Hello. I'm new to the game and have a few questions on the rules...
1. Has there been any consideration for the manueverability of stationary ships? Can they perform manuevers without having to move forward? For example, a stationary ship rotating 180 degrees. Or perhaps only able to turn 1 hex facing a turn while stationary?
2. Drones are described as acting like fighters. Can drones be engaged in a dogfight by fighters? I would think not, but the rules don't specify. Also, does this mean that drones can fly around willy-nilly or perhaps sit and wait, or do they have to actually move toward a target?
Anyway, I love the rules so far, and this is coming from a long time SFB and Full Thrust player. A few things I'd like to see in the next version of Starmada:
Hard and fast rules for converting to hex-less games. I could see this taking up just a page or so. For example, Starmada-X says each hex would be 4cm. Thats just about 1 1/2 inches, so I would round it to 2. So the attack range of fighters would be 2 inches, explosions would be a round 2 inch template, etc. Somewhere in the rules it mentioned rolling a die under the number of hexes of a range (I forget what it was referring to)... so you would have to double your die roll and compare to the number of inches. I could go through the rules and do it all myself, but it'd be nice if it was just there, or have it as a supplimentary download. Maybe even display on the starship record the weapon ranges in inches underneath the hex listings. 1/2/3 and directly underneath 2/4/6 inches. Its easy enough to do in your head, but much less confusing for newbie players.
I'd also like to see the weapon arcs graphic displayed on the ship record. Maybe make the movement chart half its size and put the arcs next to the shield indicator chart. Would be a great tool for getting newbie players up to the speed in introducing them to the game.
Welp, those are just my two cents. Like I said, great game.
Fred