Re: Confused By Armour

I agree that my proposed Armor distribution listed a few posts ago should have a 'Slight' cost increase; but that makes sense, as whatever ARMOR is in S-NE, it is probably a little more expensive to install than standard hull.  That also makes it "feel more right", my armor fanatic friend said.  I'm not going to even try to guess what this small multiplier value should be; I'll leave that to the people who have been playing and play-testing Starmada Nova.

Re: Confused By Armour

I have been playing with a breakdown of armor that is not straight 1/3rds, but not 3/6, 2/6, 1/6 breakdown.  It is in between and uses 6/15th (round up), 5/15ths(round), and 4/15ths(round down) as the fractions. if armor total # is 1 smaller than it should be, add 1 to first armor section; and if armor total # is 1 larger than it should be, subtract 1 from the last armor section.   This gets you a table that is close to the original, yet gives you a hint that those boxes are something other than Hull for those who want their armor to have at least some flavor. The table looks like ...

Total    Front    Middle    Rear
Armor    1/3rd    1/3rd    1/3rd
1       1       0       0
2       1       1       0
3       1       1       1
4       2       1       1
5       2       2       1
6       2       2       2
7       3       2       2
8       3       3       2
9       4       3       2
10      4       3       3
11      4       4       3
12      5       4       3
13      6       4       3
14      6       5       3
15      6       5       4
16      7       5       4
17      7       6       4
18      7       6       5
19      8       6       5
20      8       7       5
21      8       7       6
22      9       7       6
23      9       8       6
24      10      8       6
25      10      8       7
26      10      9       7
27      11      9       7
28      12      9       7
29      12      10      7
30      12      10      8
31      13      10      8
32      13      11      8
33      13      11      9
34      14      11      9
35      14      12      9
36      14      12      10
37      15      12      10
38      15      13      10
39      16      13      10
40      16      13      11

Because the slope from 1st section to last section is not as pronounced, I think that very little if any cost increase should accrue with the caveat that you can never have more armor than hull unless you want to pay an extra surcharge for it.

Re: Confused By Armour

This is less pronounced than before, but I still like it.
I note that for smaller amounts of armor, up to eleven armor boxes, there won't be a change.  For example, the three armor-sections being 4-4-3 occurs now if you have 11 armor and 4-3-3 occurs if you have 10 armor, etc.
Now, for a dozen armor boxes and up, it changes... 8-)

Re: Confused By Armour

BeowulfJB wrote:

I note that for smaller amounts of armor, up to eleven armor boxes, there won't be a change. For example, the three armor-sections being 4-4-3 occurs now if you have 11 armor and 4-3-3 occurs if you have 10 armor, etc.

Not quite, 9 armor boxes is different: a 4-3-2 vs a straight 3-3-3 in rules as they stand in Nova 1.1

My Armor lovin' buddy who prompted me to work on alternatives would want to use the first table I made, But I'm leaning on the less dramatic 2nd table I posted.  Many smaller designs wont be affected, but the big boys will show where armor makes a difference compared to Hulls.   Hopefully Cricket will like it even though it does add a tiny big more to the complexity of the system, maybe just us people who want armor to stand out will have to add this as a home-rule.  Does the second system stand out enough?  I made it as a compromise between what is currently there and whan my fiendish friend wants, which also still includes a weapon trait that is better against or penetrates, or even ignores armor (He might not get that because balancing weapons is much harder than what I did with armor placement.

Re: Confused By Armour

Good point on the nine armor. 
I like this and hope it can be added to the game as a slightly more advanced armor.  My big ships have 25 armor on them and this would benefit them.  ECM & Stealth do the same game with respect to game mechanics, but stealth is more expensive and cannot be reduced by damage.  Perhaps this type of more advanced could be a little more expensive, but be an option.  That would be great. 
Hmmmm, what should we call it?  Hardened armor, ferro-fibrous armor, Advanced Armor...:ugeek:

Re: Confused By Armour

Dynachrome metals starting with Durachrome, then Duralloy, then finally Endurachrome - what they make Bolos out of.  maybe use 2nd table for Durachrome, 1st table for Duralloy and some other rule (Such as 6 boxes of armor for the space of 5) for the Endurachrome,still using 1st table.  Useful, if your campaign has any tech levels .  Pick your poison if not.