Re: Result of a snowed in weekend.

Here is the more complex version of the carrier:

    Terran Alliance Zenith class Carrier (1463 CR) All systems are TL +4.

      Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

        Engines (1, 2): 6 6 6 6 5  5 5 4 4 4  3 3 3 3 2  2 2 1 1 1.

          Shields (3, 4): 3 3 3 3 3  3 3 2 2 2  2 2 2 2 1  1 1 1 1 1.

            Weapons (5, 6): 1: VY, 2: VZ, 3: W, 4: X, 5: X, 6: Y.

              Battery V: Primary Weapons (Energy):

                Co-Axial A:  1-4/5-8/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                  Co-Axial B: ---/5-8/---,1/4+/1/1, Carronade; Minimum Range; Repeating.

                    [HJ] [HJ] [IK] [IK]

                      Battery W: Primary Weapons (Kinetic):

                        Co-Axial A: 1-4/5-8/---, 4/4+/1/1, Carronade; Increased Hits; Repeating.

                          Co-Axial B: ---/5-8/9-12, 3/4+/1/1, Minimum Range; Increased Hits; Repeating.

                            [G] [G]

                              Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                  Battery Y: Point Defense (Kinetic): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased hits; Repeating.

                                    2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                        Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, Ballistic); Increased Hits; Repeating.

                                          [ABCDEF] [ABCDEF] [ABCDEF]

                                            Special Equipment: Carrier (420); critical hit Save (3+); Damage Control ( 4 dice); Datalink: Range 7 (1); Hyperdrive; Marines (22); Mines (4); Teleports (4).

                                              Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                  Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                    Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                      VBAM Statistics:

                                                        Assaulters (Breachers): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                          Bombers: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                            Interceptors: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                              Fighters: Cost:1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                Zenith class Carrier: Cost: 23, Maintenance: 6, Defensive value: 14, Anti-Ship: 25, Anti-Fighter: 8, Command Rating: 8, Command cost: 4, Basing: 7.

                                                                Re: Result of a snowed in weekend.

                                                                Simple Version:

                                                                  Aquan Prime Poseidon class Battleship (2071 CR) All systems are TL +4.

                                                                    Hull (1, 3, 5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                      Engines (1,2): 8 8 8 7 7  7 6 6 6 5  5 5 4 4 4  3 3 3 2 2  2 1 1 1.

                                                                        Shields (3 ,4): 5 5 5 5 5   4 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                          Weapons (5, 6): 1: WZ, 2: X, 3: X, 4: Y, 5: Y, 6: Z.

                                                                            Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 2/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                              [HJ] [HJ] [IK] [IK]

                                                                                Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                  [AB] [AB] [AB] [EF] [EF] [EF]

                                                                                    Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                        Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                          [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                            Special Equipment: Carrier (180); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (6); Mines (5); Teleports (3).

                                                                                              Assaulters (Breachers): Size 2-Speed 15-Attack 4+-defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                  Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                    Fighters: Size 3-Speed 18-Attack 4+-Defense 0, increased Hits; Repeating (60 Capacity).

                                                                                                      VBAM Statistics:

                                                                                                        Assaulter (Breacher): Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                          Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter:1.

                                                                                                            Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                              Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                Aquan Prime Poseidon class Battleship: Cost: 26, Maintenance: 6, Defensive Value: 19, Anti-Ship: 31, Anti-Fighter: 5, Command Rating: 9, Command Cost: 4, Basing: 3.

                                                                                                                Re: Result of a snowed in weekend.

                                                                                                                Simple version:

                                                                                                                  Aquan Prime Storm class Cruiser (683 CR) All systems are TL +4.

                                                                                                                    Hull (1, 3, 5): 14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                      Engines (1, 2): 10 10 9 8 8  7 6 5 5 4  3 3 2 1.

                                                                                                                        Shields (3, 4): 3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                          Weapons (5, 6): 1: WZ, 2: WZ, 3: W, 4: X, 5: Y, 6: Y.

                                                                                                                            Battery W: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                              [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                  [AB] [AB]

                                                                                                                                    Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                        Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                          [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                            Special Equipment: Critical Hit Save (4+); Damage Control (3 dice); Hyperdrive; Marines (4); Mines (4); Telrports (2).

                                                                                                                                              VBAM Statistics:

                                                                                                                                                Cost: 16, Maintenance: 5, Defensive Value: 10, Anti-Ship: 24, Anti-Fighter: 4, Command Rating: 7, Command Cost: 3.

                                                                                                                                                Re: Result of a snowed in weekend.

                                                                                                                                                Simple Version:

                                                                                                                                                  Aquan Prime Piranha class Frigate (147 CR) All Systems are TL+4.

                                                                                                                                                    Hull (1, 3, 5): 4 3*2 1.

                                                                                                                                                      Engines (1, 2): 11 9 6 3.

                                                                                                                                                        Shields (3,4): 1 1 1 1.

                                                                                                                                                          Weapons (5, 6): 1: XZ, 2: XZ, 3: X, 4: Y, 5: Y, 6: Y.

                                                                                                                                                            Battery X: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                              [HJ] [IK]

                                                                                                                                                                Battery Y: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                  [AB] [EF]

                                                                                                                                                                    Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                      Special Equipment: Critical Hit Save (4+); Damage Control ( 2 dice); Hyperdrive.

                                                                                                                                                                        VBAMStatistics:

                                                                                                                                                                          Cost: 8, Maintenance: 2 (It is a Gunship.), Defensive Value: 3, Anti-Ship: 13, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2.

                                                                                                                                                                          Re: Result of a snowed in weekend.

                                                                                                                                                                          Simple Version:

                                                                                                                                                                            Aquan Prime Triton class Carrier (1466 CR) All Systems are at TL +4.

                                                                                                                                                                              Hull (1, 3 5): 19 18 17 16 15*  14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                                                                                Engines (1, 2): 7 7 7 6 6  6 5 5 5 4  4 3 3 3 2  2 2 1 1.

                                                                                                                                                                                  Shields (3, 4): 4 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                                                                                    Weapons ( 5, 6): 1: WZ, 2: WZ, 3: X, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                      Battery W: Primary Weapons (Energy): 1-3/4-6/7-9, 1/4+/1/1, Range-Based ROF; Increased Hits; Repeating.

                                                                                                                                                                                        [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                          Battery X: Primary Weapons (Energy): 1-2/3-4/5-6, 2/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                            [AB] [AB] [EF] [EF]

                                                                                                                                                                                              Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                    Special Equipment: Carrier (360); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Marines (16); Mines (5); Teleports (2).

                                                                                                                                                                                                      Assaulters (Breachers): Size 2-Speed 15- Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                        Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                          Interceptors: Size 3- Speed 18-Attack4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                            Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1, Direct Assault.

                                                                                                                                                                                                                  Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                    Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                      Fighter: Cost:1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                        Aquan Prime Triton class Carrier: Cost: 20, Maintenance: 6, Defensive Value: 14, Anti-Ship: 27, Anti-Fighter: 5, Command Rating: 8, Command Cost: 4, Basing: 6.

                                                                                                                                                                                                                        Re: Result of a snowed in weekend.

                                                                                                                                                                                                                        Simple Version:

                                                                                                                                                                                                                          Aquan Prime Remora class Mine Escort (73 CR) All Systems are TL +4.

                                                                                                                                                                                                                            Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                              Engines (1, 2): 8 4.

                                                                                                                                                                                                                                Shields (3, 4): 2 1.

                                                                                                                                                                                                                                  Weapons(5, 6): 1:Z, 2:Z, 3:Z, 4:---, 5:---, 6:---.

                                                                                                                                                                                                                                    Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                      [ABCDEF]

                                                                                                                                                                                                                                        Special Equipment: Damage Control (1 die); Hyperdrive; Mines (5).

                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                            Cost: 6, Maintenance: 1/2, Defensive Value: 3, Anti-ship: 3, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2.

                                                                                                                                                                                                                                            Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                            Here is the more complex version of the Aquan Prime Battleship.

                                                                                                                                                                                                                                              Aquan Prime Poseidon class battleship (3263 CR) All systems are TL +4.

                                                                                                                                                                                                                                                Hull (1, 3, 5): 42 41 40 39 38  37 36 35 34*33  32 31 30 29 28  27 26 25*24 23  22 21 20 19 18 17 16*15 14 13  12 11 10 9 8  7*6 5 4 3  2 1.

                                                                                                                                                                                                                                                  Engines (1, 2): 8 8 8 8 8  8 7 7 7 7  7 6 6 6 6  6 5 5 5 5  5 4 4 4 4  4 4 3 3 3  3 3 2 2 2  2 2 1 1 1  1 1.

                                                                                                                                                                                                                                                    Shields (3, 4): 5 5 5 5 5  5 5 5 5 4  4 4 4 4 4  4 4 3 3 3  3 3 3 3 3  3 2 2 2 2  2 2 2 2 1  1 1 1 1 1  1 1.

                                                                                                                                                                                                                                                      Weapons (5, 6): 1: U, 2: V, 3: W, 4: X, 5: Y, 6: Z.

                                                                                                                                                                                                                                                        Battery U: Primary Battery (Energy):

                                                                                                                                                                                                                                                          Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                            Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                              [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                Battery V: Primary Battery (Energy):

                                                                                                                                                                                                                                                                  Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                    Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                      [HJ] [HJ] [HJ] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                        Battery W: Primary Battery (Energy):

                                                                                                                                                                                                                                                                          Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                            Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                              [AB] [AB] [AB] [EF] [EF] [EF]

                                                                                                                                                                                                                                                                                Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                    Battery Y: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                      2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCEDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                          Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, & Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                              Special Equipment: Carrier (180); Critical Hit Save (2+); Damage Control (6 dice); Datalinks: Range 6 (3); Hyperdrive; Marines (12); Mines (5); Teleports (3).

                                                                                                                                                                                                                                                                                                Assaulters (Breachers): Size 2-Speed 15-Attack 4+-Defense 0, Increased Hits; Repeating (43 Capacity).

                                                                                                                                                                                                                                                                                                  Bombers: Size 4-Speed 12-Attack 4+-Defense 0, Bomber; Increased Hits; Repeating (49 Capacity).

                                                                                                                                                                                                                                                                                                    Interceptors: Size 3-Speed 18-Attack 4+-Defense 0, Interceptor; Increased Hits; Repeating (48 Capacity).

                                                                                                                                                                                                                                                                                                      Fighters: Size 3-Speed 18-Attack 4+-Defense 0, Increased Hits; Repeating (60 Capacity).

                                                                                                                                                                                                                                                                                                        If one adjusts the Combat Rating for excessive size penalties as I do, the adjusted Combat Rating is 2710 CR.

                                                                                                                                                                                                                                                                                                          VBAM  Statistics:

                                                                                                                                                                                                                                                                                                            Assaulter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 1; Direct Assault.

                                                                                                                                                                                                                                                                                                              Bomber: Cost: 2/1, Maintenance: 1/3, Defensive Value: 9, Anti-Ship: 7, Anti-Fighter: 1.

                                                                                                                                                                                                                                                                                                                Interceptor: Cost: 3/4, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 4, Anti-Fighter: 4.

                                                                                                                                                                                                                                                                                                                  Fighter: Cost: 1/1, Maintenance: 1/3, Defensive Value: 8, Anti-Ship: 6, Anti-Fighter: 3.

                                                                                                                                                                                                                                                                                                                    Aquan Prime Poseidon class Battleship: Cost: 33, Maintenance: 9, Defensive Value: 32, Anti-Ship: 34, Anti-Fighter: 13, Command Rating: 12, Command Cost: 5, Basing: 3.

                                                                                                                                                                                                                                                                                                                      Adjusted Statistics: Cost: 31, Maintenance: 9, Defensive Value: 30, Anti-Ship: 34, Anti-Fighter: 13, Command Rating: 12, Command Cost: 5, Basing: 3.

                                                                                                                                                                                                                                                                                                                      Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                                                                                                      Here is the more complex version of the cruiser.

                                                                                                                                                                                                                                                                                                                        Aquan Prime Storm class Cruiser (921 CR) All systems are TK +4.

                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 21 20 19 18 17  16* 15 14 13 12  11 10* 9 8 7  6 5 4* 3 2 1.

                                                                                                                                                                                                                                                                                                                            Engines (1, 2): 10 10 10 9 9  8 8 7 7 6  6 5 5 4 4  3 3 2 2 1  1.

                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 3 3 3 3 3  3 3 2 2 2  2 2 2 2 1  1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: VY, 2: VZ, 3: W, 4: W, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                  Battery V: Primary Weapons (Energy): 1-4/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                    [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                      Battery W: Primary Weapons (Energy): 1-4/5-6/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                        [HJ] [HJ] [IK] [IK] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                          Battery X: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                            Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                              Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                        2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                          [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Critical Hit Save (3+); Damage Control (4 dice); Datalinks: Range 6 (3); Hyperdrive; Marines (4); Mines (3); Teleports (2).

                                                                                                                                                                                                                                                                                                                                                              VBAM  Statistics:

                                                                                                                                                                                                                                                                                                                                                                Cost: 19, Maintenance: 6, Defensive Value: 14, Anti-Ship: 24, Anti-Fighter: 5, Command Rating: 9, Command Cost: 4.

                                                                                                                                                                                                                                                                                                                                                                Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                                                                                                                                                Here is the more complex Aquan Prime Frigate.

                                                                                                                                                                                                                                                                                                                                                                  Aquan Prime Piranha class Frigate (237 CR) all systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 7 6 5 4* 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 11 10 9 8 7 5  4 2.

                                                                                                                                                                                                                                                                                                                                                                        Shields ( 3, 4): 1 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: WZ, 2: X, 3: Y, 4: Y, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                            Battery X: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-4/5-6/---, 3/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                  [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Primary Weapons (Energy): 1-4/5-8/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                      [EF] [EF] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                          2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Critical Hit Save (5+); Damage Control (2 dice); Datalinks: Range 6 (3); Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                VBAM  Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 10, Maintenance: 4, Defensive Value: 5, Anti-Ship: 14, Anti- Fighter: 2, Command Rating: 5, Command Cost: 3.

                                                                                                                                                                                                                                                                                                                                                                                                  Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                                                                                                                                                                                  Here is the more complex Aquan Prime Triton class Carrier (1843 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                    hull (1, 3, 5); 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 7 7 7 7 6  6 6 5 5 5  5 4 4 4 3  3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 4 4 4 4 4  4 3 3 3 3   3 3 2 2 2  2 2 2 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: TY, 2: UY, 3: VZ, 4: W, 5: X, 6: X.

                                                                                                                                                                                                                                                                                                                                                                                                            Battery T: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                              Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                Co-Axial B: ---/5-8/---, 1/4+/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                  [HJ] [HJ] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                    Battery U: Primary Weapons (Energy):

                                                                                                                                                                                                                                                                                                                                                                                                                      Co-Axial A: 1-4/5-8/---, 2/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                        Co-Axial B: ---/5-8/---, 1/4/1/1, Carronade; Minimum Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                          [IK] [IK] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                            Battery V: Primary Weapons (Energy): 1-4/5-8/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                              [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                Battery W: Primary Weapons (Energy): 1-4/5-8/---, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                  [EF] [EF] [EF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery X: Torpedoes (Ballistic): 1-4/5-8/9-12, 1/4+/1/1, Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Y: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                          2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Interceptors (Energy): 1/2/3, 1/4+/1/1, Interceptor (Kinetic, Energy, & Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Carrier (360); Critical Hit Save (3+); Damage Control (4 dice); Datalink: Range 6 (1); Hyperdrive; Marines (16); Mines (5); Teleports (2).

                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 25, Maintenance: 6, Defensive Value: 18, Anti-Ship: 29, Anti-Fighter: 9, Command Rating: 9, Command Cost: 4, Basing: 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        I was going to put three Datalinks on this, but I decided that keeping the Hull Size down to 24 was more important.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Here is the complex version of the Mine Escort.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Aquan Prime Remora class Mine Escort (85 CR) All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 8 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Point Defense (Energy): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      2nd Mode: 1-2/3-4/5-6, 1/4+/1/1, Interceptor (Ballistic); Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Damage Control (1 die); Datalink: Range 6 (3); Hyperdrive; Mines (5).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 6, Maintenance: 1/2, Defensive Value: 3, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Re: Result of a snowed in weekend.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I may as well put the Relthoza here. I am half tempted to give these ships weapons with the Trait: Continuing Damage, as this would fit the fluff in the original source material, but the statistics would not justify this. Therefore, I am treating these the same way that I have the rest of the ships.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              The cloaking devices on Relthoza ships do not work like the cloaking devices in Starmada. They work more like Starmada CountrMeasures and that is what I will give them.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Simple Version:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Relthoza Brood class Battleship (1, 441 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 19 18 17 16 15*  14 13 12 11 10*  9 8 7 6 5*  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 6 6 6 6 5  5 5 4 4 4  3 3 3 2 2  2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3,4): 5 4 4 4 4  3 3 3 3 3  2 2 2 2 2  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: WY, 2: WY, 3: XZ, 4: XZ, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery W: Primary Weapons (Guided): 1-4/5-8/9-12, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [HJ] [HJ] [HJ] [HJ] [HJ]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Guided): 1-4/5-8/9-12, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [IK] [IK] [IK] [IK] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB] [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Guided): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Carrier (180 Capacity); CounterMeasures; Critical Hit Save (3+); Damage Control (4 Dice); HyperDrive; Marines (8 7 6 5 4  3 2 1); Mines (Factors: 5 4 3 2 1); ; Teleports (4). This has 82 Space Units for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics: Cost: 19, Maintenance: 19/6 ~ 4, Defensive Value: 14, Anti-Ship: 26, Anti-Fighter: 5, Command Rating: 8, Command Cost: 4, Basing: 3; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Relthoza Brood class Battleship (VP: 257).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Defense: 5+. Thrust: 5/2. Special Equipment: CounterMeasures; Fighters (7 6 5 4 3  2 1); Marines (4 3 2 1); Mines (2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      W(G): 15/8 [20/10] 10/5 (3-6), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      X(G): 15/8 [20/10] 10/5 (3-6), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Y(G): 43/22 [-/-] -/- (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Z(G): 13/6 [13/6] 13/6 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Relthoza Swarm class Cruiser (589 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 8 8 7 6 6  5 4 4 3 2  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 2 2 2 2 2  2 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: XZ, 2: XZ, 3: X, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery X: Primary Weapons (Guided): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [IK] [HJ] [IK] [HJ] [IK] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Point Defense (Guided): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: CounterMeasures; Critical Hit Save (4+); Damage Control (3 Dice); Marines (6 5 4 3 2  1); Mines (Factors: 3 2 1); Teleports (3). This has 84 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 13, Maintenance: 2, Defensive Value: 8, Anti-Ship: 21, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Relthoza Swarm class Cruiser (VP: 115).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull: 8 7 6 5 // 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Defense: 3+. Thrust: 6/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: CounterMeasures; HyperDrive; Marines (3 2 1); Mines (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            X(G): 22/11 [-/-] -/- (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Y(G): 28/14 [24/12] 12/6 (2-5), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Z(G): 6/3 [6/3] 6/3 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Relthoza Drone class Frigate (176 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 10 8 6 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3,4): 1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: YZ, 2: Y, 3: Y, 4: Y, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Primary Weapons (Guided): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [HJ] [IK] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Point Defense (Guided): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Critical Hit Save (5+); Damage Control (2 Dice); Marines (1); Teleports (1). This has 71 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 7, Maintenance: 5/6 ~ 1, Defensive Value: 4, Anti-Ship: 13, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Relthoza Drone class Frigate (VP: 34).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull: 3 2 // 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Defense: 2+. Thrust: 8/4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: HyperDrive; Marines (1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Y(G): 8/4 [16/8] [8/4] (2-5), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Z(G): 2/1 [2/1] 2/1 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Relthoza Hive class Carrier (1, 304 CR). All systems are TL +4 (*0.50 S.U.).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 7 7 7 6 6  5 5 4 4 3  3 2 2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 3 3 3 3 3  2 2 2 2 2  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons: 1: WY, 2: WZ, 3: WZ, 4: XZ, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery W: Primary Weapons (Guided): 1-4/5-8/9-12, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [HJ] [IK] [HJ] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Primary Weapons (Guided): 1-3/4-6/7-9, 1/4+/1/1, Range-Based Damage; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Torpedoes (Guided): 1-4/5-8/9-12, 1/4+/1/1, Fire-Linked; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [AB] [AB] [AB] [AB] [AB] [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Point Defense (Guided): 1-2/3-4/---, 1/4+/1/1, Carronade; Increased Hits; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Carrier (480 Capacity); CounterMeasures; Critical Hit Save (4+); Damage Control (3 Dice); HyperDrive; Marines (8 7 6 5 4  3 2 1); Teleports (4). This has 79 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 19, Maintenance: 5/2 ~ 3, Defensive Value: 12, Anti-Ship: 23, Anti-Fighter: 4, Command Rating: 7, Command Cost: 3, Basing: 8; HyperDrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            S:FO Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Relthoza Hive class Carrier (VP: 287).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull: 10 9 8 7 6  // 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Defense: 4+. Thrust: 5/3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: CounterMeasures; Fighters (19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1); Marines (4 3 2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        W(G): 12/6 [24/12] 12/6 (3-6), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        X(G): 38/19 [-/-] -/- (3-6), Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Y(G): 11/5 [-/-] -/- (2-5), Short Range; Repeating.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Z(G): 13/6 [13/6] 13/6 (1-2), Short Range; Repeating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      </r>