Re: Nova: Fighter Questions
So to get back to the topic of fighter questions
Does a double damage weapon kill fighters with one hit?
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mj12games.com/forum → Starmada → Nova: Fighter Questions
So to get back to the topic of fighter questions
Does a double damage weapon kill fighters with one hit?
No. One bit of errata that needs to be added: Dx2, Dx3, and Catastrophic weapons lose their abilities against fighters.
Great! I was expecting the opposite but this now gives a reason to reduce some weapons down to 1/2 dice but x2 damage.
Just what I was looking for!
No. One bit of errata that needs to be added: Dx2, Dx3, and Catastrophic weapons lose their abilities against fighters.
Really - wow, and still cost the same as doubling your BAS?
-Tim
cricket wrote:No. One bit of errata that needs to be added: Dx2, Dx3, and Catastrophic weapons lose their abilities against fighters.
Really - wow, and still cost the same as doubling your BAS?
-Tim
Agreed... This seems very odd to me.
I don't mind that Dx2 and Dx3 were to have x2 and x3 costs for the sake of simplicity, but to make them strictly worse than just buying more dice is a "trap".
IMHO if you want to keep them at x2 and x3 don't limit the damage they can do to the fighters (so they can one shot them). If you want them to do 1 damage, then you really do need to reduce their cost - which is kind what I was proposing in another thread.
-Tim
Yeah I think x2/x3 should be slightly cheaper. It's kind of a way of having starship exclusive but not black and white. To make a large starship killing weapon you reduce the BAS and give it x2/x3, meaning it's poor vs fighters. This should come with a discount though.
Otherwise what's the point of x2/x3. Currently they are pointless except to cut down on the number of dice you roll like the ships with over 100 dice like in the other thread! :roll:
Yeah I think x2/x3 should be slightly cheaper. It's kind of a way of having starship exclusive but not black and white. To make a large starship killing weapon you reduce the BAS and give it x2/x3, meaning it's poor vs fighters. This should come with a discount though.
Otherwise what's the point of x2/x3. Currently they are pointless except to cut down on the number of dice you roll like the ships with over 100 dice like in the other thread! :roll:
Yes, if there was a rule stating: "have to roll all the dice at once and if you don't have enough too bad" - then x2 and x3 would make a lot of sense!!!
-Tim
diddimus wrote:Yeah I think x2/x3 should be slightly cheaper. It's kind of a way of having starship exclusive but not black and white. To make a large starship killing weapon you reduce the BAS and give it x2/x3, meaning it's poor vs fighters. This should come with a discount though.
Otherwise what's the point of x2/x3. Currently they are pointless except to cut down on the number of dice you roll like the ships with over 100 dice like in the other thread! :roll:
Yes, if there was a rule stating: "have to roll all the dice at once and if you don't have enough too bad" - then x2 and x3 would make a lot of sense!!!
-Tim
Erm, if I have a weapon that's 30 dice I need to roll 30 dice, even if it's 10 dice 3 times, which takes time. If I reduce this down to 10 dice and give it x3 then I only roll 10 dice once.
I also find the DryDock easy to use. I have designed 5 different DNs & BBs from hull size 21 to 25, costing up to 550. I have also designed a standard DD with a CTR Torpedo mount in CD arc:
NAME:
BeowulfJB BUCKLEY-class DD [31March2012] (107)
ARMOR [_][_][_] [_][_][_] [_][_]
HULL [_][_][_] [_][_][_] [_][_]
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Long Range Sensors
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
5 Inch Laser Cannon (Acr) [TR2][AX2] 6-12-18 2 1 1 1 1 0 0 0 0 0 0 0
CTS Torpedoes (Acr/Cts) [CD] 6-12-18 1 1 1 0 0 0 0 0 0 0 0 0
These DDs will escort the Capital ships and suppliment their firepower with their CRT Torpedoes.
Later I plan to design a DDG with drones.
CTS Torpedoes (Acr/Cts) [CD] 6-12-18 1 1 1 0 0 0 0 0 0 0 0 0
These DDs will escort the Capital ships and suppliment their firepower with their CRT Torpedoes.
Later I plan to design a DDG with drones.
Have you considered the compromise of making them Skr weapons instead? I made the equivalent of a FFG earlier today and gave it Exp/Skr/Dx2 weapons.
Interesting idea. :idea: I will have to consider making Terrier Missiles that have Accurate, Guided as well as Seeker.
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