cricket wrote:I think I understand the question -- but I'm not sure I understand the need... :?:
Well, in our campaign construction time is based on ship size as measured by SU. A ship designed to specific SU sizes can be more efficient ( and cram in a little more stuff ) than one designed to an arbitrary size based off of HS and then left empty to fit the SU requirement. For instance say a race can build a 1,000 SU ship in a certain amount of time but a 1,001 SU ship will take another month to finish. The race really wants a 1,000 SU ship. Currently they take a size 7 ship ( 1,120 SU ) and only fill in as close to 1,000 SU as possible without going over. Unfortunately, all of the equipment that is based off of a percentage of the ship's size is based off of the 1,120 SU and therefore eats a little more than would be so if the ship could base it off of the desired 1,000 SU. So take this design:
Test Bed Class Cruiser of the Rectally Exacting Navy ( 115 )
Mass: 99.6 KmT, Crew: 258, TL: E:0 W:0 S:0 Q:0
Hull: 7 6 5 4 3 2 1
Engines: 8 7 6 5 4 3 2 1
Shields: 2 1
Ablative Armor: 0
[α] Missile [4/8/12, 3+ 1/1/2, Increased DMG]
AB
[β] Laser [3/6/9, 4+ 2/1/1]
ABC, ABD
Hyperdrive [O], Anti-Fighter Batteries [O], Electronic Countermeasures [O]
1[HS], 2[EQ], 3[Hα], 4[Eβ], 5[H], 6[E]
As you can see, this design has used 996 SU out of the 1,120 available for a HS 7 ship. Each engine required 69 SU, each shield 84 SU, the AFB 56 SU and the ECM another 56 SU. If the ship were designed from the get-go as a 1,000 SU ship, each engine would have required only 60 SU, each shield 79 SU, ECM and AFB 50 SU each for a total savings of around 94 SU. For 94 SU the design could double its laser armament or possibly shoe in another missile launcher. Yes its point value would be higher ( and that is as it should be ) but the race in question is more concerned with maximizing ComRat / SU.