1

(78 replies, posted in Starmada)

Quick question after looking over the demo rules: Am I missing something or does the example text on page 10 for the Engines and Weapons tracks not match the sample tracks shown?

2

(78 replies, posted in Starmada)

Excellent!  I've been thinking of dusting off my starship minis, so this new edition is particularly well timed!

3

(2 replies, posted in Starmada)

Out of curiosity, is there a ship construction spreadsheet out there that handles fractional rates of fire (1/2 and 1/3)?

4

(10 replies, posted in Starmada)

japridemor wrote:
wombatzoner wrote:

One option might be to require the ship carrying the equipment to have a number of ECM equipment boxes equal to the number of ships it's covering (including itself) multiplied by the range to the farthest ship it is covering.

I like this, it is simple and elegant. Of course each installation of ECM is 5% of the ships SU so one obvious work around is to put them ion the smaller hulls so they use less of your total SU.

Thank you.  On the smaller hull issue, a smaller ship would be easier to destroy, so might that balance out somewhat?

5

(10 replies, posted in Starmada)

One option might be to require the ship carrying the equipment to have a number of ECM equipment boxes equal to the number of ships it's covering (including itself) multiplied by the range to the farthest ship it is covering.  So a ship that wanted to jam for itself and two other ships (3 total), one of which was 2 hexes away would need 6 ECM boxes.  If it wanted to jam for only the two other ships but not itself, it could do so up to 3 hexes away.

If you want to be more restrictive, you could require the jamming ship to have enough ECM boxes equal to the sum of the ranges to all the ships it is jamming for (counting itself as range 1).

For damage, I'd treat an EW equipment hit like a drones hit (1d6 boxes eliminated for each hit).

6

(2 replies, posted in Starmada)

shadowcat48li wrote:

I am new to Starmada, and am using SXCA 2.61 along with Open Office 2.0, when I try and enter weapons in the spreadsheet, its not giving me the SU information on the weapon.

am I a copmplete idiot on this, or just entering something wrong?

No, it looks like a small difference between how Excel and OpenOffice work with drop-down menus in cells is causing the problem.  Specifically cells F11, F15, and F19, the three cells where you select the To-Hit values for each battery.  In Excel, when you select a to-hit value, it's displayed as 3+, 4+ or 5+.  In OpenOffice, the selected value gets displayed as 3, 4 or 5 (no plus signs).  This throws off the SU calculations for each battery because one of the formulas used to compute SU does a lookup expecting the 3+, 4+ or 5+.  If there is anything else in the cell (like a 3, 4 or 5), it returns a 0, so you get a 0 value for SU.

The good news is, it's easy to fix.  In OpenOffice all you have to do is change the formatting on cells F11, F15, and F19 to Text.  You can do this by right-click on each of these cells, select Format Cells, and select Text from the options under Category.  Once you do that, the selected values will appear as 3+, 4+ or 5+ and everything seems to work normally.

Based on my testing, if the authors of the construction spreadsheet would be so kind as to change the formating on these three cells in Excel from General to Text, that would fix the problem for any future OpenOffice users that download it.