Re: Designer's Notes: Vector Movement

cricket wrote:
Enpeze wrote:

But in the recent editions (eg SX, SAE) Dan focused more and more to vector movement which is now the main movement system, while the old standard is only optional. I am not happy about this change because I think the focus is not like traditional Starmada anymore and I hope at least there will be in the new edition an optional rule for the "old way" non-vector too.

There will continue to be a viable option for those who wish to retain "cinematic" movement.


Thank your very much for this good news.

Re: Designer's Notes: Vector Movement

This is not about movement per se, but much more about initiative (and thus would apply to combat too).
How does movement ordre is determined?
If using initiative, I suppose that players alternate moving their ships, the player having the greatest number moving all his remaining ships last. That poses some problems, for example, favoring small ships fleets compared to big ship fleets. For example, the init winner has 3 ships, the loser has 5, therefore the order of movement would be L/W/L/W/L/W/L; thus the loser would be the last to move and will suffer less from not having the initiative.
I have thought of  some solutions (like, the winner may always keep one ship at the end of the movement phase), but I wonder what will exist in SNE (Nova Edition  smile )?

Marc