Thanks for getting back to me.
cricket wrote:Each arc designation indicates a bank of weapons, each of which makes a separate attack.
This doesn't address my question, though. The two interpretations I listed (1a and 1b) are distinct cases; which one is the accurate interpretation?
cricket wrote:The reason things are the way they are now is so that one can quickly determine the relative size of each battery by looking at the first number in the row, even if all of those weapons cannot be used to attack a single target.
Except, with my group, this worked the opposite way. At-a-glance assessment of weapon systems by numbers which would never be achievable was actually de-clarifying. For example, if there's no way that a Furious-class DD will ever get to 7 attack dice on its CDCs (because all arcs are -3), then it's not a 7-dice weapon, and seeing it as one wasn't helpful to us.
cricket wrote:Not entirely sure why that would be "simpler".
Because you wouldn't have to have a page of screwy log value tables to help people? No, seriously, it would be much simpler because every scientific calculator in the world has a natural log function, and it's the native log function implemented in most coding languages. As it is, I had to simplify all the related equations in order to use them when designing my own ships (first by hand, then using Perl code). Armor score is, for instance, equal to 2.885ln(1+A/H), which to me is a lot simpler, and more easily worked out on a hand calculator. I know this has nothing to do with gameplay - it's just a notational suggestion from a math guy.
Thanks for getting back.
-Damian