Topic: Ship Design Help
Hi,
I've recently created both Vorlons and Shadows for my B5 system. I playtested a single Vorlon cruiser Vs 3 WhiteStars last night. The game went pretty much as I expected, the WhiteStars won by destroying all my wepaons. How do I fix this?
In my conversion the Vorlons have 2 sets of duel weapons (to represent the firing options they had in B5Wars), but they only have 4 in total.
First set = [AB] [AB]
Second set = [ABC] [ABD]
The weapon damage is: 1:V 2: W 3:0 4:0 5:0 6:0
Because the Vorlon ship has 5 sheilds the WS's didn't get many shots through but in 3 turns all 4 weapons were gone. The rest of the ship wasn't too bad. About 1/2 hull, 1/2 engines and full shields. The Whitestars lost 1 ship. If it wasn't for the weapon loss it would have been a closer game.
My issue is that on the larger Vorlon ships this will be even worse, I'll end up with no weapons on an otherwise healthy ship. If I increase the number of weapons the damage table increases too, so it's more likely to lose weapons.
Any ideas?
Also, regeneration seems pointless except in a campaign. It seems more likely to lose either all weapons/engines before I lose all my hull.