1

(3 replies, posted in Starmada)

thanks

2

(3 replies, posted in Starmada)

Does the amount of damage control dice changes as a ship takes damage and drops in hull, or do you always use the dice the ship started with.

Hull 11 ship (3 dc dice), she gets reduced to 7 hull, (does she still use 3 dice or drops to 2?)

Cheers

3

(27 replies, posted in Starmada)

thanks guys for the replies, keep in mind that you do not know what the other guy is bringing to the party until you get there yourself, in my case or others like me that end in that kind of situation, it is hard to do anything but die, we decided to ban 2+ to hit, ranges above 18, repeating, increase (all), variable (all), and extra hull damage, and we will try to implement minimum shielding based on a size of the hull (bigger the ship, more shields must have) , minimum engine rating on a ship, and all weapons minimum 120 degree arcs.

We also use SIMS movement, we hope this will help. We are planing to test this soon. Now I got to go to work,

Cheers

4

(27 replies, posted in Starmada)

not as much as you think, 1 weapon with a rate of fire 2, range 30, repeating, increase hits, piercing and multi impact and damage (IIRC), it was a very nusty gun sad .

Anyways, why I think weapons are cheep?, because their value is fixed, while engines, shields, and a lot of other systems are a percentage of the total space on the hull, with large hulls that = a lot of weapons. If you do not install shielding and keep the engines small you can have a lot of firepower, and I will die before I can take advantage of this

5

(27 replies, posted in Starmada)

the screen idea is ok, but I already had a battleship (hull24)with 5 shields and armour plating, and good quality weapons with range 18 and 15, I was destroyed by range 30 weapons on the first turn, my other ships took heavy damage as well, end of turn 1 I started to worm up my jump drives, but it did not help, and that just was not much fun.

6

(27 replies, posted in Starmada)

and you don't find that a problem?, it's all about who has bigger guns on his gun platform, moving ships is not important, nor are there any need for weapons outside the forword arcs, thats not a balanced way to play the game, there has to be a way to improve the play, right now firepower is cheap vs. cost of defence and movement.

Anyone has any ideas?

7

(27 replies, posted in Starmada)

Trying to find a balance between ORAT and DRAT, it is so easy to destroy your enemy at long range before his higher mobility can help him.

We already do not use a lot of the big damage options, no 2+ to hit, repeating and so on, yet within the design rules it seems like the best thing to do is load up on a lot of weapons with good to hit number and multi impact and damage, and just blow the other guy out of the sky.

I would like to find out what do others do to keep a game balance.

regards

8

(1 replies, posted in Starmada)

are fighters worth their points in Starmada game? They just look like a lot of points that I could use to get more ships.

9

(2 replies, posted in Starmada)

Hello, just had my first game we had 2 ships (CL and FF) each, all ships with 6 engine rating, and we found that we could not move and manouver at the same time. I am sure we must be doing something wrong.

The way we understand engines thrust is used to accel, decel and to turn.

Is this correct?

So let me give you an example the way I understand

Turn1 plot 6 (ship accel to speed 6 from 0) 6 thrust used (OK)
Turn 2 I want to do a U-turn, and here I get lost. My speed was 6 and it will stay 6 unless I use thrust to slow down or speed up (correct?)
Turn 2 plot U (i need 6 thrust to decel to speed 0 and another 6 to U-turn) So NO GO
Turn 2 plot U6 (i will need 12 thrust to turn and 0 thrust for speed since I am keeping speed 6 also NO GO

So the only way a FF with 6 engine can do a U-turn or 120* turn is to keep speed 3 (half engine rating), this does not look like a lot of movement and larger ships would be unplayable.

I am almost sure we did not get this correct, so please HELP!

Another question , is there a max speed ship is allowed or can I keep accel for ever (if leaving a map is no issue) 6/12/18/24/30 and so on?



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