1

(10 replies, posted in Starmada)

Thanks for all of the replies.  I like the concept that the direction of the attack determines which weapons get destroyed (this is probably how I'll end up playing).  Though that could bring up a situation where there are no weapons left on that facing... in which case I would just go with the general system damage approach and either choose one or make a random roll.

2

(10 replies, posted in Starmada)

Thanks for the reply.  I was playing it correctly in my solo practice fights then.

3

(4 replies, posted in The Sovereign Stars)

Hello,

I just ordered the ISS and am very interested in the 'board game' portion of the rules.  As I impatiently wait for it to arrive, is there any chance I could get someone to give a high level overview of it?

Thanks!

4

(10 replies, posted in Starmada)

Hello everyone,

I just ordered the Adimiral edition and the ISS and I have a couple of hopefully easy questions.

When it is a ship's turn to fire, does it take a shot with all of it's weapon batteries or just one shot per Weapon (X, Y and Z)?  Meaning, if a ship has a AB AB AC AC, they would get a total of 4 separate attacks if a target was in the A arc (possibly more if the weapons ROF was more than 1)?

If the 4 separate attackes is true above... Can a ship fire each of the individual batteries at a different target?  Using the example above, could the ship fire each battery at a separate ship if there were 4 different targets in the A arc?

Finally, when a weapon gets hit, how do you determine which batteries are destroyed?

Sorry if any of these are answered in the Demo rules... I looked through them, but didn't see the above mentioned.

Thanks!