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Hi,
we have now decided to use the "rule-book" rules and add a house rule to make e.g. 1/3/1 or 1/2/3 weapons attractive.
A race may choose to get a weapon-tech-level advantage of "+1", but commits itself to have their PEN never lower as the ROF
(ROF>=PEN)
A race may choose to get a weapon-tech-level advantage of "+2", but commits itself to have their PEN always higher as the ROF and their DMG never lower as the PEN
(ROF>PEN>=DMG)
Since we are playing a campaign style of game, this rule works fine for us and the higher tech level pulls against the SU advantage of high ROF weapons - and makes other combinations attractive. :-D
This idea came up when Dan was thinking about "other ways to give high ROF ships a penalty" - thanks for that!
I've tried out an other Weapon calculation, and I think it works easy and very well: (ROF*PEN*DMG)+(0,5*ROF).
This makes Weapon calculations still easy while getting around some issues people had with the official rule.
ok, the resulting values are not always near the official ones, but the formula works to show differences in selecting a 1/1/3 or 3/1/1 weapon.
I have attached an Excel sheet to show the results.
Have fun,
Udo
Posts found: 2