1

(7 replies, posted in Starmada)

Then let me poisit a "buckets o' dice" ship and tell me if I've abused the design rules.

Let's use the ship demo'd in the ship construction, substituting my weapon for its main banks.  The ship ought to have the same rating as before, which seems to be 170 CRAT for this 8-hull ship.

Page 47 gives me the Weapon Bank SUs, and comes up with 270 SUs for a 7-weapon battery in three banks.  Its strongest battery is [FF2], which gives it 7 dice at medium range.  Its max range is 15.

I propose to reduce this to one giant planet thrower, BAS = 18 on a FR arc (front 60).  That comes up to (18 * 15 * .98 * 1 smile 265 SUs.  The battery is [FR] (no negatives here on its arc) with 18 dice at medium range.

Those 8 hull points are roughly DD sized, and the points (170) are large DD.  If I can poke my nose in your direction you'll get quite a welcome.

Although an extreme ship, does this break the ship designer?

Jerome.

2

(9 replies, posted in Starmada)

YMMV but I find fighters highly overrated as a concept. I can't get my mind around the idea that a group of gnats can bring the persistent firepower of a destroyer or cruiser.  To me, the "engineering" simply isn't there.

I'm not looking for agreement or argument.  But I *do* see that the sample ships in the S:NE book live in a "fighters are an accepted weapon" universe.  For example, the quantities of close defense weapons.

I *could* merely ignore the fighters and carriers and use the remaining sample ships.  But how much are these remaining ships distorted for having combat points devoted to weapons that deal with a fighter threat that isn't there any more?

Thanks for replies,
Jerome.

Zowie!  I've a S'ssk Maglev turret with 30 dice at modifier 0 --- but wait a minute, the turret is PH7, which nominally means only 3 dice.

I can see +1 for short, and +1 for getting the kilt side of directional shields.  Then there is a +1 for fire control... I don't see how I can get more than +3 on attack mods even in a most extreme situation.

Why bother showing me the dice count for a range of modifiers I can't get to?

Jerome.

4

(2 replies, posted in Starmada)

Thanks for your reply.  I'll be at a hobby store tomorrow, and I'll see for myself.

Jerome.

I attended a demo of Starmada Nova.  Much to like with the game but I'm really put off with the movement system.  I think this is the default, where if you go "full speed" you can't make a turn.

I understand that in other Starmada versions there are options like pure vector or cinematic (think Full Thrust).  Can I get another way of moving ships in *my* version of a Nova universe?

Thanks,
Jerome.