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thanks a lot for your input.
my two ideas were very close to what you suggested:
either
use (modified?) Size instead of Thermal Signature - to represent that large targets are easier to spot and keep targeted,
or
use Thermal Signature and justify it - either by claiming there are some targetting devices suitable for the period, or justify that it stands for the general noise/smoke/dust/other traces of the unit. Thus larger units would be easier to 'spot'/'lock-on' due to much noise or clouds of smoke/dust.
The only problems I see is that in case of the first approach the balanced point system becomes flawed, and in the second approach one would have to justify the equipment which normally increases Thermal Signature somehow. For example: it can only operate in a noisy way and creates thick easily visible smoke.
Haven't encountered the Thermal Signature problem yet...
But the game seems to be fine anyway!
The game seems to be capable of covering many genres from Victorian SciFi to hardcore future SciFi. But there is one issue I would like to get some insight on:
The lock-on procedure seems to be the one of the key concepts the game is based on. It represents spotting, target acquisition, locking of targetting instruments. But it's based on the thermal signature of the target....
In early periods or similar settings I would prefer to use no thermal lock-on. I'd rather base target acquisition on size or noise made by the target.
Of course one still use the thermal lock-on and state that in some way they have instruments necessary for thermal acquisition of targets, but I would prefer 'manual' targetting for steam powered mechs.
Any hints? Did anybody try it?
Posts found: 2