Topic: Tesseraction

Somewhat in keeping with my post in the Defiance board, I'm working on stuff to possibly do a Marathon set of house rules.  However, there's a capability that comes up periodically (especially where Durandal shows up), the ability of a ship to tesseract from one point of the battlefield to another.  I was thinking that it could be an enhanced form of Hyperdrive.  It would work much as Hyperdrive (charging up over time).  When charged, the player could choose to make the ship escape (which puts it out of the game as normal) or have it reappear elsewhere on the board, which the possibility for the ship to scatter, accidentally strike a planet, etc.

Has anybody had any ideas on this one?  As with the teleporting troops in Defiance, I don't want this to turn into "melt the game along with your enjoyment" thing, so any ideas people have had (or are presently having) would be great.

Re: Tesseraction

Blacklancer took a stab at it here.  I keep meaning to try it out, but haven't yet.

Re: Tesseraction

Teaches me a lesson about search terms.  Thanks!   big_smile

Re: Tesseraction

Nomad wrote:

Blacklancer took a stab at it here.  I keep meaning to try it out, but haven't yet.

I tested it a few times to see how the rolls would play out with varying numbers of ships, and honestly it didn't "feel" too annoying. Stalls were infrequent, and scatter was reasonable. I played around and found that I could roll all the dice for the tac-jump at once, designating each color as an element of the jump, using only the relevant ones. Doing that I could jump and and place a squadron of 5-8 ships much faster than the time it normally takes me to figure out the thrust requirements and write down normal movement orders.
Erik