rafial wrote:This is just silly. First of all, even if you were considering your own ships as "cloaked, dectected" you wouldn't avoid damage, those ships would attacked with a -1 to hit penalty, and enemy ships in the area will be attacked with whatever penalty is appropriate to the tech they are using. See:
This highlights another issue. If you are using area-effect weapons against a cloaked, detected target, should there still be a -1 penalty? Obviously, the answer is going to be "it depends on what the area-effect weapon is simulating".
While it may set off the "realism" detectors in some players, I still have to stand behind my original ruling -- area-effect weapons get to make a separate attack against all valid targets in the affected area; but other than that they are the same as any other weapon (i.e. cannot affect cloaked ships, unless detected when a -1 penalty applies).
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com