 3.
Is this a mistake, should it be five hexes following on from this:
Each hexside pivoted counts as an additional hex of forward movement for purposes of determining a ship's maximum move, but is not counted towards ist minimum move. A pivot is also not included in a ship's speed.
:idea: :?:
Posts found: 4