Re: Starmada Nova Comments

Marauder wrote:
madpax wrote:

I'm not sure it will make a real difference from 10.000 klicks...

Marc

It doesn't matter in starmada and in many other games - but of course there are also many games where it does.  Guess we won't be finding out the truth of that in this lifetime  wink

Perhaps long thin ships should have a penalty to hit end on but damage is x10 when hit end on!  smile
Men of War ships found out, a bow shot or broadside of cannon balls up the jacksy would completely ruin any captains day.
lol
Confusing when fighting a sphere though "Where the eck is the rear!"
Paul

Re: Starmada Nova Comments

OldnGrey wrote:

Perhaps long thin ships should have a penalty to hit end on but damage is x10 when hit end on!

In theory, applying a -2 penalty for end-on shots, but doubling the damage inflicted, would balance out from a point-costing perspective... wink

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Comments

cricket wrote:
OldnGrey wrote:

Perhaps long thin ships should have a penalty to hit end on but damage is x10 when hit end on!

In theory, applying a -2 penalty for end-on shots, but doubling the damage inflicted, would balance out from a point-costing perspective... wink

I'm sure you've already figured out how to handle this with GF3  big_smile

Re: Starmada Nova Comments

Some comments following a game yesterday:

Drones: As they can be fired in very low number, they have great difficulties to damage anything. Add to that all possible defenses they can face, they usually are not good enough to deserve to take them.

Marines: The opposite, they can be sent en masse. Although they are 'equipped' with their own transportantion, maybe they should be limited. if allowed to send them, they can capture anything in one stroke, barring defenses (ECM and shields). BTW, the rules should precise that marines attacks are modified the same way as other weapons for modifiers purpose.

Hyperdrive: Battles are resolved so fast (maybe ships are too powerful and not enough protected) that waiting two full turns to enter hyperspace is two full turns too many. They should enter hyperspace at the end of the turn they trigger hyperdrive.

Otherwise, my friend, having playing two games of SAE, found SNE much much more interesting and playable. And so do I.
big_smile

Marc

Re: Starmada Nova Comments

I knew I forgot something.

When a ship exit from hyperspace, it gives half its value to the opponent. That's too much, as we suppose that you ould avoid exiting a crippled ship (usually, not enough to do that before being destroyed), and it's not worth to do that for a damaged ship or even an intact ship, tactical reasons wise.
I propose a modification here. A damaged ship gives 1/8th of its value, whilst a crippled ship gives a quarter.

Marc

Re: Starmada Nova Comments

On page 30:

In the above example, a ship with a current speed of 4 and a thrust rating of 2 is conducting a straight ahead maneuver.  It must move between two and seiz hexes.  The ship moves forward three hexes, and pivots two hexsides (120°) to starboard.  The ship is considered to have moved four hexes, coming in below its maximum move, but its speed is only 3.

Is this a mistake, should it be five hexes following on from this:

Each hexside pivoted counts as an additional hex of forward movement for purposes of determining a ship's maximum move, but is not counted towards ist minimum move.  A pivot is also not included in a ship's speed.

:idea:   :?:

Re: Starmada Nova Comments

moocifer wrote:

Is this a mistake, should it be five hexes following on from this:

Yes. That is an error. :oops:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Comments

Well at least that means my understanding of all the various movement systems is complete ..   lol

Thanks.

Re: Starmada Nova Comments

OK so in the regular movement rules "sideslips" do not count towards the minimum required move (ie: number of hexes).

Considering that a minimum is only stipulated when moving straight ahead how is it that a thrust in the general direction you were previously pointing, albeit one not directly ahead (ie: a sideslip) counts for nothing ??  Three sideslips in a row still take you a little forward afterall so should it not account in some part for any necessary minimum distance ..   :?:  :?