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(16 replies, posted in Starmada)

Thanks.

Just a couple more questions. :oops:

1)  ON DECLARING TARGETS:  When I had to declare my targets, I chose one ship at a time then I declared the targets for ALL of my weapons for that ship before I rolled any dice.  We had to be extra careful about ships with many weapons and different targets.  Is this correct?

2)  A silly question.  The rulebook suggests a 30 x 40 hex battlemat.  Well, I'm getting a 27 x 37 one.  Would the lack of 3 hexes for length and width weaken the game at all (for lack of maneuvering room)?

Thanks again.

cheers

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(16 replies, posted in Starmada)

Okay, now that I've played one 500 pt game...

As I understand the following:

1)  Bsats are like tiny individual "ships.  They are never forced to stay together as one group.  If I launch 3 at once, they can separate and go their separate ways during the fighter phase.  A hit by a ship destroys one immediately without further need for pen roll.  Is this correct?

2)  Drones always stay together as one group (up to ten drones) and able to move up to ten hexes.  A hit by a ship destroys one immediately without further need for pen roll.  Like fighters, a die or dice next to the drone counter aids in keeping track how many are in the group at one time.  After successful to-hit rolls, are the following pen rolls half the target shields rounded up?

3)  Marine pods are similar to drones in that the number launched always stay together.  A hit by a ship destroys one immediately without further need for pen roll.  Like fighters, a die next to the boarding pod counter aids in keeping track how many are in the group at one time.  After successful to-hit rolls, the subsequent pen rolls halve the target shields rounded up.  Is this correct?

And one more question about the random scenario generator table from the SXBrigade manual...

4)  Do you use this a lot for your games?  After each player rolls for their objective, is it to be kept secret from the opponent?  If not, has anyone tried playing with secret objectives?

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(16 replies, posted in Starmada)

Hi everyone,

I'm really itchin' to play my first game tomorrow and after reading the rules and the forum here I still need some clarification on some things.

1)  In the SX Brigade manual the combat ratings don't match the squadron point list and ship display for a couple ships in the German fleet.  Is there a typo here?

2)  Since I will be using BPods, Drones and Bsats (no fighters), I need to wrap my head around on how they are used.  For example, I understand one fighter flight as a "group" of six ships and is denoted using a D6 next to the counter.    Fighters destroyed are easily kept track of by reducing the die pips.

Battlesats - I have 5 Bsats on my ship.  Someone said I can launch three per turn as I have an unlimited supply as long my ship is not destroyed.  I initially thought if I had 5 Bsats on the ship display, I only could launch 5 in total.  Also, if I launch say three in one turn, do I put a D6 (showing 6 pips) beside it exactly like fighters?  If the D6 gets reduced to 0 does that mean all 3 bsats in the group get destroyed?

Similarly...

Drones-  I can launch I think up to 5 in one group.  Isn't it better to launch each one turn by turn to get the D6 pip advantage?  Or does one pip on the D6 represent one pod.  If I launch say 5 pods in 1 turn making a single group, should I show 5 pips on the D6 to track how many are there? 

Bpods - ditto for the above- do I use the D6 for each Bpod "group"?  And for each hit reduce the die pip?

EGAD!  I'm confusing myself more and more as I write this.  I apologize for these ultra newb questions but I just want the game to go smoothly.

Thank you.